Deploy thesameaffiliation asyouropponentTie VPs for2 or morerounds in arowFail anuncontestedpay-to-flipHave oneof eachdice face ina single rollScore nopoints ina roundDeploy afullyaffiliatedsquadYouropponentdrops a diceon thegroundRe-roll adie intothe sameresultWin agameDestroy atleast half ofthe terrainon the boardOne ofyourmodels has10 powerOne or bothplayers onlyhave asingle modelleftHold anextract in youropponentsdeploymentareaHold everyextract atthe end ofa roundContesteverySecure atthe end of aroundHave acharacter dieduring yourown turnYouropponentlooks attheir phoneAn objectivechangescontrol 4 ormore timesin a roundThrow orpush acharacter tothe edge ofthe mapA non-gruntcharacter inyour game isKO'd duringround 2Use all ofyour TTCby the endof a gameHave afullypaintedRosterYou and youropponentdeploy acharacter withthe same aliasHave youropponentscore nopoints in around4 or moremodels arewithin 1 of asinglesecureHave acharacter lefton 1 healthafter takingdamageLose agameOne-shot acharacterfrom fullhealthSpend atleast 10power duringa single turnA throw orpush movesa model noactualdistanceDeploy thesameaffiliation asyouropponentTie VPs for2 or morerounds in arowFail anuncontestedpay-to-flipHave oneof eachdice face ina single rollScore nopoints ina roundDeploy afullyaffiliatedsquadYouropponentdrops a diceon thegroundRe-roll adie intothe sameresultWin agameDestroy atleast half ofthe terrainon the boardOne ofyourmodels has10 powerOne or bothplayers onlyhave asingle modelleftHold anextract in youropponentsdeploymentareaHold everyextract atthe end ofa roundContesteverySecure atthe end of aroundHave acharacter dieduring yourown turnYouropponentlooks attheir phoneAn objectivechangescontrol 4 ormore timesin a roundThrow orpush acharacter tothe edge ofthe mapA non-gruntcharacter inyour game isKO'd duringround 2Use all ofyour TTCby the endof a gameHave afullypaintedRosterYou and youropponentdeploy acharacter withthe same aliasHave youropponentscore nopoints in around4 or moremodels arewithin 1 of asinglesecureHave acharacter lefton 1 healthafter takingdamageLose agameOne-shot acharacterfrom fullhealthSpend atleast 10power duringa single turnA throw orpush movesa model noactualdistance

Friends vs Foes Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Deploy the same affiliation as your opponent
  2. Tie VPs for 2 or more rounds in a row
  3. Fail an uncontested pay-to-flip
  4. Have one of each dice face in a single roll
  5. Score no points in a round
  6. Deploy a fully affiliated squad
  7. Your opponent drops a dice on the ground
  8. Re-roll a die into the same result
  9. Win a game
  10. Destroy at least half of the terrain on the board
  11. One of your models has 10 power
  12. One or both players only have a single model left
  13. Hold an extract in your opponents deployment area
  14. Hold every extract at the end of a round
  15. Contest every Secure at the end of a round
  16. Have a character die during your own turn
  17. Your opponent looks at their phone
  18. An objective changes control 4 or more times in a round
  19. Throw or push a character to the edge of the map
  20. A non-grunt character in your game is KO'd during round 2
  21. Use all of your TTC by the end of a game
  22. Have a fully painted Roster
  23. You and your opponent deploy a character with the same alias
  24. Have your opponent score no points in a round
  25. 4 or more models are within 1 of a single secure
  26. Have a character left on 1 health after taking damage
  27. Lose a game
  28. One-shot a character from full health
  29. Spend at least 10 power during a single turn
  30. A throw or push moves a model no actual distance