thebystandereffectacetylcholineamygdalaZimbardopsychodynamichippocampusSkinnerproceduralaffectoralstagedependentvariableschizophreniaOCDevolutionaryhypothalamusUCScognitivemodeIndependentvariablevariableintervalclassicalconditioningnegativereinforcementPavlovpositivepunishmentthebystandereffectacetylcholineamygdalaZimbardopsychodynamichippocampusSkinnerproceduralaffectoralstagedependentvariableschizophreniaOCDevolutionaryhypothalamusUCScognitivemodeIndependentvariablevariableintervalclassicalconditioningnegativereinforcementPavlovpositivepunishment

FINAL EXAM REVIEW - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. the bystander effect
  2. acetylcholine
  3. amygdala
  4. Zimbardo
  5. psychodynamic
  6. hippocampus
  7. Skinner
  8. procedural
  9. affect
  10. oral stage
  11. dependent variable
  12. schizophrenia
  13. OCD
  14. evolutionary
  15. hypothalamus
  16. UCS
  17. cognitive
  18. mode
  19. Independent variable
  20. variable interval
  21. classical conditioning
  22. negative reinforcement
  23. Pavlov
  24. positive punishment