AntagonistSettingIronyAlliterationProtagonistFallingActionConflictSymbolismThemeThirdPersonCharacterRisingActionMetaphorFore-ShadowingPerson-ificationSimileGenreSecondPersonOno-matopoeiaClimaxPlotResolutionFirstPersonDialogueAntagonistSettingIronyAlliterationProtagonistFallingActionConflictSymbolismThemeThirdPersonCharacterRisingActionMetaphorFore-ShadowingPerson-ificationSimileGenreSecondPersonOno-matopoeiaClimaxPlotResolutionFirstPersonDialogue

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Antagonist
  2. Setting
  3. Irony
  4. Alliteration
  5. Protagonist
  6. Falling Action
  7. Conflict
  8. Symbolism
  9. Theme
  10. Third Person
  11. Character
  12. Rising Action
  13. Metaphor
  14. Fore- Shadowing
  15. Person- ification
  16. Simile
  17. Genre
  18. Second Person
  19. Ono- matopoeia
  20. Climax
  21. Plot
  22. Resolution
  23. First Person
  24. Dialogue