14. During a Shootsequence, take anunobscured shotand fail to kill atarget that had 3or fewer woundsremaining.16. Take anobscuredshot and killan enemy8. Use theCP RerollFirefight Ployto reroll a 1into a 122. Your VIPmust score akill andsurviveevery round23. Kill anenemyVIP15. Witness anoperative gainmore than 4 ormore uniquemodifiers ortokens at once24. Your VIPscores 3 ormore kills inone match1. Witness asuicidebombersurvive itsown blast11. Start the gamewith 3 or moreoperatives thanyour opponent andthen perform aCounteract2. Fight anoperative withfewer woundsremaining thanyour operativeand die3. Score atouchdown20. Kill anenemyoperative with adamage-over-time effect18. Select utilitygrenades orexplosivegrenades, andthen finish thegame withoutusing any of them4. Witness anon-combatantoperativescore a kill10. Oops,all crits!(min 3dice)13. Havemore than7 CP atonce21. While fightingor retaliating,improve your hitstat by 2 or morefrom friendlyoperativesassisting7. End amatch ina draw12. Collect allthe initiativemodifier cards(including thereroll)17. Use 2 ormore stungrenades whichfail to stun anyenemies19. Score 4or more VPon the________Tac Op6. Witnessa tripletargetblast5. Witnessan operativedie to a hottest9. Pick upyouropponent'sBannermarker14. During a Shootsequence, take anunobscured shotand fail to kill atarget that had 3or fewer woundsremaining.16. Take anobscuredshot and killan enemy8. Use theCP RerollFirefight Ployto reroll a 1into a 122. Your VIPmust score akill andsurviveevery round23. Kill anenemyVIP15. Witness anoperative gainmore than 4 ormore uniquemodifiers ortokens at once24. Your VIPscores 3 ormore kills inone match1. Witness asuicidebombersurvive itsown blast11. Start the gamewith 3 or moreoperatives thanyour opponent andthen perform aCounteract2. Fight anoperative withfewer woundsremaining thanyour operativeand die3. Score atouchdown20. Kill anenemyoperative with adamage-over-time effect18. Select utilitygrenades orexplosivegrenades, andthen finish thegame withoutusing any of them4. Witness anon-combatantoperativescore a kill10. Oops,all crits!(min 3dice)13. Havemore than7 CP atonce21. While fightingor retaliating,improve your hitstat by 2 or morefrom friendlyoperativesassisting7. End amatch ina draw12. Collect allthe initiativemodifier cards(including thereroll)17. Use 2 ormore stungrenades whichfail to stun anyenemies19. Score 4or more VPon the________Tac Op6. Witnessa tripletargetblast5. Witnessan operativedie to a hottest9. Pick upyouropponent'sBannermarker

Kill Team Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. 14. During a Shoot sequence, take an unobscured shot and fail to kill a target that had 3 or fewer wounds remaining.
  2. 16. Take an obscured shot and kill an enemy
  3. 8. Use the CP Reroll Firefight Ploy to reroll a 1 into a 1
  4. 22. Your VIP must score a kill and survive every round
  5. 23. Kill an enemy VIP
  6. 15. Witness an operative gain more than 4 or more unique modifiers or tokens at once
  7. 24. Your VIP scores 3 or more kills in one match
  8. 1. Witness a suicide bomber survive its own blast
  9. 11. Start the game with 3 or more operatives than your opponent and then perform a Counteract
  10. 2. Fight an operative with fewer wounds remaining than your operative and die
  11. 3. Score a touchdown
  12. 20. Kill an enemy operative with a damage-over-time effect
  13. 18. Select utility grenades or explosive grenades, and then finish the game without using any of them
  14. 4. Witness a non-combatant operative score a kill
  15. 10. Oops, all crits! (min 3 dice)
  16. 13. Have more than 7 CP at once
  17. 21. While fighting or retaliating, improve your hit stat by 2 or more from friendly operatives assisting
  18. 7. End a match in a draw
  19. 12. Collect all the initiative modifier cards (including the reroll)
  20. 17. Use 2 or more stun grenades which fail to stun any enemies
  21. 19. Score 4 or more VP on the ________ Tac Op
  22. 6. Witness a triple target blast
  23. 5. Witness an operative die to a hot test
  24. 9. Pick up your opponent's Banner marker