Roll allcrits onattackdicesSelect utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themWitness atripletargetblastDuring a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionWitness anon-combatantoperativescore a killWitness anoperativedie to aHot testScore 1 or0 VP onyourPrimary OpTake anobscuredshot and killan enemyWitness asuicidebombersurvive itsown blastRoll allmisses ona fight youstartedLose everyinitiativerolloff in amatchJumpfrom oneVantageto anotherFree!Deal moredamage tofriendlies thanenemies duringa Blast attackWitness firstblood(incapacitation)in TP1Score 0 VPon Crit Op,Kill Op and/orTac Op in amatchHave anoperativesurvive anattack withexactly 1 woundremainingUse 2 or morestun grenadeswhich fail tostun anyenemiesWitness anoperative gain4 or moreuniquemodifiers ortokens at oncePick Up youropponent'sBannermarkerWpierdolodManewruEnd amatch ina DrawUse theCP Rerollto reroll a1 into 1Reroll afailureinto a critHavemore than6 CP atonceRoll allcrits onattackdicesSelect utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themWitness atripletargetblastDuring a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionWitness anon-combatantoperativescore a killWitness anoperativedie to aHot testScore 1 or0 VP onyourPrimary OpTake anobscuredshot and killan enemyWitness asuicidebombersurvive itsown blastRoll allmisses ona fight youstartedLose everyinitiativerolloff in amatchJumpfrom oneVantageto anotherFree!Deal moredamage tofriendlies thanenemies duringa Blast attackWitness firstblood(incapacitation)in TP1Score 0 VPon Crit Op,Kill Op and/orTac Op in amatchHave anoperativesurvive anattack withexactly 1 woundremainingUse 2 or morestun grenadeswhich fail tostun anyenemiesWitness anoperative gain4 or moreuniquemodifiers ortokens at oncePick Up youropponent'sBannermarkerWpierdolodManewruEnd amatch ina DrawUse theCP Rerollto reroll a1 into 1Reroll afailureinto a critHavemore than6 CP atonce

Proca i Przyjaciele Kill Team - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll all crits on attack dices
  2. Select utility grenades or explosive grenades for equipment, and then finish the game without using any of them
  3. Witness a triple target blast
  4. During a Shoot sequence, fail to kill a target that had 3 or fewer wounds remaining at the start of the action
  5. Witness a non-combatant operative score a kill
  6. Witness an operative die to a Hot test
  7. Score 1 or 0 VP on your Primary Op
  8. Take an obscured shot and kill an enemy
  9. Witness a suicide bomber survive its own blast
  10. Roll all misses on a fight you started
  11. Lose every initiative rolloff in a match
  12. Jump from one Vantage to another
  13. Free!
  14. Deal more damage to friendlies than enemies during a Blast attack
  15. Witness first blood (incapacitation) in TP1
  16. Score 0 VP on Crit Op, Kill Op and/or Tac Op in a match
  17. Have an operative survive an attack with exactly 1 wound remaining
  18. Use 2 or more stun grenades which fail to stun any enemies
  19. Witness an operative gain 4 or more unique modifiers or tokens at once
  20. Pick Up your opponent's Banner marker
  21. Wpierdol od Manewru
  22. End a match in a Draw
  23. Use the CP Reroll to reroll a 1 into 1
  24. Reroll a failure into a crit
  25. Have more than 6 CP at once