1st Person Point of View Indirect Characterization External Conflict Antagonist Protagonist Direct Characterization Flashback Genre Allusion Setting Genre Tone Symbolism Motif Prologue Stanza Foreshadowing Figurative Language Exposition Plot Verbal Irony Mood Rhyme Scheme Climax Internal Conflict Static Character 3rd Person Omniscient Point of View Dialogue Epilogue Theme Conflict Characterization Internal Rhyme 1st Person Point of View Indirect Characterization External Conflict Antagonist Protagonist Direct Characterization Flashback Genre Allusion Setting Genre Tone Symbolism Motif Prologue Stanza Foreshadowing Figurative Language Exposition Plot Verbal Irony Mood Rhyme Scheme Climax Internal Conflict Static Character 3rd Person Omniscient Point of View Dialogue Epilogue Theme Conflict Characterization Internal Rhyme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1st Person Point of View
Indirect Characterization
External Conflict
Antagonist
Protagonist
Direct Characterization
Flashback
Genre
Allusion
Setting
Genre
Tone
Symbolism
Motif
Prologue
Stanza
Foreshadowing
Figurative Language
Exposition
Plot
Verbal Irony
Mood
Rhyme Scheme
Climax
Internal Conflict
Static Character
3rd Person Omniscient Point of View
Dialogue
Epilogue
Theme
Conflict
Characterization
Internal Rhyme