Dilate by 2& translate9 unitsdownRotate270degreesclockwiseReflect overthe y-axis &translate 1unit upReflectover theline y = xDilate by3 aboutthe originDilate by2.3 andreflect overthe y-axisTranslate 3left andreflect overthe y-axisReflect overthe y-axis &translate 3units downTranslate5 unitsrightReflectover thex-axisRotate180degreesTranslate11 unitsrightReflectover they-axisTranslate2 unitsdownReflectover theline y=2Rotate 90degreescounter-clockwiseDilate by 2& translate9 unitsdownRotate270degreesclockwiseReflect overthe y-axis &translate 1unit upReflectover theline y = xDilate by3 aboutthe originDilate by2.3 andreflect overthe y-axisTranslate 3left andreflect overthe y-axisReflect overthe y-axis &translate 3units downTranslate5 unitsrightReflectover thex-axisRotate180degreesTranslate11 unitsrightReflectover they-axisTranslate2 unitsdownReflectover theline y=2Rotate 90degreescounter-clockwise

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dilate by 2 & translate 9 units down
  2. Rotate 270 degrees clockwise
  3. Reflect over the y-axis & translate 1 unit up
  4. Reflect over the line y = x
  5. Dilate by 3 about the origin
  6. Dilate by 2.3 and reflect over the y-axis
  7. Translate 3 left and reflect over the y-axis
  8. Reflect over the y-axis & translate 3 units down
  9. Translate 5 units right
  10. Reflect over the x-axis
  11. Rotate 180 degrees
  12. Translate 11 units right
  13. Reflect over the y-axis
  14. Translate 2 units down
  15. Reflect over the line y=2
  16. Rotate 90 degrees counter-clockwise