Party spends30+ minutesplanning ataskTheinterrogationgoeshorriblyThe DMtakes IRLpsychicdamageGroup getssidetrackedby a randomNPCAlrickspellssomething(A-L-R-I-K)CliffhangerEndingBellamymakes agood lifechoiceNat 20, Nat 1, Bellamydoes something psycho,The interrogation goeshorribly, Group getssidetracked by a randomNPC, Cliffhanger Ending,Party spends 30+ minutesplanning a task, The DMtakes IRL psychic damage,Magnus dies again, AlrickspellEmotionalmomentMagnusdiesagainA playergainsinspirationfromroleplayingThepartygets splitPlans fallapartimmediatelyHugeloredropPlayers finda hiddendoor orsecret areaMagnusgetsconfusedwith MasonNat1BellamydoessomethingpsychoWe comeup with theepisode titlemid sessionThe DMrollshorriblyThe partyiscompletelylost"How doyou wantto do this"Nat20JotunPunchessomeoneAlrick goeson anunhingedrantParty spends30+ minutesplanning ataskTheinterrogationgoeshorriblyThe DMtakes IRLpsychicdamageGroup getssidetrackedby a randomNPCAlrickspellssomething(A-L-R-I-K)CliffhangerEndingBellamymakes agood lifechoiceNat 20, Nat 1, Bellamydoes something psycho,The interrogation goeshorribly, Group getssidetracked by a randomNPC, Cliffhanger Ending,Party spends 30+ minutesplanning a task, The DMtakes IRL psychic damage,Magnus dies again, AlrickspellEmotionalmomentMagnusdiesagainA playergainsinspirationfromroleplayingThepartygets splitPlans fallapartimmediatelyHugeloredropPlayers finda hiddendoor orsecret areaMagnusgetsconfusedwith MasonNat1BellamydoessomethingpsychoWe comeup with theepisode titlemid sessionThe DMrollshorriblyThe partyiscompletelylost"How doyou wantto do this"Nat20JotunPunchessomeoneAlrick goeson anunhingedrant

From The Ashes Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Party spends 30+ minutes planning a task
  2. The interrogation goes horribly
  3. The DM takes IRL psychic damage
  4. Group gets sidetracked by a random NPC
  5. Alrick spells something (A-L-R-I-K)
  6. Cliffhanger Ending
  7. Bellamy makes a good life choice
  8. Nat 20, Nat 1, Bellamy does something psycho, The interrogation goes horribly, Group gets sidetracked by a random NPC, Cliffhanger Ending, Party spends 30+ minutes planning a task, The DM takes IRL psychic damage, Magnus dies again, Alrick spell
  9. Emotional moment
  10. Magnus dies again
  11. A player gains inspiration from roleplaying
  12. The party gets split
  13. Plans fall apart immediately
  14. Huge lore drop
  15. Players find a hidden door or secret area
  16. Magnus gets confused with Mason
  17. Nat 1
  18. Bellamy does something psycho
  19. We come up with the episode title mid session
  20. The DM rolls horribly
  21. The party is completely lost
  22. "How do you want to do this"
  23. Nat 20
  24. Jotun Punches someone
  25. Alrick goes on an unhinged rant