DistributedPracticeMemorySerialPositionEffectAnterogradeAmnesiaIconicMemoryLong-TermMemoryLong-TermPotentiationEffortfulProcessingFlashbulbMemoryImplicitMemoryProceduralMemoryExplicitMemoryWorkingMemoryPrimaryEffectMaintenanceRehearsalEpisodicMemoryPrimingEncodingSpecificityPrincipleProactiveInterferenceMemoryTraceMisinformationEffectEncodingSensoryMemoryMassedPracticedDistributedPracticeMemorySerialPositionEffectAnterogradeAmnesiaIconicMemoryLong-TermMemoryLong-TermPotentiationEffortfulProcessingFlashbulbMemoryImplicitMemoryProceduralMemoryExplicitMemoryWorkingMemoryPrimaryEffectMaintenanceRehearsalEpisodicMemoryPrimingEncodingSpecificityPrincipleProactiveInterferenceMemoryTraceMisinformationEffectEncodingSensoryMemoryMassedPracticed

PSY 101 CH 6 Vocab - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Distributed Practice
  2. Memory
  3. Serial Position Effect
  4. Anterograde Amnesia
  5. Iconic Memory
  6. Long-Term Memory
  7. Long-Term Potentiation
  8. Effortful Processing
  9. Flashbulb Memory
  10. Implicit Memory
  11. Procedural Memory
  12. Explicit Memory
  13. Working Memory
  14. Primary Effect
  15. Maintenance Rehearsal
  16. Episodic Memory
  17. Priming
  18. Encoding Specificity Principle
  19. Proactive Interference
  20. Memory Trace
  21. Misinformation Effect
  22. Encoding
  23. Sensory Memory
  24. Massed Practiced