ObservationalLearningFloodingUCSCSBoboDollLittleAlbertDiscriminationShapingAlbertBanduraVariableRatioScheduleFixedRatioScheduleNegativePunishmentExtinctionClassicalConditioningPositivePunishmentLatentLearningVariableIntervalScheduleLearningPavlovPositiveReinforcementUCROperantConditioningNegativeReinforcementFixedIntervalScheduleAntisocialBehaviorProsocialBehaviorGeneralizationCRSystematicDesensitizationObservationalLearningFloodingUCSCSBoboDollLittleAlbertDiscriminationShapingAlbertBanduraVariableRatioScheduleFixedRatioScheduleNegativePunishmentExtinctionClassicalConditioningPositivePunishmentLatentLearningVariableIntervalScheduleLearningPavlovPositiveReinforcementUCROperantConditioningNegativeReinforcementFixedIntervalScheduleAntisocialBehaviorProsocialBehaviorGeneralizationCRSystematicDesensitization

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Observational Learning
  2. Flooding
  3. UCS
  4. CS
  5. Bobo Doll
  6. Little Albert
  7. Discrimination
  8. Shaping
  9. Albert Bandura
  10. Variable Ratio Schedule
  11. Fixed Ratio Schedule
  12. Negative Punishment
  13. Extinction
  14. Classical Conditioning
  15. Positive Punishment
  16. Latent Learning
  17. Variable Interval Schedule
  18. Learning
  19. Pavlov
  20. Positive Reinforcement
  21. UCR
  22. Operant Conditioning
  23. Negative Reinforcement
  24. Fixed Interval Schedule
  25. Antisocial Behavior
  26. Prosocial Behavior
  27. Generalization
  28. CR
  29. Systematic Desensitization