indirect characterization author's perspective author's purpose narrator summarize motivation third person omniscient tone anecdote dynamic character first person theme direct charcterizartion suspense speaker mood external conflict internal conflict flashback third peson limited diction flat character antagonist ellipses paradox character foils protagonist foreshadow inference indirect characterization author's perspective author's purpose narrator summarize motivation third person omniscient tone anecdote dynamic character first person theme direct charcterizartion suspense speaker mood external conflict internal conflict flashback third peson limited diction flat character antagonist ellipses paradox character foils protagonist foreshadow inference
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
indirect characterization
author's perspective
author's purpose
narrator
summarize
motivation
third person omniscient
tone
anecdote
dynamic character
first person
theme
direct charcterizartion
suspense
speaker
mood
external conflict
internal conflict
flashback
third peson
limited
diction
flat character
antagonist
ellipses
paradox
character
foils
protagonist
foreshadow
inference