oralstageacetylcholinethebystandereffecthippocampusmodeamygdalanegativereinforcementclassicalconditioningcognitiveUCSvariableintervalOCDproceduralSkinnerdependentvariablepositivepunishmentaffectpsychodynamicPavlovevolutionaryZimbardohypothalamusschizophreniaIndependentvariableoralstageacetylcholinethebystandereffecthippocampusmodeamygdalanegativereinforcementclassicalconditioningcognitiveUCSvariableintervalOCDproceduralSkinnerdependentvariablepositivepunishmentaffectpsychodynamicPavlovevolutionaryZimbardohypothalamusschizophreniaIndependentvariable

FINAL EXAM REVIEW - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. oral stage
  2. acetylcholine
  3. the bystander effect
  4. hippocampus
  5. mode
  6. amygdala
  7. negative reinforcement
  8. classical conditioning
  9. cognitive
  10. UCS
  11. variable interval
  12. OCD
  13. procedural
  14. Skinner
  15. dependent variable
  16. positive punishment
  17. affect
  18. psychodynamic
  19. Pavlov
  20. evolutionary
  21. Zimbardo
  22. hypothalamus
  23. schizophrenia
  24. Independent variable