CharacterSymbolismSimileFallingActionIronyDialogueResolutionFirstPersonRisingActionSecondPersonAntagonistToneMetaphorGenrePlotProtagonistSettingThemeAlliterationPersonificationPoint ofViewThirdPersonHyperboleConfictCharacterSymbolismSimileFallingActionIronyDialogueResolutionFirstPersonRisingActionSecondPersonAntagonistToneMetaphorGenrePlotProtagonistSettingThemeAlliterationPersonificationPoint ofViewThirdPersonHyperboleConfict

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character
  2. Symbolism
  3. Simile
  4. Falling Action
  5. Irony
  6. Dialogue
  7. Resolution
  8. First Person
  9. Rising Action
  10. Second Person
  11. Antagonist
  12. Tone
  13. Metaphor
  14. Genre
  15. Plot
  16. Protagonist
  17. Setting
  18. Theme
  19. Alliteration
  20. Person ification
  21. Point of View
  22. Third Person
  23. Hyperbole
  24. Confict