CIRCLEGRAPHSCATTERPLOTSFREQUECYTABLEMEANBOX ANDWHISKERSMEASUREOFCENTRALTENDENCYNEGATIVETRENDRANGEBARGRAPHMODEINTERQUARTILERANGEMEDIANUPPERQUARTILEUPPEREXTREMEPICTUREGRAPHOUTLIERSSTEMANDLEAFLOWERQUARTILEMISLEADINGDATALINEPLOTLINEGRAPHLOWEREXTREMENOTRENDPOSITIVETRENDCIRCLEGRAPHSCATTERPLOTSFREQUECYTABLEMEANBOX ANDWHISKERSMEASUREOFCENTRALTENDENCYNEGATIVETRENDRANGEBARGRAPHMODEINTERQUARTILERANGEMEDIANUPPERQUARTILEUPPEREXTREMEPICTUREGRAPHOUTLIERSSTEMANDLEAFLOWERQUARTILEMISLEADINGDATALINEPLOTLINEGRAPHLOWEREXTREMENOTRENDPOSITIVETREND

CHAPTER 7 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CIRCLE GRAPH
  2. SCATTER PLOTS
  3. FREQUECY TABLE
  4. MEAN
  5. BOX AND WHISKERS
  6. MEASURE OF CENTRAL TENDENCY
  7. NEGATIVE TREND
  8. RANGE
  9. BAR GRAPH
  10. MODE
  11. INTER QUARTILE RANGE
  12. MEDIAN
  13. UPPER QUARTILE
  14. UPPER EXTREME
  15. PICTURE GRAPH
  16. OUTLIERS
  17. STEM AND LEAF
  18. LOWER QUARTILE
  19. MISLEAD ING DATA
  20. LINE PLOT
  21. LINE GRAPH
  22. LOWER EXTREME
  23. NO TREND
  24. POSITIVE TREND