variableintervalthebystandereffectproceduralpsychodynamicUCSevolutionarymodeoralstagehippocampushypothalamusacetylcholineaffectschizophreniaamygdalacognitiveclassicalconditioningSkinnerPavlovpositivepunishmentIndependentvariableOCDdependentvariableZimbardonegativereinforcementvariableintervalthebystandereffectproceduralpsychodynamicUCSevolutionarymodeoralstagehippocampushypothalamusacetylcholineaffectschizophreniaamygdalacognitiveclassicalconditioningSkinnerPavlovpositivepunishmentIndependentvariableOCDdependentvariableZimbardonegativereinforcement

FINAL EXAM REVIEW - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. variable interval
  2. the bystander effect
  3. procedural
  4. psychodynamic
  5. UCS
  6. evolutionary
  7. mode
  8. oral stage
  9. hippocampus
  10. hypothalamus
  11. acetylcholine
  12. affect
  13. schizophrenia
  14. amygdala
  15. cognitive
  16. classical conditioning
  17. Skinner
  18. Pavlov
  19. positive punishment
  20. Independent variable
  21. OCD
  22. dependent variable
  23. Zimbardo
  24. negative reinforcement