IronyFallingActionThirdPersonToneCharacterPoint ofViewAntagonistSymbolismPlotRisingActionAlliterationProtagonistPersonificationMetaphorFirstPersonConfictDialogueHyperboleSimileGenreResolutionSecondPersonThemeSettingIronyFallingActionThirdPersonToneCharacterPoint ofViewAntagonistSymbolismPlotRisingActionAlliterationProtagonistPersonificationMetaphorFirstPersonConfictDialogueHyperboleSimileGenreResolutionSecondPersonThemeSetting

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Irony
  2. Falling Action
  3. Third Person
  4. Tone
  5. Character
  6. Point of View
  7. Antagonist
  8. Symbolism
  9. Plot
  10. Rising Action
  11. Alliteration
  12. Protagonist
  13. Person ification
  14. Metaphor
  15. First Person
  16. Confict
  17. Dialogue
  18. Hyperbole
  19. Simile
  20. Genre
  21. Resolution
  22. Second Person
  23. Theme
  24. Setting