BOX ANDWHISKERSMODELINEGRAPHSCATTERPLOTSRANGEMEANMEASUREOFCENTRALTENDENCYLOWERQUARTILEOUTLIERSPOSITIVETRENDCIRCLEGRAPHMISLEADINGDATABARGRAPHNOTRENDNEGATIVETRENDPICTUREGRAPHSTEMANDLEAFMEDIANFREQUECYTABLEUPPEREXTREMELOWEREXTREMELINEPLOTINTERQUARTILERANGEUPPERQUARTILEBOX ANDWHISKERSMODELINEGRAPHSCATTERPLOTSRANGEMEANMEASUREOFCENTRALTENDENCYLOWERQUARTILEOUTLIERSPOSITIVETRENDCIRCLEGRAPHMISLEADINGDATABARGRAPHNOTRENDNEGATIVETRENDPICTUREGRAPHSTEMANDLEAFMEDIANFREQUECYTABLEUPPEREXTREMELOWEREXTREMELINEPLOTINTERQUARTILERANGEUPPERQUARTILE

CHAPTER 7 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. BOX AND WHISKERS
  2. MODE
  3. LINE GRAPH
  4. SCATTER PLOTS
  5. RANGE
  6. MEAN
  7. MEASURE OF CENTRAL TENDENCY
  8. LOWER QUARTILE
  9. OUTLIERS
  10. POSITIVE TREND
  11. CIRCLE GRAPH
  12. MISLEAD ING DATA
  13. BAR GRAPH
  14. NO TREND
  15. NEGATIVE TREND
  16. PICTURE GRAPH
  17. STEM AND LEAF
  18. MEDIAN
  19. FREQUECY TABLE
  20. UPPER EXTREME
  21. LOWER EXTREME
  22. LINE PLOT
  23. INTER QUARTILE RANGE
  24. UPPER QUARTILE