LINEPLOTMODEPICTUREGRAPHMISLEADINGDATASCATTERPLOTSPOSITIVETRENDLINEGRAPHINTERQUARTILERANGEMEDIANSTEMANDLEAFUPPERQUARTILEUPPEREXTREMEFREQUECYTABLECIRCLEGRAPHLOWEREXTREMEBOX ANDWHISKERSLOWERQUARTILEBARGRAPHNEGATIVETRENDMEASUREOFCENTRALTENDENCYMEANRANGEOUTLIERSNOTRENDLINEPLOTMODEPICTUREGRAPHMISLEADINGDATASCATTERPLOTSPOSITIVETRENDLINEGRAPHINTERQUARTILERANGEMEDIANSTEMANDLEAFUPPERQUARTILEUPPEREXTREMEFREQUECYTABLECIRCLEGRAPHLOWEREXTREMEBOX ANDWHISKERSLOWERQUARTILEBARGRAPHNEGATIVETRENDMEASUREOFCENTRALTENDENCYMEANRANGEOUTLIERSNOTREND

CHAPTER 7 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. LINE PLOT
  2. MODE
  3. PICTURE GRAPH
  4. MISLEAD ING DATA
  5. SCATTER PLOTS
  6. POSITIVE TREND
  7. LINE GRAPH
  8. INTER QUARTILE RANGE
  9. MEDIAN
  10. STEM AND LEAF
  11. UPPER QUARTILE
  12. UPPER EXTREME
  13. FREQUECY TABLE
  14. CIRCLE GRAPH
  15. LOWER EXTREME
  16. BOX AND WHISKERS
  17. LOWER QUARTILE
  18. BAR GRAPH
  19. NEGATIVE TREND
  20. MEASURE OF CENTRAL TENDENCY
  21. MEAN
  22. RANGE
  23. OUTLIERS
  24. NO TREND