ResolutionMetaphorFirstPersonSimileDialogueSecondPersonAntagonistProtagonistIronyCharacterThemeFallingActionPerson-ificationRisingActionAlliterationSettingThirdPersonClimaxSymbolismOno-matopoeiaPlotConflictFore-ShadowingGenreResolutionMetaphorFirstPersonSimileDialogueSecondPersonAntagonistProtagonistIronyCharacterThemeFallingActionPerson-ificationRisingActionAlliterationSettingThirdPersonClimaxSymbolismOno-matopoeiaPlotConflictFore-ShadowingGenre

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resolution
  2. Metaphor
  3. First Person
  4. Simile
  5. Dialogue
  6. Second Person
  7. Antagonist
  8. Protagonist
  9. Irony
  10. Character
  11. Theme
  12. Falling Action
  13. Person- ification
  14. Rising Action
  15. Alliteration
  16. Setting
  17. Third Person
  18. Climax
  19. Symbolism
  20. Ono- matopoeia
  21. Plot
  22. Conflict
  23. Fore- Shadowing
  24. Genre