classicalconditioningpositivepunishmentacetylcholinecognitiveamygdalanegativereinforcementoralstagemodehippocampusevolutionarythebystandereffectOCDZimbardoschizophreniaUCSpsychodynamicvariableintervalaffectdependentvariablePavlovIndependentvariableproceduralhypothalamusSkinnerclassicalconditioningpositivepunishmentacetylcholinecognitiveamygdalanegativereinforcementoralstagemodehippocampusevolutionarythebystandereffectOCDZimbardoschizophreniaUCSpsychodynamicvariableintervalaffectdependentvariablePavlovIndependentvariableproceduralhypothalamusSkinner

FINAL EXAM REVIEW - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. classical conditioning
  2. positive punishment
  3. acetylcholine
  4. cognitive
  5. amygdala
  6. negative reinforcement
  7. oral stage
  8. mode
  9. hippocampus
  10. evolutionary
  11. the bystander effect
  12. OCD
  13. Zimbardo
  14. schizophrenia
  15. UCS
  16. psychodynamic
  17. variable interval
  18. affect
  19. dependent variable
  20. Pavlov
  21. Independent variable
  22. procedural
  23. hypothalamus
  24. Skinner