ConflictResolutionSettingCharacterMetaphorPlotThirdPersonPerson-ificationFore-ShadowingAlliterationRisingActionClimaxFallingActionProtagonistGenreOno-matopoeiaFirstPersonDialogueThemeSymbolismIronySimileAntagonistSecondPersonConflictResolutionSettingCharacterMetaphorPlotThirdPersonPerson-ificationFore-ShadowingAlliterationRisingActionClimaxFallingActionProtagonistGenreOno-matopoeiaFirstPersonDialogueThemeSymbolismIronySimileAntagonistSecondPerson

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Conflict
  2. Resolution
  3. Setting
  4. Character
  5. Metaphor
  6. Plot
  7. Third Person
  8. Person- ification
  9. Fore- Shadowing
  10. Alliteration
  11. Rising Action
  12. Climax
  13. Falling Action
  14. Protagonist
  15. Genre
  16. Ono- matopoeia
  17. First Person
  18. Dialogue
  19. Theme
  20. Symbolism
  21. Irony
  22. Simile
  23. Antagonist
  24. Second Person