IronySimileProtagonistSettingCharacterFallingActionDialogueThirdPersonRisingActionGenreResolutionOno-matopoeiaPlotMetaphorPerson-ificationFirstPersonFore-ShadowingSecondPersonThemeSymbolismClimaxConflictAlliterationAntagonistIronySimileProtagonistSettingCharacterFallingActionDialogueThirdPersonRisingActionGenreResolutionOno-matopoeiaPlotMetaphorPerson-ificationFirstPersonFore-ShadowingSecondPersonThemeSymbolismClimaxConflictAlliterationAntagonist

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Irony
  2. Simile
  3. Protagonist
  4. Setting
  5. Character
  6. Falling Action
  7. Dialogue
  8. Third Person
  9. Rising Action
  10. Genre
  11. Resolution
  12. Ono- matopoeia
  13. Plot
  14. Metaphor
  15. Person- ification
  16. First Person
  17. Fore- Shadowing
  18. Second Person
  19. Theme
  20. Symbolism
  21. Climax
  22. Conflict
  23. Alliteration
  24. Antagonist