SystematicDesensitizationCSAlbertBanduraLittleAlbertCRNegativeReinforcementDiscriminationVariableIntervalScheduleOperantConditioningUCSGeneralizationUCRProsocialBehaviorObservationalLearningBoboDollFloodingVariableRatioScheduleLearningPavlovFixedIntervalSchedulePositiveReinforcementLatentLearningNegativePunishmentShapingAntisocialBehaviorClassicalConditioningFixedRatioSchedulePositivePunishmentExtinctionSystematicDesensitizationCSAlbertBanduraLittleAlbertCRNegativeReinforcementDiscriminationVariableIntervalScheduleOperantConditioningUCSGeneralizationUCRProsocialBehaviorObservationalLearningBoboDollFloodingVariableRatioScheduleLearningPavlovFixedIntervalSchedulePositiveReinforcementLatentLearningNegativePunishmentShapingAntisocialBehaviorClassicalConditioningFixedRatioSchedulePositivePunishmentExtinction

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Systematic Desensitization
  2. CS
  3. Albert Bandura
  4. Little Albert
  5. CR
  6. Negative Reinforcement
  7. Discrimination
  8. Variable Interval Schedule
  9. Operant Conditioning
  10. UCS
  11. Generalization
  12. UCR
  13. Prosocial Behavior
  14. Observational Learning
  15. Bobo Doll
  16. Flooding
  17. Variable Ratio Schedule
  18. Learning
  19. Pavlov
  20. Fixed Interval Schedule
  21. Positive Reinforcement
  22. Latent Learning
  23. Negative Punishment
  24. Shaping
  25. Antisocial Behavior
  26. Classical Conditioning
  27. Fixed Ratio Schedule
  28. Positive Punishment
  29. Extinction