Post-PurchaseRationalizationCongruenceBias *Free space*Who PackedyourParachuteAnchoringVonRestorffEffectBaseRateFallacyBizarrenessEffectSelf-RelevanceEffectOstrichEffect*Freespace*HROBook Club *Free space*Youcompletedthe HROIsurvey *Free space*Read QualitySparkMessagesMoneyIllusionContrastEffectNaïveRealismSubjectiveValidationHumorEffectExperimenter'sBiasFocusingEffectNaïveCynicismObserver-ExpectancyEffectEmpathyGapWeber-FechnerLawAvailabilityHeuristicPost-PurchaseRationalizationCongruenceBias*Free space*Who PackedyourParachuteAnchoringVonRestorffEffectBaseRateFallacyBizarrenessEffectSelf-RelevanceEffectOstrichEffect*Freespace*HROBook Club*Free space*Youcompletedthe HROIsurvey *Free space*Read QualitySparkMessagesMoneyIllusionContrastEffectNaïveRealismSubjectiveValidationHumorEffectExperimenter'sBiasFocusingEffectNaïveCynicismObserver-ExpectancyEffectEmpathyGapWeber-FechnerLawAvailabilityHeuristic

Game 1 Too Much Information Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Post-Purchase Rationalization
  2. Congruence Bias
  3. *Free space* Who Packed your Parachute
  4. Anchoring
  5. Von Restorff Effect
  6. Base Rate Fallacy
  7. Bizarreness Effect
  8. Self-Relevance Effect
  9. Ostrich Effect
  10. *Free space* HRO Book Club
  11. *Free space* You completed the HROI survey
  12. *Free space* Read Quality Spark Messages
  13. Money Illusion
  14. Contrast Effect
  15. Naïve Realism
  16. Subjective Validation
  17. Humor Effect
  18. Experimenter's Bias
  19. Focusing Effect
  20. Naïve Cynicism
  21. Observer-Expectancy Effect
  22. Empathy Gap
  23. Weber-Fechner Law
  24. Availability Heuristic