Static Character Flashback Exposition Verbal Irony Genre Foreshadowing Antagonist Symbolism Internal Rhyme Internal Conflict Setting Figurative Language Protagonist Direct Characterization Genre Epilogue 3rd Person Omniscient Point of View Mood Rhyme Scheme Stanza Allusion Dialogue Indirect Characterization External Conflict Tone Prologue Plot Characterization 1st Person Point of View Conflict Climax Motif Theme Static Character Flashback Exposition Verbal Irony Genre Foreshadowing Antagonist Symbolism Internal Rhyme Internal Conflict Setting Figurative Language Protagonist Direct Characterization Genre Epilogue 3rd Person Omniscient Point of View Mood Rhyme Scheme Stanza Allusion Dialogue Indirect Characterization External Conflict Tone Prologue Plot Characterization 1st Person Point of View Conflict Climax Motif Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Static Character
Flashback
Exposition
Verbal Irony
Genre
Foreshadowing
Antagonist
Symbolism
Internal Rhyme
Internal Conflict
Setting
Figurative Language
Protagonist
Direct Characterization
Genre
Epilogue
3rd Person Omniscient Point of View
Mood
Rhyme Scheme
Stanza
Allusion
Dialogue
Indirect Characterization
External Conflict
Tone
Prologue
Plot
Characterization
1st Person Point of View
Conflict
Climax
Motif
Theme