IncharacterHigh fiveNoCombatGamePatchFakecarverturns outto be goodDMwinslore dropon betterCarverNat1Eddard hasto use Voidto savesomeoneNewSubclassFor BubsDMlosesCarverkills thenewCarverCarvergivesCarver thebusinessBubsloredrop"Shouldwe gotopside?""Naaah!"More Sybilharvesting"peopley"thingsNat20Someonegets anewweaponCarver findsout newCarver isactuallyrelated to himGarreturnsCarvergets anewailmentBubswandersoffSpend at least1 hour withoutleaving theroom theystart inMajorSybillore dropEddardCrashes outand CarveragreesIncharacterHigh fiveNoCombatGamePatchFakecarverturns outto be goodDMwinslore dropon betterCarverNat1Eddard hasto use Voidto savesomeoneNewSubclassFor BubsDMlosesCarverkills thenewCarverCarvergivesCarver thebusinessBubsloredrop"Shouldwe gotopside?""Naaah!"More Sybilharvesting"peopley"thingsNat20Someonegets anewweaponCarver findsout newCarver isactuallyrelated to himGarreturnsCarvergets anewailmentBubswandersoffSpend at least1 hour withoutleaving theroom theystart inMajorSybillore dropEddardCrashes outand Carveragrees

TDD S3 E1 | Loyalties - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. In character High five
  2. No Combat
  3. Game Patch
  4. Fake carver turns out to be good
  5. DM wins
  6. lore drop on better Carver
  7. Nat 1
  8. Eddard has to use Void to save someone
  9. New Subclass For Bubs
  10. DM loses
  11. Carver kills the new Carver
  12. Carver gives Carver the business
  13. Bubs lore drop
  14. "Should we go topside?" "Naaah!"
  15. More Sybil harvesting "peopley" things
  16. Nat 20
  17. Someone gets a new weapon
  18. Carver finds out new Carver is actually related to him
  19. Gar returns
  20. Carver gets a new ailment
  21. Bubs wanders off
  22. Spend at least 1 hour without leaving the room they start in
  23. Major Sybil lore drop
  24. Eddard Crashes out and Carver agrees