ProtagonistAntagonistSymbolismFallingActionCharacterResolutionAlliterationOno-matopoeiaMetaphorGenreConflictSecondPersonSettingThirdPersonPerson-ificationPlotRisingActionSimileIronyDialogueFore-ShadowingThemeFirstPersonClimaxProtagonistAntagonistSymbolismFallingActionCharacterResolutionAlliterationOno-matopoeiaMetaphorGenreConflictSecondPersonSettingThirdPersonPerson-ificationPlotRisingActionSimileIronyDialogueFore-ShadowingThemeFirstPersonClimax

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist
  2. Antagonist
  3. Symbolism
  4. Falling Action
  5. Character
  6. Resolution
  7. Alliteration
  8. Ono- matopoeia
  9. Metaphor
  10. Genre
  11. Conflict
  12. Second Person
  13. Setting
  14. Third Person
  15. Person- ification
  16. Plot
  17. Rising Action
  18. Simile
  19. Irony
  20. Dialogue
  21. Fore- Shadowing
  22. Theme
  23. First Person
  24. Climax