SymbolismConfictDialogueHyperboleThemeSecondPersonFirstPersonIronyResolutionSettingPlotThirdPersonAlliterationRisingActionAntagonistPoint ofViewCharacterProtagonistToneGenreSimilePersonificationFallingActionMetaphorSymbolismConfictDialogueHyperboleThemeSecondPersonFirstPersonIronyResolutionSettingPlotThirdPersonAlliterationRisingActionAntagonistPoint ofViewCharacterProtagonistToneGenreSimilePersonificationFallingActionMetaphor

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Symbolism
  2. Confict
  3. Dialogue
  4. Hyperbole
  5. Theme
  6. Second Person
  7. First Person
  8. Irony
  9. Resolution
  10. Setting
  11. Plot
  12. Third Person
  13. Alliteration
  14. Rising Action
  15. Antagonist
  16. Point of View
  17. Character
  18. Protagonist
  19. Tone
  20. Genre
  21. Simile
  22. Person ification
  23. Falling Action
  24. Metaphor