NegativePunishmentUCSLatentLearningCSFixedRatioScheduleUCRLearningVariableRatioScheduleSystematicDesensitizationObservationalLearningPositivePunishmentVariableIntervalScheduleCRProsocialBehaviorDiscriminationFloodingAntisocialBehaviorGeneralizationLittleAlbertPositiveReinforcementClassicalConditioningFixedIntervalScheduleOperantConditioningBoboDollShapingExtinctionAlbertBanduraNegativeReinforcementPavlovNegativePunishmentUCSLatentLearningCSFixedRatioScheduleUCRLearningVariableRatioScheduleSystematicDesensitizationObservationalLearningPositivePunishmentVariableIntervalScheduleCRProsocialBehaviorDiscriminationFloodingAntisocialBehaviorGeneralizationLittleAlbertPositiveReinforcementClassicalConditioningFixedIntervalScheduleOperantConditioningBoboDollShapingExtinctionAlbertBanduraNegativeReinforcementPavlov

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negative Punishment
  2. UCS
  3. Latent Learning
  4. CS
  5. Fixed Ratio Schedule
  6. UCR
  7. Learning
  8. Variable Ratio Schedule
  9. Systematic Desensitization
  10. Observational Learning
  11. Positive Punishment
  12. Variable Interval Schedule
  13. CR
  14. Prosocial Behavior
  15. Discrimination
  16. Flooding
  17. Antisocial Behavior
  18. Generalization
  19. Little Albert
  20. Positive Reinforcement
  21. Classical Conditioning
  22. Fixed Interval Schedule
  23. Operant Conditioning
  24. Bobo Doll
  25. Shaping
  26. Extinction
  27. Albert Bandura
  28. Negative Reinforcement
  29. Pavlov