Completelyunsight-readableLaddersinstead oftrussesRandomlyoverwhelmingBadbuttondelayMeshSpam™Fake pathsmoreobvious thanactual routePingrelianceRescuevariantsLack ofindicationCanCollidefailureBlindturnsA bugof anykindGameplayinconsistencyMainpathbutton[Adjective][Noun]Bad useofindicationRushedendingsyndromeUnfittingBGM/OSTLavadoesn'tlook likelavaBadpacingBadhitboxes/ collisionYou drownin thewinroomanywayDifficultyspikeInconsistentspawnVisualclutterInvisiblewallsTruss towalljumptransitionBad / lazyrescuelocationBadmechanicintroductionCompletelyunsight-readableLaddersinstead oftrussesRandomlyoverwhelmingBadbuttondelayMeshSpam™Fake pathsmoreobvious thanactual routePingrelianceRescuevariantsLack ofindicationCanCollidefailureBlindturnsA bugof anykindGameplayinconsistencyMainpathbutton[Adjective][Noun]Bad useofindicationRushedendingsyndromeUnfittingBGM/OSTLavadoesn'tlook likelavaBadpacingBadhitboxes/ collisionYou drownin thewinroomanywayDifficultyspikeInconsistentspawnVisualclutterInvisiblewallsTruss towalljumptransitionBad / lazyrescuelocationBadmechanicintroduction

Bad FE2 Map Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Completely unsight-readable
  2. Ladders instead of trusses
  3. Randomly overwhelming
  4. Bad button delay
  5. Mesh Spam™
  6. Fake paths more obvious than actual route
  7. Ping reliance
  8. Rescue variants
  9. Lack of indication
  10. CanCollide failure
  11. Blind turns
  12. A bug of any kind
  13. Gameplay inconsistency
  14. Main path button
  15. [Adjective] [Noun]
  16. Bad use of indication
  17. Rushed ending syndrome
  18. Unfitting BGM/OST
  19. Lava doesn't look like lava
  20. Bad pacing
  21. Bad hitboxes / collision
  22. You drown in the winroom anyway
  23. Difficulty spike
  24. Inconsistent spawn
  25. Visual clutter
  26. Invisible walls
  27. Truss to walljump transition
  28. Bad / lazy rescue location
  29. Bad mechanic introduction