RisingActionPerson-ificationAlliterationFirstPersonResolutionDialogueSymbolismIronyCharacterGenreOno-matopoeiaSettingSecondPersonPlotAntagonistClimaxFore-ShadowingProtagonistThirdPersonThemeMetaphorConflictFallingActionSimileRisingActionPerson-ificationAlliterationFirstPersonResolutionDialogueSymbolismIronyCharacterGenreOno-matopoeiaSettingSecondPersonPlotAntagonistClimaxFore-ShadowingProtagonistThirdPersonThemeMetaphorConflictFallingActionSimile

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rising Action
  2. Person- ification
  3. Alliteration
  4. First Person
  5. Resolution
  6. Dialogue
  7. Symbolism
  8. Irony
  9. Character
  10. Genre
  11. Ono- matopoeia
  12. Setting
  13. Second Person
  14. Plot
  15. Antagonist
  16. Climax
  17. Fore- Shadowing
  18. Protagonist
  19. Third Person
  20. Theme
  21. Metaphor
  22. Conflict
  23. Falling Action
  24. Simile