CongruenceBiasContrastEffectObserver-ExpectancyEffectMoneyIllusionHumorEffectEmpathyGapFocusingEffectWeber-FechnerLawPost-PurchaseRationalizationNaïveCynicismVonRestorffEffect*Free space*Who PackedyourParachute*ReadQuality*SparkMessagesBaseRateFallacyAvailabilityHeuristicBizarrenessEffectOstrichEffect*Freespace*HROBook ClubExperimenter'sBiasAnchoring*Free space*Youcompletedthe HROIsurvey SubjectiveValidationSelf-RelevanceEffectNaïveRealismCongruenceBiasContrastEffectObserver-ExpectancyEffectMoneyIllusionHumorEffectEmpathyGapFocusingEffectWeber-FechnerLawPost-PurchaseRationalizationNaïveCynicismVonRestorffEffect*Free space*Who PackedyourParachute*ReadQuality*SparkMessagesBaseRateFallacyAvailabilityHeuristicBizarrenessEffectOstrichEffect*Freespace*HROBook ClubExperimenter'sBiasAnchoring*Free space*Youcompletedthe HROIsurvey SubjectiveValidationSelf-RelevanceEffectNaïveRealism

Game 1Too Much Information Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Congruence Bias
  2. Contrast Effect
  3. Observer-Expectancy Effect
  4. Money Illusion
  5. Humor Effect
  6. Empathy Gap
  7. Focusing Effect
  8. Weber-Fechner Law
  9. Post-Purchase Rationalization
  10. Naïve Cynicism
  11. Von Restorff Effect
  12. *Free space* Who Packed your Parachute
  13. *Read Quality* Spark Messages
  14. Base Rate Fallacy
  15. Availability Heuristic
  16. Bizarreness Effect
  17. Ostrich Effect
  18. *Free space* HRO Book Club
  19. Experimenter's Bias
  20. Anchoring
  21. *Free space* You completed the HROI survey
  22. Subjective Validation
  23. Self-Relevance Effect
  24. Naïve Realism