Rotate 90degreescounter-clockwiseTranslate5 unitsrightReflectover they-axisDilate by 2& translate9 unitsdownTranslate2 unitsdownReflect overthe y-axis &translate 1unit upRotate270degreesclockwiseRotate180degreesTranslate 3left andreflect overthe y-axisDilate by3 aboutthe originReflectover theline y = xReflectover theline y=2Reflect overthe y-axis &translate 3units downReflectover thex-axisTranslate11 unitsrightDilate by2.3 andreflect overthe y-axisRotate 90degreescounter-clockwiseTranslate5 unitsrightReflectover they-axisDilate by 2& translate9 unitsdownTranslate2 unitsdownReflect overthe y-axis &translate 1unit upRotate270degreesclockwiseRotate180degreesTranslate 3left andreflect overthe y-axisDilate by3 aboutthe originReflectover theline y = xReflectover theline y=2Reflect overthe y-axis &translate 3units downReflectover thex-axisTranslate11 unitsrightDilate by2.3 andreflect overthe y-axis

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rotate 90 degrees counter-clockwise
  2. Translate 5 units right
  3. Reflect over the y-axis
  4. Dilate by 2 & translate 9 units down
  5. Translate 2 units down
  6. Reflect over the y-axis & translate 1 unit up
  7. Rotate 270 degrees clockwise
  8. Rotate 180 degrees
  9. Translate 3 left and reflect over the y-axis
  10. Dilate by 3 about the origin
  11. Reflect over the line y = x
  12. Reflect over the line y=2
  13. Reflect over the y-axis & translate 3 units down
  14. Reflect over the x-axis
  15. Translate 11 units right
  16. Dilate by 2.3 and reflect over the y-axis