amygdalaproceduralaffecthippocampusevolutionarypositivepunishmentSkinnerclassicalconditioningnegativereinforcementZimbardoacetylcholinethebystandereffectschizophreniahypothalamusmodevariableintervalPavlovUCScognitiveOCDdependentvariablepsychodynamicIndependentvariableoralstageamygdalaproceduralaffecthippocampusevolutionarypositivepunishmentSkinnerclassicalconditioningnegativereinforcementZimbardoacetylcholinethebystandereffectschizophreniahypothalamusmodevariableintervalPavlovUCScognitiveOCDdependentvariablepsychodynamicIndependentvariableoralstage

FINAL EXAM REVIEW - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. amygdala
  2. procedural
  3. affect
  4. hippocampus
  5. evolutionary
  6. positive punishment
  7. Skinner
  8. classical conditioning
  9. negative reinforcement
  10. Zimbardo
  11. acetylcholine
  12. the bystander effect
  13. schizophrenia
  14. hypothalamus
  15. mode
  16. variable interval
  17. Pavlov
  18. UCS
  19. cognitive
  20. OCD
  21. dependent variable
  22. psychodynamic
  23. Independent variable
  24. oral stage