proceduralpositivepunishmentvariableintervaldependentvariableSkinnerevolutionaryOCDnegativereinforcementschizophreniamodeZimbardooralstagethebystandereffectamygdalacognitivePavlovhippocampusaffectpsychodynamicacetylcholineUCShypothalamusIndependentvariableclassicalconditioningproceduralpositivepunishmentvariableintervaldependentvariableSkinnerevolutionaryOCDnegativereinforcementschizophreniamodeZimbardooralstagethebystandereffectamygdalacognitivePavlovhippocampusaffectpsychodynamicacetylcholineUCShypothalamusIndependentvariableclassicalconditioning

FINAL EXAM REVIEW - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. procedural
  2. positive punishment
  3. variable interval
  4. dependent variable
  5. Skinner
  6. evolutionary
  7. OCD
  8. negative reinforcement
  9. schizophrenia
  10. mode
  11. Zimbardo
  12. oral stage
  13. the bystander effect
  14. amygdala
  15. cognitive
  16. Pavlov
  17. hippocampus
  18. affect
  19. psychodynamic
  20. acetylcholine
  21. UCS
  22. hypothalamus
  23. Independent variable
  24. classical conditioning