HARDNerf toItemOptimization(cope)Upgradeto anexistingitemMajorChangeforSinclairRankedrequirementsreworkNewJungleCreepsAdded /RemoveMechanic(ex: dashparry)NewObjectiveLanguageimplementations(EU influence)ReworkCharacterMiddboss / PitreworkIngamedraftingAnnouncementfor FutureChanges /PlansBattlepassSurrenderVoteNewGamemodeHideoutChangesNewitem(s)CharacterRemodelNewhero(es)ObjectiveRework(Gameplay,not visual)VisualRework toObjectiveWeird butMajor buff tounpopularItemOpenbetaHARDNerf toItemOptimization(cope)Upgradeto anexistingitemMajorChangeforSinclairRankedrequirementsreworkNewJungleCreepsAdded /RemoveMechanic(ex: dashparry)NewObjectiveLanguageimplementations(EU influence)ReworkCharacterMiddboss / PitreworkIngamedraftingAnnouncementfor FutureChanges /PlansBattlepassSurrenderVoteNewGamemodeHideoutChangesNewitem(s)CharacterRemodelNewhero(es)ObjectiveRework(Gameplay,not visual)VisualRework toObjectiveWeird butMajor buff tounpopularItemOpenbeta

Deadlock Major Patch 09-29 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. HARD Nerf to Item
  2. Optimization (cope)
  3. Upgrade to an existing item
  4. Major Change for Sinclair
  5. Ranked requirements rework
  6. New Jungle Creeps
  7. Added / Remove Mechanic (ex: dash parry)
  8. New Objective
  9. Language implementations (EU influence)
  10. Rework Character
  11. Midd boss / Pit rework
  12. In game drafting
  13. Announcement for Future Changes / Plans
  14. Battlepass
  15. Surrender Vote
  16. New Gamemode
  17. Hideout Changes
  18. New item(s)
  19. Character Remodel
  20. New hero(es)
  21. Objective Rework (Gameplay, not visual)
  22. Visual Rework to Objective
  23. Weird but Major buff to unpopular Item
  24. Open beta