narrator first person flashback antagonist author's perspective indirect characterization ellipses diction internal conflict inference paradox third peson limited mood external conflict speaker direct charcterizartion author's purpose flat character protagonist character foils dynamic character suspense foreshadow tone theme summarize third person omniscient motivation anecdote narrator first person flashback antagonist author's perspective indirect characterization ellipses diction internal conflict inference paradox third peson limited mood external conflict speaker direct charcterizartion author's purpose flat character protagonist character foils dynamic character suspense foreshadow tone theme summarize third person omniscient motivation anecdote
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
narrator
first person
flashback
antagonist
author's perspective
indirect characterization
ellipses
diction
internal conflict
inference
paradox
third peson
limited
mood
external conflict
speaker
direct charcterizartion
author's purpose
flat character
protagonist
character
foils
dynamic character
suspense
foreshadow
tone
theme
summarize
third person omniscient
motivation
anecdote