FallingActionSymbolismResolutionCharacterMetaphorAntagonistSimileThirdPersonDialogueSecondPersonPoint ofViewHyperboleAlliterationGenreSettingIronyFirstPersonPersonificationThemeRisingActionToneProtagonistConfictPlotFallingActionSymbolismResolutionCharacterMetaphorAntagonistSimileThirdPersonDialogueSecondPersonPoint ofViewHyperboleAlliterationGenreSettingIronyFirstPersonPersonificationThemeRisingActionToneProtagonistConfictPlot

Story Elements/Figurative Language - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Falling Action
  2. Symbolism
  3. Resolution
  4. Character
  5. Metaphor
  6. Antagonist
  7. Simile
  8. Third Person
  9. Dialogue
  10. Second Person
  11. Point of View
  12. Hyperbole
  13. Alliteration
  14. Genre
  15. Setting
  16. Irony
  17. First Person
  18. Person ification
  19. Theme
  20. Rising Action
  21. Tone
  22. Protagonist
  23. Confict
  24. Plot