MEANLOWERQUARTILEBOX ANDWHISKERSUPPERQUARTILERANGESTEMANDLEAFMISLEADINGDATAPOSITIVETRENDLOWEREXTREMENOTRENDMEDIANOUTLIERSMEASUREOFCENTRALTENDENCYLINEGRAPHUPPEREXTREMENEGATIVETRENDSCATTERPLOTSMODELINEPLOTPICTUREGRAPHCIRCLEGRAPHINTERQUARTILERANGEFREQUECYTABLEBARGRAPHMEANLOWERQUARTILEBOX ANDWHISKERSUPPERQUARTILERANGESTEMANDLEAFMISLEADINGDATAPOSITIVETRENDLOWEREXTREMENOTRENDMEDIANOUTLIERSMEASUREOFCENTRALTENDENCYLINEGRAPHUPPEREXTREMENEGATIVETRENDSCATTERPLOTSMODELINEPLOTPICTUREGRAPHCIRCLEGRAPHINTERQUARTILERANGEFREQUECYTABLEBARGRAPH

CHAPTER 7 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MEAN
  2. LOWER QUARTILE
  3. BOX AND WHISKERS
  4. UPPER QUARTILE
  5. RANGE
  6. STEM AND LEAF
  7. MISLEAD ING DATA
  8. POSITIVE TREND
  9. LOWER EXTREME
  10. NO TREND
  11. MEDIAN
  12. OUTLIERS
  13. MEASURE OF CENTRAL TENDENCY
  14. LINE GRAPH
  15. UPPER EXTREME
  16. NEGATIVE TREND
  17. SCATTER PLOTS
  18. MODE
  19. LINE PLOT
  20. PICTURE GRAPH
  21. CIRCLE GRAPH
  22. INTER QUARTILE RANGE
  23. FREQUECY TABLE
  24. BAR GRAPH