variableintervaldependentvariablepositivepunishmentaffectmodethebystandereffectSkinnerpsychodynamichippocampuscognitiveZimbardoUCSPavlovOCDevolutionarynegativereinforcementclassicalconditioningoralstageproceduralschizophreniahypothalamusIndependentvariableacetylcholineamygdalavariableintervaldependentvariablepositivepunishmentaffectmodethebystandereffectSkinnerpsychodynamichippocampuscognitiveZimbardoUCSPavlovOCDevolutionarynegativereinforcementclassicalconditioningoralstageproceduralschizophreniahypothalamusIndependentvariableacetylcholineamygdala

FINAL EXAM REVIEW - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. variable interval
  2. dependent variable
  3. positive punishment
  4. affect
  5. mode
  6. the bystander effect
  7. Skinner
  8. psychodynamic
  9. hippocampus
  10. cognitive
  11. Zimbardo
  12. UCS
  13. Pavlov
  14. OCD
  15. evolutionary
  16. negative reinforcement
  17. classical conditioning
  18. oral stage
  19. procedural
  20. schizophrenia
  21. hypothalamus
  22. Independent variable
  23. acetylcholine
  24. amygdala