ProtagonistMetaphorCharacterSymbolismGenreAntagonistHyperboleFirstPersonRisingActionThirdPersonResolutionFallingActionIronySecondPersonPersonificationSimileAlliterationPlotConfictTonePoint ofViewThemeSettingDialogueProtagonistMetaphorCharacterSymbolismGenreAntagonistHyperboleFirstPersonRisingActionThirdPersonResolutionFallingActionIronySecondPersonPersonificationSimileAlliterationPlotConfictTonePoint ofViewThemeSettingDialogue

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist
  2. Metaphor
  3. Character
  4. Symbolism
  5. Genre
  6. Antagonist
  7. Hyperbole
  8. First Person
  9. Rising Action
  10. Third Person
  11. Resolution
  12. Falling Action
  13. Irony
  14. Second Person
  15. Person ification
  16. Simile
  17. Alliteration
  18. Plot
  19. Confict
  20. Tone
  21. Point of View
  22. Theme
  23. Setting
  24. Dialogue