AntagonistThirdPersonFallingActionDialogueProtagonistFirstPersonPerson-ificationThemeAlliterationCharacterConflictGenreSymbolismFore-ShadowingPlotRisingActionSecondPersonResolutionOno-matopoeiaMetaphorSettingSimileIronyClimaxAntagonistThirdPersonFallingActionDialogueProtagonistFirstPersonPerson-ificationThemeAlliterationCharacterConflictGenreSymbolismFore-ShadowingPlotRisingActionSecondPersonResolutionOno-matopoeiaMetaphorSettingSimileIronyClimax

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Antagonist
  2. Third Person
  3. Falling Action
  4. Dialogue
  5. Protagonist
  6. First Person
  7. Person- ification
  8. Theme
  9. Alliteration
  10. Character
  11. Conflict
  12. Genre
  13. Symbolism
  14. Fore- Shadowing
  15. Plot
  16. Rising Action
  17. Second Person
  18. Resolution
  19. Ono- matopoeia
  20. Metaphor
  21. Setting
  22. Simile
  23. Irony
  24. Climax