Completely unsight- readable Ladders instead of trusses Randomly overwhelming Bad button delay Mesh Spam™ Fake paths more obvious than actual route Ping reliance Rescue variants Lack of indication CanCollide failure Blind turns A bug of any kind Gameplay inconsistency Main path button [Adjective] [Noun] Bad use of indication Rushed ending syndrome Unfitting BGM/OST Lava doesn't look like lava Bad pacing Bad hitboxes / collision You drown in the winroom anyway Difficulty spike Inconsistent spawn Visual clutter Invisible walls Truss to walljump transition Bad / lazy rescue location Bad mechanic introduction Completely unsight- readable Ladders instead of trusses Randomly overwhelming Bad button delay Mesh Spam™ Fake paths more obvious than actual route Ping reliance Rescue variants Lack of indication CanCollide failure Blind turns A bug of any kind Gameplay inconsistency Main path button [Adjective] [Noun] Bad use of indication Rushed ending syndrome Unfitting BGM/OST Lava doesn't look like lava Bad pacing Bad hitboxes / collision You drown in the winroom anyway Difficulty spike Inconsistent spawn Visual clutter Invisible walls Truss to walljump transition Bad / lazy rescue location Bad mechanic introduction
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Completely
unsight-readable
Ladders instead of trusses
Randomly overwhelming
Bad button delay
Mesh Spam™
Fake paths more obvious than actual route
Ping reliance
Rescue variants
Lack of indication
CanCollide failure
Blind turns
A bug of any kind
Gameplay inconsistency
Main path button
[Adjective] [Noun]
Bad use of indication
Rushed ending syndrome
Unfitting BGM/OST
Lava doesn't look like lava
Bad pacing
Bad hitboxes / collision
You drown in the winroom anyway
Difficulty spike
Inconsistent spawn
Visual clutter
Invisible walls
Truss to walljump transition
Bad / lazy rescue location
Bad mechanic introduction