Rotate180degreesDilate by 2& translate9 unitsdownDilate by3 aboutthe originReflect overthe y-axis &translate 1unit upReflectover theline y = xTranslate11 unitsrightReflectover thex-axisReflectover they-axisTranslate 3left andreflect overthe y-axisTranslate2 unitsdownRotate 90degreescounter-clockwiseRotate270degreesclockwiseReflect overthe y-axis &translate 3units downTranslate5 unitsrightDilate by2.3 andreflect overthe y-axisReflectover theline y=2Rotate180degreesDilate by 2& translate9 unitsdownDilate by3 aboutthe originReflect overthe y-axis &translate 1unit upReflectover theline y = xTranslate11 unitsrightReflectover thex-axisReflectover they-axisTranslate 3left andreflect overthe y-axisTranslate2 unitsdownRotate 90degreescounter-clockwiseRotate270degreesclockwiseReflect overthe y-axis &translate 3units downTranslate5 unitsrightDilate by2.3 andreflect overthe y-axisReflectover theline y=2

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rotate 180 degrees
  2. Dilate by 2 & translate 9 units down
  3. Dilate by 3 about the origin
  4. Reflect over the y-axis & translate 1 unit up
  5. Reflect over the line y = x
  6. Translate 11 units right
  7. Reflect over the x-axis
  8. Reflect over the y-axis
  9. Translate 3 left and reflect over the y-axis
  10. Translate 2 units down
  11. Rotate 90 degrees counter-clockwise
  12. Rotate 270 degrees clockwise
  13. Reflect over the y-axis & translate 3 units down
  14. Translate 5 units right
  15. Dilate by 2.3 and reflect over the y-axis
  16. Reflect over the line y=2