SkinneramygdalavariableintervalclassicalconditioningthebystandereffectnegativereinforcementacetylcholinehippocampusproceduralpsychodynamicaffectUCScognitivehypothalamusZimbardooralstageOCDevolutionarydependentvariablepositivepunishmentschizophreniaIndependentvariablemodePavlovSkinneramygdalavariableintervalclassicalconditioningthebystandereffectnegativereinforcementacetylcholinehippocampusproceduralpsychodynamicaffectUCScognitivehypothalamusZimbardooralstageOCDevolutionarydependentvariablepositivepunishmentschizophreniaIndependentvariablemodePavlov

FINAL EXAM REVIEW - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Skinner
  2. amygdala
  3. variable interval
  4. classical conditioning
  5. the bystander effect
  6. negative reinforcement
  7. acetylcholine
  8. hippocampus
  9. procedural
  10. psychodynamic
  11. affect
  12. UCS
  13. cognitive
  14. hypothalamus
  15. Zimbardo
  16. oral stage
  17. OCD
  18. evolutionary
  19. dependent variable
  20. positive punishment
  21. schizophrenia
  22. Independent variable
  23. mode
  24. Pavlov