DialogueConflictIronyPlotAntagonistRisingActionThemeMetaphorProtagonistResolutionSecondPersonSettingClimaxSymbolismFore-ShadowingFallingActionCharacterGenreSimilePerson-ificationFirstPersonOno-matopoeiaThirdPersonAlliterationDialogueConflictIronyPlotAntagonistRisingActionThemeMetaphorProtagonistResolutionSecondPersonSettingClimaxSymbolismFore-ShadowingFallingActionCharacterGenreSimilePerson-ificationFirstPersonOno-matopoeiaThirdPersonAlliteration

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dialogue
  2. Conflict
  3. Irony
  4. Plot
  5. Antagonist
  6. Rising Action
  7. Theme
  8. Metaphor
  9. Protagonist
  10. Resolution
  11. Second Person
  12. Setting
  13. Climax
  14. Symbolism
  15. Fore- Shadowing
  16. Falling Action
  17. Character
  18. Genre
  19. Simile
  20. Person- ification
  21. First Person
  22. Ono- matopoeia
  23. Third Person
  24. Alliteration