MODEMEANNOTRENDBOX ANDWHISKERSFREQUECYTABLELINEGRAPHMISLEADINGDATAUPPEREXTREMEMEDIANINTERQUARTILERANGELOWERQUARTILERANGESTEMANDLEAFPICTUREGRAPHNEGATIVETRENDLOWEREXTREMECIRCLEGRAPHUPPERQUARTILEOUTLIERSMEASUREOFCENTRALTENDENCYPOSITIVETRENDLINEPLOTBARGRAPHSCATTERPLOTSMODEMEANNOTRENDBOX ANDWHISKERSFREQUECYTABLELINEGRAPHMISLEADINGDATAUPPEREXTREMEMEDIANINTERQUARTILERANGELOWERQUARTILERANGESTEMANDLEAFPICTUREGRAPHNEGATIVETRENDLOWEREXTREMECIRCLEGRAPHUPPERQUARTILEOUTLIERSMEASUREOFCENTRALTENDENCYPOSITIVETRENDLINEPLOTBARGRAPHSCATTERPLOTS

CHAPTER 7 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MODE
  2. MEAN
  3. NO TREND
  4. BOX AND WHISKERS
  5. FREQUECY TABLE
  6. LINE GRAPH
  7. MISLEAD ING DATA
  8. UPPER EXTREME
  9. MEDIAN
  10. INTER QUARTILE RANGE
  11. LOWER QUARTILE
  12. RANGE
  13. STEM AND LEAF
  14. PICTURE GRAPH
  15. NEGATIVE TREND
  16. LOWER EXTREME
  17. CIRCLE GRAPH
  18. UPPER QUARTILE
  19. OUTLIERS
  20. MEASURE OF CENTRAL TENDENCY
  21. POSITIVE TREND
  22. LINE PLOT
  23. BAR GRAPH
  24. SCATTER PLOTS