direct charcterizartion mood speaker character foils tone third person omniscient third peson limited antagonist indirect characterization author's purpose flat character first person suspense theme ellipses paradox narrator flashback foreshadow protagonist motivation summarize external conflict anecdote diction author's perspective dynamic character inference internal conflict direct charcterizartion mood speaker character foils tone third person omniscient third peson limited antagonist indirect characterization author's purpose flat character first person suspense theme ellipses paradox narrator flashback foreshadow protagonist motivation summarize external conflict anecdote diction author's perspective dynamic character inference internal conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
direct charcterizartion
mood
speaker
character
foils
tone
third person omniscient
third peson
limited
antagonist
indirect characterization
author's purpose
flat character
first person
suspense
theme
ellipses
paradox
narrator
flashback
foreshadow
protagonist
motivation
summarize
external conflict
anecdote
diction
author's perspective
dynamic character
inference
internal conflict