ClimaxConflictThirdPersonSimileFore-ShadowingSecondPersonProtagonistMetaphorResolutionCharacterRisingActionThemeGenreAlliterationFirstPersonPerson-ificationFallingActionIronyPlotSettingAntagonistDialogueOno-matopoeiaSymbolismClimaxConflictThirdPersonSimileFore-ShadowingSecondPersonProtagonistMetaphorResolutionCharacterRisingActionThemeGenreAlliterationFirstPersonPerson-ificationFallingActionIronyPlotSettingAntagonistDialogueOno-matopoeiaSymbolism

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climax
  2. Conflict
  3. Third Person
  4. Simile
  5. Fore- Shadowing
  6. Second Person
  7. Protagonist
  8. Metaphor
  9. Resolution
  10. Character
  11. Rising Action
  12. Theme
  13. Genre
  14. Alliteration
  15. First Person
  16. Person- ification
  17. Falling Action
  18. Irony
  19. Plot
  20. Setting
  21. Antagonist
  22. Dialogue
  23. Ono- matopoeia
  24. Symbolism