A choicebetween 2powerfulitemsSomethingwith clearlysupernaturalpowersGemSlowmotion"I'm notdealingwith that"VehiclechaseProtagonistgets bitearlyCrankRocketlauncherSecrettunnelFumbledreloadThe finalact dropsin qualityFall froma greatheightLickersKeysGettinglost witha mapOverlyornatedoorElaborateandinexplicablepuzzleStructure orlayoutimpracticalfor daily usePursuerHoardingresourcesthat shouldbe usedFullinventorySeeing an itembehind dangerand anguishingover therisk/rewardProtagonistleaves anoteA choicebetween 2powerfulitemsSomethingwith clearlysupernaturalpowersGemSlowmotion"I'm notdealingwith that"VehiclechaseProtagonistgets bitearlyCrankRocketlauncherSecrettunnelFumbledreloadThe finalact dropsin qualityFall froma greatheightLickersKeysGettinglost witha mapOverlyornatedoorElaborateandinexplicablepuzzleStructure orlayoutimpracticalfor daily usePursuerHoardingresourcesthat shouldbe usedFullinventorySeeing an itembehind dangerand anguishingover therisk/rewardProtagonistleaves anote

Resident Evil - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A choice between 2 powerful items
  2. Something with clearly supernatural powers
  3. Gem
  4. Slow motion
  5. "I'm not dealing with that"
  6. Vehicle chase
  7. Protagonist gets bit early
  8. Crank
  9. Rocket launcher
  10. Secret tunnel
  11. Fumbled reload
  12. The final act drops in quality
  13. Fall from a great height
  14. Lickers
  15. Keys
  16. Getting lost with a map
  17. Overly ornate door
  18. Elaborate and inexplicable puzzle
  19. Structure or layout impractical for daily use
  20. Pursuer
  21. Hoarding resources that should be used
  22. Full inventory
  23. Seeing an item behind danger and anguishing over the risk/reward
  24. Protagonist leaves a note