thebystandereffectpsychodynamicnegativereinforcementOCDproceduralamygdalaacetylcholineclassicalconditioningZimbardoaffectschizophreniacognitivedependentvariablevariableintervalhippocampusUCShypothalamusSkinnerIndependentvariablePavlovoralstagemodepositivepunishmentevolutionarythebystandereffectpsychodynamicnegativereinforcementOCDproceduralamygdalaacetylcholineclassicalconditioningZimbardoaffectschizophreniacognitivedependentvariablevariableintervalhippocampusUCShypothalamusSkinnerIndependentvariablePavlovoralstagemodepositivepunishmentevolutionary

FINAL EXAM REVIEW - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. the bystander effect
  2. psychodynamic
  3. negative reinforcement
  4. OCD
  5. procedural
  6. amygdala
  7. acetylcholine
  8. classical conditioning
  9. Zimbardo
  10. affect
  11. schizophrenia
  12. cognitive
  13. dependent variable
  14. variable interval
  15. hippocampus
  16. UCS
  17. hypothalamus
  18. Skinner
  19. Independent variable
  20. Pavlov
  21. oral stage
  22. mode
  23. positive punishment
  24. evolutionary