Theprototypeis not evil.Boxy won'tleave asingle pieceof us behind.SeventynewbugsLogicAbove100.EvilPoppy.We willdie.Huggyhavetotem.Thedoctordies.Chumwill comeback.Gibletdies.Thedoctor willhelp us.player eatssomething.Theprototypegetscompletelysmashed.A sadscenejjk xPoppyPlaytime...Changesoccur inplayerbody.Lily isalive.BoxyBoospawns.CatNapis alive.We findout theplayername.Kissy andHuggymatch up.Prototype:I alwayscomeback.Risk ofdevelopingaheadacheWe seethe playerface.Theprototypeis not evil.Boxy won'tleave asingle pieceof us behind.SeventynewbugsLogicAbove100.EvilPoppy.We willdie.Huggyhavetotem.Thedoctordies.Chumwill comeback.Gibletdies.Thedoctor willhelp us.player eatssomething.Theprototypegetscompletelysmashed.A sadscenejjk xPoppyPlaytime...Changesoccur inplayerbody.Lily isalive.BoxyBoospawns.CatNapis alive.We findout theplayername.Kissy andHuggymatch up.Prototype:I alwayscomeback.Risk ofdevelopingaheadacheWe seethe playerface.

ppt 6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The prototype is not evil.
  2. Boxy won't leave a single piece of us behind.
  3. Seventy new bugs
  4. Logic Above 100.
  5. Evil Poppy.
  6. We will die.
  7. Huggy have totem.
  8. The doctor dies.
  9. Chum will come back.
  10. Giblet dies.
  11. The doctor will help us.
  12. player eats something.
  13. The prototype gets completely smashed.
  14. A sad scene
  15. jjk x Poppy Playtime...
  16. Changes occur in player body.
  17. Lily is alive.
  18. Boxy Boo spawns.
  19. CatNap is alive.
  20. We find out the player name.
  21. Kissy and Huggy match up.
  22. Prototype: I always come back.
  23. Risk of developing a headache
  24. We see the player face.