IronySettingResolutionPlotProtagonistThirdPersonAlliterationSecondPersonFore-ShadowingConflictThemeDialogueClimaxFirstPersonPerson-ificationSymbolismGenreOno-matopoeiaAntagonistMetaphorFallingActionSimileRisingActionCharacterIronySettingResolutionPlotProtagonistThirdPersonAlliterationSecondPersonFore-ShadowingConflictThemeDialogueClimaxFirstPersonPerson-ificationSymbolismGenreOno-matopoeiaAntagonistMetaphorFallingActionSimileRisingActionCharacter

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Irony
  2. Setting
  3. Resolution
  4. Plot
  5. Protagonist
  6. Third Person
  7. Alliteration
  8. Second Person
  9. Fore- Shadowing
  10. Conflict
  11. Theme
  12. Dialogue
  13. Climax
  14. First Person
  15. Person- ification
  16. Symbolism
  17. Genre
  18. Ono- matopoeia
  19. Antagonist
  20. Metaphor
  21. Falling Action
  22. Simile
  23. Rising Action
  24. Character