PrimingExplicitMemoryMassedPracticedWorkingMemorySensoryMemoryEncodingSpecificityPrincipleMemoryTraceMisinformationEffectMemoryEpisodicMemoryFlashbulbMemoryLong-TermPotentiationIconicMemoryLong-TermMemoryProceduralMemoryEncodingSerialPositionEffectEffortfulProcessingMaintenanceRehearsalPrimaryEffectImplicitMemoryProactiveInterferenceDistributedPracticeAnterogradeAmnesiaPrimingExplicitMemoryMassedPracticedWorkingMemorySensoryMemoryEncodingSpecificityPrincipleMemoryTraceMisinformationEffectMemoryEpisodicMemoryFlashbulbMemoryLong-TermPotentiationIconicMemoryLong-TermMemoryProceduralMemoryEncodingSerialPositionEffectEffortfulProcessingMaintenanceRehearsalPrimaryEffectImplicitMemoryProactiveInterferenceDistributedPracticeAnterogradeAmnesia

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Priming
  2. Explicit Memory
  3. Massed Practiced
  4. Working Memory
  5. Sensory Memory
  6. Encoding Specificity Principle
  7. Memory Trace
  8. Misinformation Effect
  9. Memory
  10. Episodic Memory
  11. Flashbulb Memory
  12. Long-Term Potentiation
  13. Iconic Memory
  14. Long-Term Memory
  15. Procedural Memory
  16. Encoding
  17. Serial Position Effect
  18. Effortful Processing
  19. Maintenance Rehearsal
  20. Primary Effect
  21. Implicit Memory
  22. Proactive Interference
  23. Distributed Practice
  24. Anterograde Amnesia