consolechipsetGPUMashupsstartingcinematicpositional/diegeticaudioaudioslotsgameconsoleloopsDeltaTimeConditionalSpatialaudioiterativedesigntexturesInstantiatingproductioncycleFreytag’sPyramidSoundcomponentsgameRigidbody.componentsvariablegamedesigndocument,or GDD,directionallightAPUbetatestingstageconceptartgamegenreergonomicSpritesexpositionfirst-personSpawninguserinterfaceVirtualreality(VR)ifstatementEventsfallingactionnon-diegeticaudiofunctiontile-sheetsstoryboardsviewportCPUgamecreditsgamecontrollerScriptsaugmentedreality (AR)gameperspectivespixelParticlesystemsconsolechipsetGPUMashupsstartingcinematicpositional/diegeticaudioaudioslotsgameconsoleloopsDeltaTimeConditionalSpatialaudioiterativedesigntexturesInstantiatingproductioncycleFreytag’sPyramidSoundcomponentsgameRigidbody.componentsvariablegamedesigndocument,or GDD,directionallightAPUbetatestingstageconceptartgamegenreergonomicSpritesexpositionfirst-personSpawninguserinterfaceVirtualreality(VR)ifstatementEventsfallingactionnon-diegeticaudiofunctiontile-sheetsstoryboardsviewportCPUgamecreditsgamecontrollerScriptsaugmentedreality (AR)gameperspectivespixelParticlesystems

Video Game 1A: Units 1-6 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
  1. console chipset
  2. GPU
  3. Mashups
  4. starting cinematic
  5. positional/diegetic audio
  6. audio slots
  7. game console
  8. loops
  9. Delta Time
  10. Conditional
  11. Spatial audio
  12. iterative design
  13. textures
  14. Instantiating
  15. production cycle
  16. Freytag’s Pyramid
  17. Sound components
  18. game
  19. Rigidbody.
  20. components
  21. variable
  22. game design document, or GDD,
  23. directional light
  24. APU
  25. beta testing stage
  26. concept art
  27. game genre
  28. ergonomic
  29. Sprites
  30. exposition
  31. first-person
  32. Spawning
  33. user interface
  34. Virtual reality (VR)
  35. if statement
  36. Events
  37. falling action
  38. non-diegetic audio
  39. function
  40. tile-sheets
  41. storyboards
  42. viewport
  43. CPU
  44. game credits
  45. game controller
  46. Scripts
  47. augmented reality (AR)
  48. game perspectives
  49. pixel
  50. Particle systems