A sadsceneWe seethe playerface.Boxy won'tleave asingle pieceof us behind.Thedoctor willhelp us.EvilPuppyTheprototypegetscompletelysmashed.Huggyhavetotem.player eatssomething.Gibletdies.We willdie.Kissy andHuggymatch up.JJK xPoppyPlaytime...BoxyBoospawns.We findout theplayername.Prototype:I alwayscomeback.SeventynewbugsChumwill comeback.CatNapis alive.Thedoctordies.Changesoccur in theplayer'sbody.Theprototypeis not evil.Risk ofdevelopingaheadacheLily isalive.LogicAbove100A sadsceneWe seethe playerface.Boxy won'tleave asingle pieceof us behind.Thedoctor willhelp us.EvilPuppyTheprototypegetscompletelysmashed.Huggyhavetotem.player eatssomething.Gibletdies.We willdie.Kissy andHuggymatch up.JJK xPoppyPlaytime...BoxyBoospawns.We findout theplayername.Prototype:I alwayscomeback.SeventynewbugsChumwill comeback.CatNapis alive.Thedoctordies.Changesoccur in theplayer'sbody.Theprototypeis not evil.Risk ofdevelopingaheadacheLily isalive.LogicAbove100

ppt 6... - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A sad scene
  2. We see the player face.
  3. Boxy won't leave a single piece of us behind.
  4. The doctor will help us.
  5. Evil Puppy
  6. The prototype gets completely smashed.
  7. Huggy have totem.
  8. player eats something.
  9. Giblet dies.
  10. We will die.
  11. Kissy and Huggy match up.
  12. JJK x Poppy Playtime...
  13. Boxy Boo spawns.
  14. We find out the player name.
  15. Prototype: I always come back.
  16. Seventy new bugs
  17. Chum will come back.
  18. CatNap is alive.
  19. The doctor dies.
  20. Changes occur in the player's body.
  21. The prototype is not evil.
  22. Risk of developing a headache
  23. Lily is alive.
  24. Logic Above 100