SampleRatePixelBitRateSampleDigitalCharacterASCIIUNICODEAnalogueCompressionLosslessCharacterSetResolutionOpcodeLossyColourDepthSampleRatePixelBitRateSampleDigitalCharacterASCIIUNICODEAnalogueCompressionLosslessCharacterSetResolutionOpcodeLossyColourDepth

Data Representation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Sample Rate
  2. Pixel
  3. Bit Rate
  4. Sample
  5. Digital
  6. Character
  7. ASCII
  8. UNICODE
  9. Analogue
  10. Compression
  11. Lossless
  12. Character Set
  13. Resolution
  14. Opcode
  15. Lossy
  16. Colour Depth