Reroll afailureinto a critWitness anon-combatantoperativescore a killEnd amatch ina DrawJumpfrom oneVantageto anotherSelect utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themPick Up youropponent'sBannermarkerHave anoperativesurvive anattack withexactly 1 woundremainingWitness asuicidebombersurvive itsown blastDeal moredamage tofriendlies thanenemies duringa Blast attackWitness atripletargetblastScore 0 VPon Crit Op,Kill Op and/orTac Op in amatchTake anobscuredshot and killan enemyWpierdolodManewruWitness anoperativedie to aHot testRoll allcrits onattackdicesUse 2 or morestun grenadeswhich fail tostun anyenemiesScore 1 or0 VP onyourPrimary OpWitness firstblood(incapacitation)in TP1Havemore than6 CP atonceDuring a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionWitness anoperative gain4 or moreuniquemodifiers ortokens at onceLose everyinitiativerolloff in amatchUse theCP Rerollto reroll a1 into 1Roll allmisses ona fight youstartedReroll afailureinto a critWitness anon-combatantoperativescore a killEnd amatch ina DrawJumpfrom oneVantageto anotherSelect utilitygrenades orexplosive grenadesfor equipment, andthen finish thegame without usingany of themPick Up youropponent'sBannermarkerHave anoperativesurvive anattack withexactly 1 woundremainingWitness asuicidebombersurvive itsown blastDeal moredamage tofriendlies thanenemies duringa Blast attackWitness atripletargetblastScore 0 VPon Crit Op,Kill Op and/orTac Op in amatchTake anobscuredshot and killan enemyWpierdolodManewruWitness anoperativedie to aHot testRoll allcrits onattackdicesUse 2 or morestun grenadeswhich fail tostun anyenemiesScore 1 or0 VP onyourPrimary OpWitness firstblood(incapacitation)in TP1Havemore than6 CP atonceDuring a Shootsequence, fail tokill a target thathad 3 or fewerwounds remainingat the start of theactionWitness anoperative gain4 or moreuniquemodifiers ortokens at onceLose everyinitiativerolloff in amatchUse theCP Rerollto reroll a1 into 1Roll allmisses ona fight youstarted

Proca i Przyjaciele Kill Team - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reroll a failure into a crit
  2. Witness a non-combatant operative score a kill
  3. End a match in a Draw
  4. Jump from one Vantage to another
  5. Select utility grenades or explosive grenades for equipment, and then finish the game without using any of them
  6. Pick Up your opponent's Banner marker
  7. Have an operative survive an attack with exactly 1 wound remaining
  8. Witness a suicide bomber survive its own blast
  9. Deal more damage to friendlies than enemies during a Blast attack
  10. Witness a triple target blast
  11. Score 0 VP on Crit Op, Kill Op and/or Tac Op in a match
  12. Take an obscured shot and kill an enemy
  13. Wpierdol od Manewru
  14. Witness an operative die to a Hot test
  15. Roll all crits on attack dices
  16. Use 2 or more stun grenades which fail to stun any enemies
  17. Score 1 or 0 VP on your Primary Op
  18. Witness first blood (incapacitation) in TP1
  19. Have more than 6 CP at once
  20. During a Shoot sequence, fail to kill a target that had 3 or fewer wounds remaining at the start of the action
  21. Witness an operative gain 4 or more unique modifiers or tokens at once
  22. Lose every initiative rolloff in a match
  23. Use the CP Reroll to reroll a 1 into 1
  24. Roll all misses on a fight you started