Theres an icearea and it hasa momentumjump (icecancels dontcount)A9 is thehardestnon towerareaTower hasat least 302fsA10 hassuper lowgravityTheres anon towerarea with amaximum of8 2fs[babe]3Theres atleast oneconveyor inevery cjmareaTheres anon towerarea with atleast 25 2fsThe lastbird positionrequires atleast 5 2fsNowaterArea wherethe maingimmick is avisibilitygimmickBabe screenwill onlyhave onehard jumpA8 is theeasiest area(withouttaking intoaccount a1)A1 hasa brightthemeBird hasmore thanone 1fA newgimmicknever seenbeforeTheres a textthat tells youwhere to findthe secretareaA4 is asemi-checkpointConveyorareaA6 is thesecondhardest nontower areaNoswitchblocksA9 has 2segmentsSame areasassigned toeach creator(ex: Cjm: A3,A6 and A9)Cjm areasareoverall thehardestTheres an icearea and it hasa momentumjump (icecancels dontcount)A9 is thehardestnon towerareaTower hasat least 302fsA10 hassuper lowgravityTheres anon towerarea with amaximum of8 2fs[babe]3Theres atleast oneconveyor inevery cjmareaTheres anon towerarea with atleast 25 2fsThe lastbird positionrequires atleast 5 2fsNowaterArea wherethe maingimmick is avisibilitygimmickBabe screenwill onlyhave onehard jumpA8 is theeasiest area(withouttaking intoaccount a1)A1 hasa brightthemeBird hasmore thanone 1fA newgimmicknever seenbeforeTheres a textthat tells youwhere to findthe secretareaA4 is asemi-checkpointConveyorareaA6 is thesecondhardest nontower areaNoswitchblocksA9 has 2segmentsSame areasassigned toeach creator(ex: Cjm: A3,A6 and A9)Cjm areasareoverall thehardest

Babe of Transcension+ - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Theres an ice area and it has a momentum jump (ice cancels dont count)
  2. A9 is the hardest non tower area
  3. Tower has at least 30 2fs
  4. A10 has super low gravity
  5. Theres a non tower area with a maximum of 8 2fs
  6. [babe]3
  7. Theres at least one conveyor in every cjm area
  8. Theres a non tower area with at least 25 2fs
  9. The last bird position requires at least 5 2fs
  10. No water
  11. Area where the main gimmick is a visibility gimmick
  12. Babe screen will only have one hard jump
  13. A8 is the easiest area (without taking into account a1)
  14. A1 has a bright theme
  15. Bird has more than one 1f
  16. A new gimmick never seen before
  17. Theres a text that tells you where to find the secret area
  18. A4 is a semi-checkpoint
  19. Conveyor area
  20. A6 is the second hardest non tower area
  21. No switch blocks
  22. A9 has 2 segments
  23. Same areas assigned to each creator (ex: Cjm: A3, A6 and A9)
  24. Cjm areas are overall the hardest