Reflectover they-axisDilate by2.3 andreflect overthe y-axisTranslate11 unitsrightTranslate 3left andreflect overthe y-axisReflect overthe y-axis &translate 3units downTranslate2 unitsdownRotate 90degreescounter-clockwiseTranslate5 unitsrightDilate by 2& translate9 unitsdownReflectover theline y = xReflect overthe y-axis &translate 1unit upRotate270degreesclockwiseReflectover thex-axisDilate by3 aboutthe originReflectover theline y=2Rotate180degreesReflectover they-axisDilate by2.3 andreflect overthe y-axisTranslate11 unitsrightTranslate 3left andreflect overthe y-axisReflect overthe y-axis &translate 3units downTranslate2 unitsdownRotate 90degreescounter-clockwiseTranslate5 unitsrightDilate by 2& translate9 unitsdownReflectover theline y = xReflect overthe y-axis &translate 1unit upRotate270degreesclockwiseReflectover thex-axisDilate by3 aboutthe originReflectover theline y=2Rotate180degrees

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect over the y-axis
  2. Dilate by 2.3 and reflect over the y-axis
  3. Translate 11 units right
  4. Translate 3 left and reflect over the y-axis
  5. Reflect over the y-axis & translate 3 units down
  6. Translate 2 units down
  7. Rotate 90 degrees counter-clockwise
  8. Translate 5 units right
  9. Dilate by 2 & translate 9 units down
  10. Reflect over the line y = x
  11. Reflect over the y-axis & translate 1 unit up
  12. Rotate 270 degrees clockwise
  13. Reflect over the x-axis
  14. Dilate by 3 about the origin
  15. Reflect over the line y=2
  16. Rotate 180 degrees