SlowmotionSomethingwith clearlysupernaturalpowersCrankHoardingresourcesthat shouldbe usedLickersGettinglost witha mapPursuerProtagonistgets bitearlyStructure orlayoutimpracticalfor daily useRocketlauncherElaborateandinexplicablepuzzleSeeing an itembehind dangerand anguishingover therisk/rewardProtagonistleaves anoteA choicebetween 2powerfulitemsFall froma greatheight"I'm notdealingwith that"VehiclechaseFumbledreloadOverlyornatedoorSecrettunnelKeysFullinventoryThe finalact dropsin qualityGemSlowmotionSomethingwith clearlysupernaturalpowersCrankHoardingresourcesthat shouldbe usedLickersGettinglost witha mapPursuerProtagonistgets bitearlyStructure orlayoutimpracticalfor daily useRocketlauncherElaborateandinexplicablepuzzleSeeing an itembehind dangerand anguishingover therisk/rewardProtagonistleaves anoteA choicebetween 2powerfulitemsFall froma greatheight"I'm notdealingwith that"VehiclechaseFumbledreloadOverlyornatedoorSecrettunnelKeysFullinventoryThe finalact dropsin qualityGem

Resident Evil - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Slow motion
  2. Something with clearly supernatural powers
  3. Crank
  4. Hoarding resources that should be used
  5. Lickers
  6. Getting lost with a map
  7. Pursuer
  8. Protagonist gets bit early
  9. Structure or layout impractical for daily use
  10. Rocket launcher
  11. Elaborate and inexplicable puzzle
  12. Seeing an item behind danger and anguishing over the risk/reward
  13. Protagonist leaves a note
  14. A choice between 2 powerful items
  15. Fall from a great height
  16. "I'm not dealing with that"
  17. Vehicle chase
  18. Fumbled reload
  19. Overly ornate door
  20. Secret tunnel
  21. Keys
  22. Full inventory
  23. The final act drops in quality
  24. Gem