ClimaxAntagonistCharacterSimileOno-matopoeiaResolutionThirdPersonAlliterationSymbolismPlotConflictFore-ShadowingIronyFirstPersonRisingActionGenreMetaphorSettingThemeFallingActionSecondPersonProtagonistDialoguePerson-ificationClimaxAntagonistCharacterSimileOno-matopoeiaResolutionThirdPersonAlliterationSymbolismPlotConflictFore-ShadowingIronyFirstPersonRisingActionGenreMetaphorSettingThemeFallingActionSecondPersonProtagonistDialoguePerson-ification

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Antagonist
  3. Character
  4. Simile
  5. Ono- matopoeia
  6. Resolution
  7. Third Person
  8. Alliteration
  9. Symbolism
  10. Plot
  11. Conflict
  12. Fore- Shadowing
  13. Irony
  14. First Person
  15. Rising Action
  16. Genre
  17. Metaphor
  18. Setting
  19. Theme
  20. Falling Action
  21. Second Person
  22. Protagonist
  23. Dialogue
  24. Person- ification