Travelledmore thanan HourConcede 3TouchdownsFail a dodgewith a re-roll(must bemax 3+ roll)Play aperson youhave playedbeforeOppositiongets aCharge!!!Have the ballcarrier sackedwith singledice block (or2 dice up-hill)Get aPlayerCrowdSurfedCas yourownplayerRollDoubleSkullsFail firstactionof a turnHave aPassInterceptedSuffer 3CasualtiesFail aRush intothe EndZoneBlessedPlayerCas'edRoll 4 onesin a row (canbe acrossmultipleturns)Start adrive with8 or lessplayersTravelledmore thanan HourConcede 3TouchdownsFail a dodgewith a re-roll(must bemax 3+ roll)Play aperson youhave playedbeforeOppositiongets aCharge!!!Have the ballcarrier sackedwith singledice block (or2 dice up-hill)Get aPlayerCrowdSurfedCas yourownplayerRollDoubleSkullsFail firstactionof a turnHave aPassInterceptedSuffer 3CasualtiesFail aRush intothe EndZoneBlessedPlayerCas'edRoll 4 onesin a row (canbe acrossmultipleturns)Start adrive with8 or lessplayers

Rebellion Rumble - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Travelled more than an Hour
  2. Concede 3 Touchdowns
  3. Fail a dodge with a re-roll (must be max 3+ roll)
  4. Play a person you have played before
  5. Opposition gets a Charge!!!
  6. Have the ball carrier sacked with single dice block (or 2 dice up-hill)
  7. Get a Player Crowd Surfed
  8. Cas your own player
  9. Roll Double Skulls
  10. Fail first action of a turn
  11. Have a Pass Intercepted
  12. Suffer 3 Casualties
  13. Fail a Rush into the End Zone
  14. Blessed Player Cas'ed
  15. Roll 4 ones in a row (can be across multiple turns)
  16. Start a drive with 8 or less players