Rescue variants Ladders instead of trusses Bad button delay Bad / lazy rescue location Truss to walljump transition Visual clutter Invisible walls Main path button Bad mechanic introduction [Adjective] [Noun] Rushed ending syndrome Gameplay inconsistency A bug of any kind You drown in the winroom anyway Bad use of indication Bad hitboxes / collision Mesh Spam™ Blind turns Randomly overwhelming Unfitting BGM/OST Difficulty spike CanCollide failure Completely unsight- readable Ping reliance Fake paths more obvious than actual route Lack of indication Lava doesn't look like lava Bad pacing Inconsistent spawn Rescue variants Ladders instead of trusses Bad button delay Bad / lazy rescue location Truss to walljump transition Visual clutter Invisible walls Main path button Bad mechanic introduction [Adjective] [Noun] Rushed ending syndrome Gameplay inconsistency A bug of any kind You drown in the winroom anyway Bad use of indication Bad hitboxes / collision Mesh Spam™ Blind turns Randomly overwhelming Unfitting BGM/OST Difficulty spike CanCollide failure Completely unsight- readable Ping reliance Fake paths more obvious than actual route Lack of indication Lava doesn't look like lava Bad pacing Inconsistent spawn
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rescue variants
Ladders instead of trusses
Bad button delay
Bad / lazy rescue location
Truss to walljump transition
Visual clutter
Invisible walls
Main path button
Bad mechanic introduction
[Adjective] [Noun]
Rushed ending syndrome
Gameplay inconsistency
A bug of any kind
You drown in the winroom anyway
Bad use of indication
Bad hitboxes / collision
Mesh Spam™
Blind turns
Randomly overwhelming
Unfitting BGM/OST
Difficulty spike
CanCollide failure
Completely
unsight-readable
Ping reliance
Fake paths more obvious than actual route
Lack of indication
Lava doesn't look like lava
Bad pacing
Inconsistent spawn