MechanicalenergyNeutralNegativechargeElectromagnetInsulatedwireNorthpoleIronfilingsWindturbineInducedcurrentElectronLoss ofattractionIroncoreBatteryElectricmotorMovingmagnetBarmagnetMorewireturnsElectriccurrentOpencircuitAttractPaperclipsStrongercurrentGeneratorMagneticfieldSouthpoleRotationElectricalenergyAmmeterRepelClosedcircuitMechanicalenergyNeutralNegativechargeElectromagnetInsulatedwireNorthpoleIronfilingsWindturbineInducedcurrentElectronLoss ofattractionIroncoreBatteryElectricmotorMovingmagnetBarmagnetMorewireturnsElectriccurrentOpencircuitAttractPaperclipsStrongercurrentGeneratorMagneticfieldSouthpoleRotationElectricalenergyAmmeterRepelClosedcircuit

Electricity and Magnetism Review26 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mechanical energy
  2. Neutral
  3. Negative charge
  4. Electromagnet
  5. Insulated wire
  6. North pole
  7. Iron filings
  8. Wind turbine
  9. Induced current
  10. Electron
  11. Loss of attraction
  12. Iron core
  13. Battery
  14. Electric motor
  15. Moving magnet
  16. Bar magnet
  17. More wire turns
  18. Electric current
  19. Open circuit
  20. Attract
  21. Paper clips
  22. Stronger current
  23. Generator
  24. Magnetic field
  25. South pole
  26. Rotation
  27. Electrical energy
  28. Ammeter
  29. Repel
  30. Closed circuit