"How doyou wantto do this"The DMrollshorriblyThe partyiscompletelylostHugeloredropJotunPunchessomeoneThe DMtakes IRLpsychicdamageThepartygets splitCliffhangerEndingAlrickspellssomething(A-L-R-I-K)TheinterrogationgoeshorriblyPlans fallapartimmediatelyMagnusgetsconfusedwith MasonGroup getssidetrackedby a randomNPCMagnusdiesagainParty spends30+ minutesplanning ataskNat20Players finda hiddendoor orsecret areaEmotionalmomentBellamydoessomethingpsychoA playergainsinspirationfromroleplayingWe comeup with theepisode titlemid sessionAlrick goeson anunhingedrantBellamymakes agood lifechoiceNat1"How doyou wantto do this"The DMrollshorriblyThe partyiscompletelylostHugeloredropJotunPunchessomeoneThe DMtakes IRLpsychicdamageThepartygets splitCliffhangerEndingAlrickspellssomething(A-L-R-I-K)TheinterrogationgoeshorriblyPlans fallapartimmediatelyMagnusgetsconfusedwith MasonGroup getssidetrackedby a randomNPCMagnusdiesagainParty spends30+ minutesplanning ataskNat20Players finda hiddendoor orsecret areaEmotionalmomentBellamydoessomethingpsychoA playergainsinspirationfromroleplayingWe comeup with theepisode titlemid sessionAlrick goeson anunhingedrantBellamymakes agood lifechoiceNat1

From The Ashes Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "How do you want to do this"
  2. The DM rolls horribly
  3. The party is completely lost
  4. Huge lore drop
  5. Jotun Punches someone
  6. The DM takes IRL psychic damage
  7. The party gets split
  8. Cliffhanger Ending
  9. Alrick spells something (A-L-R-I-K)
  10. The interrogation goes horribly
  11. Plans fall apart immediately
  12. Magnus gets confused with Mason
  13. Group gets sidetracked by a random NPC
  14. Magnus dies again
  15. Party spends 30+ minutes planning a task
  16. Nat 20
  17. Players find a hidden door or secret area
  18. Emotional moment
  19. Bellamy does something psycho
  20. A player gains inspiration from roleplaying
  21. We come up with the episode title mid session
  22. Alrick goes on an unhinged rant
  23. Bellamy makes a good life choice
  24. Nat 1