FORCEELECTROMAGNETICNON-MAGNETICPARAMAGNETICFULCRUMWHEELAXLEARCHIMEDESDIAMAGNETICPULLEYCOMPOUNDMACHINEBELTLEVERNORTHSIMPLEMACHINEMAGNETINCLINEDPLANESOUTHSCREWHEATMAGNETITEWEDGEFERROMAGNETICHAMMERFORCEELECTROMAGNETICNON-MAGNETICPARAMAGNETICFULCRUMWHEELAXLEARCHIMEDESDIAMAGNETICPULLEYCOMPOUNDMACHINEBELTLEVERNORTHSIMPLEMACHINEMAGNETINCLINEDPLANESOUTHSCREWHEATMAGNETITEWEDGEFERROMAGNETICHAMMER

PHYSICS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FORCE
  2. ELECTROMAGNETIC
  3. NON-MAGNETIC
  4. PARAMAGNETIC
  5. FULCRUM
  6. WHEEL
  7. AXLE
  8. ARCHIMEDES
  9. DIAMAGNETIC
  10. PULLEY
  11. COMPOUND MACHINE
  12. BELT
  13. LEVER
  14. NORTH
  15. SIMPLE MACHINE
  16. MAGNET
  17. INCLINED PLANE
  18. SOUTH
  19. SCREW
  20. HEAT
  21. MAGNETITE
  22. WEDGE
  23. FERROMAGNETIC
  24. HAMMER