UndergroundStructure3+Hostile/NeutralMobsNew Armour andTool Set with aWay to Progressto from ScratchExclusively inthe SiftMajorSurfaceStructureTrills2+ NewUse forEchoShardsUniqueBuildHeight5+SurfaceBiomesNotRequired toTravel toNether toEnterPresenceofIllagers1UndergroundBiome"Day/Night"CycleAlternativeEye of EnderCraftingRecipeAbility to"Trade/Barter"/etc.with New MobNewLiquidWay toSetSpawn inthe Sift2+MusicDiscsNewBannerPattern(s)4+PassiveMobsAllays, Sniffersand/orWardensSpawningNaturallyNewOreNoPresenceofEndermenNewBoss2WoodTypesUndergroundStructure3+Hostile/NeutralMobsNew Armour andTool Set with aWay to Progressto from ScratchExclusively inthe SiftMajorSurfaceStructureTrills2+ NewUse forEchoShardsUniqueBuildHeight5+SurfaceBiomesNotRequired toTravel toNether toEnterPresenceofIllagers1UndergroundBiome"Day/Night"CycleAlternativeEye of EnderCraftingRecipeAbility to"Trade/Barter"/etc.with New MobNewLiquidWay toSetSpawn inthe Sift2+MusicDiscsNewBannerPattern(s)4+PassiveMobsAllays, Sniffersand/orWardensSpawningNaturallyNewOreNoPresenceofEndermenNewBoss2WoodTypes

Features of the Sift - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Underground Structure
  2. 3+ Hostile/Neutral Mobs
  3. New Armour and Tool Set with a Way to Progress to from Scratch Exclusively in the Sift
  4. Major Surface Structure
  5. Trills
  6. 2+ New Use for Echo Shards
  7. Unique Build Height
  8. 5+ Surface Biomes
  9. Not Required to Travel to Nether to Enter
  10. Presence of Illagers
  11. 1 Underground Biome
  12. "Day/Night" Cycle
  13. Alternative Eye of Ender Crafting Recipe
  14. Ability to "Trade/Barter"/etc. with New Mob
  15. New Liquid
  16. Way to Set Spawn in the Sift
  17. 2+ Music Discs
  18. New Banner Pattern(s)
  19. 4+ Passive Mobs
  20. Allays, Sniffers and/or Wardens Spawning Naturally
  21. New Ore
  22. No Presence of Endermen
  23. New Boss
  24. 2 Wood Types