flat character rising action theme climax allusion indirect characterization fallacy foreshadowing mood prophecy foreshadowing protagonist Free! falling action plot symbolism minor character dynamic character abstract foreshadowing cause and effect description problem and solution compare and contrast antagonist direct characterization order and sequence concrete foreshadowing sympathetic character inciting incident exposition tone round character resolution analogy static character flat character rising action theme climax allusion indirect characterization fallacy foreshadowing mood prophecy foreshadowing protagonist Free! falling action plot symbolism minor character dynamic character abstract foreshadowing cause and effect description problem and solution compare and contrast antagonist direct characterization order and sequence concrete foreshadowing sympathetic character inciting incident exposition tone round character resolution analogy static character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
flat character
rising action
theme
climax
allusion
indirect characterization
fallacy foreshadowing
mood
prophecy foreshadowing
protagonist
Free!
falling action
plot
symbolism
minor character
dynamic character
abstract foreshadowing
cause and effect
description
problem and solution
compare and contrast
antagonist
direct characterization
order and sequence
concrete foreshadowing
sympathetic character
inciting incident
exposition
tone
round character
resolution
analogy
static character