AntagonistFallingActionRisingActionResolutionSecondPersonAlliterationConfictGenreIronySettingMetaphorSimileToneCharacterSymbolismPoint ofViewFirstPersonPersonificationDialogueThemeThirdPersonHyperbolePlotProtagonistAntagonistFallingActionRisingActionResolutionSecondPersonAlliterationConfictGenreIronySettingMetaphorSimileToneCharacterSymbolismPoint ofViewFirstPersonPersonificationDialogueThemeThirdPersonHyperbolePlotProtagonist

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Antagonist
  2. Falling Action
  3. Rising Action
  4. Resolution
  5. Second Person
  6. Alliteration
  7. Confict
  8. Genre
  9. Irony
  10. Setting
  11. Metaphor
  12. Simile
  13. Tone
  14. Character
  15. Symbolism
  16. Point of View
  17. First Person
  18. Person ification
  19. Dialogue
  20. Theme
  21. Third Person
  22. Hyperbole
  23. Plot
  24. Protagonist