12. Have7 CP (ormore) atonce23. Revivean operativewith theMedic! rule(or similar)8. Oops,all crits!(min 3dice)13. During a Shootsequence, take anunobscured shotand fail to kill atarget that had 3or fewer woundsremaining.5. Witnessan operativedie to a hottest14. Witness anoperative gainmore than 4 ormore uniquemodifiers ortokens at once20. While fightingor retaliating,improve your hitstat by 2 or morefrom friendlyoperativesassisting22. Witnessan injuredoperative gethealed backto full health16. Selectthe lowestscoringprimary op9. Witness firstblood(incapacitation)in TP124. Use apositive APLmodifier to cancelout a negativeAPL modifier orvice versa3. Score atouchdown18. Select utilitygrenades orexplosivegrenades, andthen finish thegame withoutusing any of them7. Use theCP RerollFirefight Ployto reroll a 1into a 115. Inflictdamage toan enemywith a minemarker2. Fight anoperative withfewer woundsremaining thanyour operativeand die21. Hit 2 ormoreenemies witha Blast orTorrent attack11. Collect allthe initiativemodifier cards(excluding thereroll)17. Use 2 ormore stungrenades whichfail to stun anyenemies19. Kill anenemyoperative with adamage-over-time effect4. Witness anon-combatantoperativescore a kill6. End amatch ina draw10. Score 0VP on Crit Op,Kill Op, and/orTac Op in amatch1. Witness asuicidebombersurvive itsown blast12. Have7 CP (ormore) atonce23. Revivean operativewith theMedic! rule(or similar)8. Oops,all crits!(min 3dice)13. During a Shootsequence, take anunobscured shotand fail to kill atarget that had 3or fewer woundsremaining.5. Witnessan operativedie to a hottest14. Witness anoperative gainmore than 4 ormore uniquemodifiers ortokens at once20. While fightingor retaliating,improve your hitstat by 2 or morefrom friendlyoperativesassisting22. Witnessan injuredoperative gethealed backto full health16. Selectthe lowestscoringprimary op9. Witness firstblood(incapacitation)in TP124. Use apositive APLmodifier to cancelout a negativeAPL modifier orvice versa3. Score atouchdown18. Select utilitygrenades orexplosivegrenades, andthen finish thegame withoutusing any of them7. Use theCP RerollFirefight Ployto reroll a 1into a 115. Inflictdamage toan enemywith a minemarker2. Fight anoperative withfewer woundsremaining thanyour operativeand die21. Hit 2 ormoreenemies witha Blast orTorrent attack11. Collect allthe initiativemodifier cards(excluding thereroll)17. Use 2 ormore stungrenades whichfail to stun anyenemies19. Kill anenemyoperative with adamage-over-time effect4. Witness anon-combatantoperativescore a kill6. End amatch ina draw10. Score 0VP on Crit Op,Kill Op, and/orTac Op in amatch1. Witness asuicidebombersurvive itsown blast

Kill Team Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 12. Have 7 CP (or more) at once
  2. 23. Revive an operative with the Medic! rule (or similar)
  3. 8. Oops, all crits! (min 3 dice)
  4. 13. During a Shoot sequence, take an unobscured shot and fail to kill a target that had 3 or fewer wounds remaining.
  5. 5. Witness an operative die to a hot test
  6. 14. Witness an operative gain more than 4 or more unique modifiers or tokens at once
  7. 20. While fighting or retaliating, improve your hit stat by 2 or more from friendly operatives assisting
  8. 22. Witness an injured operative get healed back to full health
  9. 16. Select the lowest scoring primary op
  10. 9. Witness first blood (incapacitation) in TP1
  11. 24. Use a positive APL modifier to cancel out a negative APL modifier or vice versa
  12. 3. Score a touchdown
  13. 18. Select utility grenades or explosive grenades, and then finish the game without using any of them
  14. 7. Use the CP Reroll Firefight Ploy to reroll a 1 into a 1
  15. 15. Inflict damage to an enemy with a mine marker
  16. 2. Fight an operative with fewer wounds remaining than your operative and die
  17. 21. Hit 2 or more enemies with a Blast or Torrent attack
  18. 11. Collect all the initiative modifier cards (excluding the reroll)
  19. 17. Use 2 or more stun grenades which fail to stun any enemies
  20. 19. Kill an enemy operative with a damage-over-time effect
  21. 4. Witness a non-combatant operative score a kill
  22. 6. End a match in a draw
  23. 10. Score 0 VP on Crit Op, Kill Op, and/or Tac Op in a match
  24. 1. Witness a suicide bomber survive its own blast