Magnusgetsconfusedwith MasonTheinterrogationgoeshorriblyNat 20, Nat 1, Bellamydoes something psycho,The interrogation goeshorribly, Group getssidetracked by a randomNPC, Cliffhanger Ending,Party spends 30+ minutesplanning a task, The DMtakes IRL psychic damage,Magnus dies again, AlrickspellBellamydoessomethingpsychoThe partyiscompletelylostEmotionalmomentThepartygets split"How doyou wantto do this"The DMtakes IRLpsychicdamageNat20Group getssidetrackedby a randomNPCBellamymakes agood lifechoiceAlrick goeson anunhingedrantNat1The DMrollshorriblyCliffhangerEndingWe comeup with theepisode titlemid sessionA playergainsinspirationfromroleplayingMagnusdiesagainParty spends30+ minutesplanning ataskPlans fallapartimmediatelyHugeloredropAlrickspellssomething(A-L-R-I-K)Players finda hiddendoor orsecret areaJotunPunchessomeoneMagnusgetsconfusedwith MasonTheinterrogationgoeshorriblyNat 20, Nat 1, Bellamydoes something psycho,The interrogation goeshorribly, Group getssidetracked by a randomNPC, Cliffhanger Ending,Party spends 30+ minutesplanning a task, The DMtakes IRL psychic damage,Magnus dies again, AlrickspellBellamydoessomethingpsychoThe partyiscompletelylostEmotionalmomentThepartygets split"How doyou wantto do this"The DMtakes IRLpsychicdamageNat20Group getssidetrackedby a randomNPCBellamymakes agood lifechoiceAlrick goeson anunhingedrantNat1The DMrollshorriblyCliffhangerEndingWe comeup with theepisode titlemid sessionA playergainsinspirationfromroleplayingMagnusdiesagainParty spends30+ minutesplanning ataskPlans fallapartimmediatelyHugeloredropAlrickspellssomething(A-L-R-I-K)Players finda hiddendoor orsecret areaJotunPunchessomeone

From The Ashes Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Magnus gets confused with Mason
  2. The interrogation goes horribly
  3. Nat 20, Nat 1, Bellamy does something psycho, The interrogation goes horribly, Group gets sidetracked by a random NPC, Cliffhanger Ending, Party spends 30+ minutes planning a task, The DM takes IRL psychic damage, Magnus dies again, Alrick spell
  4. Bellamy does something psycho
  5. The party is completely lost
  6. Emotional moment
  7. The party gets split
  8. "How do you want to do this"
  9. The DM takes IRL psychic damage
  10. Nat 20
  11. Group gets sidetracked by a random NPC
  12. Bellamy makes a good life choice
  13. Alrick goes on an unhinged rant
  14. Nat 1
  15. The DM rolls horribly
  16. Cliffhanger Ending
  17. We come up with the episode title mid session
  18. A player gains inspiration from roleplaying
  19. Magnus dies again
  20. Party spends 30+ minutes planning a task
  21. Plans fall apart immediately
  22. Huge lore drop
  23. Alrick spells something (A-L-R-I-K)
  24. Players find a hidden door or secret area
  25. Jotun Punches someone