settingthe eventsthat makethe problembiggerfallingactionwhat thecharacteris facing inthe storyimportant partsof a story,without themwe wouldn'thave a storyorderthe beginningof a story(characters,setting,problem)thesequenceof eventsin a storyresolutionexpositionwhere andwhen astory takesplaceFree!problemthe eventsthat helplead to thesolutionthe way theproblem inthe story issolvedstoryelementsplotsequencerisingactionsettingthe eventsthat makethe problembiggerfallingactionwhat thecharacteris facing inthe storyimportant partsof a story,without themwe wouldn'thave a storyorderthe beginningof a story(characters,setting,problem)thesequenceof eventsin a storyresolutionexpositionwhere andwhen astory takesplaceFree!problemthe eventsthat helplead to thesolutionthe way theproblem inthe story issolvedstoryelementsplotsequencerisingaction

PLOT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. setting
  2. the events that make the problem bigger
  3. falling action
  4. what the character is facing in the story
  5. important parts of a story, without them we wouldn't have a story
  6. order
  7. the beginning of a story (characters, setting, problem)
  8. the sequence of events in a story
  9. resolution
  10. exposition
  11. where and when a story takes place
  12. Free!
  13. problem
  14. the events that help lead to the solution
  15. the way the problem in the story is solved
  16. story elements
  17. plot
  18. sequence
  19. rising action