Goremakes anappearanceHow aboutdem-applesjokeFabellascaresa childDMforgets theMonsterManualYoufight acrabAn playableNPC finds10 ticketsfrom a chestCayden failsa Dexteritysaving throwMaryplays agameRedmakes anattack rollRedencountersa creaturefrom fableFabelladecidesnot to singCaydensucceedsa StrengthcheckFabelladeniesbeing evilRed failsa StrengthcheckFabellachoosesthe SkullFraupushessomeoneCaydenrolls belowa 10 ininitiativeCaydensharesfacepaintwith MarySomeonelose theirgrip andfallThe DMtakespsychicdamage inreal lifeSomebodythrowssomething30ftSomebodythrowshands at aghostInitiativerolledRed takespsychicdamageGoremakes anappearanceHow aboutdem-applesjokeFabellascaresa childDMforgets theMonsterManualYoufight acrabAn playableNPC finds10 ticketsfrom a chestCayden failsa Dexteritysaving throwMaryplays agameRedmakes anattack rollRedencountersa creaturefrom fableFabelladecidesnot to singCaydensucceedsa StrengthcheckFabelladeniesbeing evilRed failsa StrengthcheckFabellachoosesthe SkullFraupushessomeoneCaydenrolls belowa 10 ininitiativeCaydensharesfacepaintwith MarySomeonelose theirgrip andfallThe DMtakespsychicdamage inreal lifeSomebodythrowssomething30ftSomebodythrowshands at aghostInitiativerolledRed takespsychicdamage

Toady Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gore makes an appearance
  2. How about dem-apples joke
  3. Fabella scares a child
  4. DM forgets the Monster Manual
  5. You fight a crab
  6. An playable NPC finds 10 tickets from a chest
  7. Cayden fails a Dexterity saving throw
  8. Mary plays a game
  9. Red makes an attack roll
  10. Red encounters a creature from fable
  11. Fabella decides not to sing
  12. Cayden succeeds a Strength check
  13. Fabella denies being evil
  14. Red fails a Strength check
  15. Fabella chooses the Skull
  16. Frau pushes someone
  17. Cayden rolls below a 10 in initiative
  18. Cayden shares facepaint with Mary
  19. Someone lose their grip and fall
  20. The DM takes psychic damage in real life
  21. Somebody throws something 30ft
  22. Somebody throws hands at a ghost
  23. Initiative rolled
  24. Red takes psychic damage