Rotate 90degreescounter-clockwiseTranslate2 unitsdownReflectover they-axisDilate by 2& translate9 unitsdownReflect overthe y-axis &translate 3units downReflect overthe y-axis &translate 1unit upReflectover thex-axisDilate by3 aboutthe originReflectover theline y = xReflectover theline y=2Dilate by2.3 andreflect overthe y-axisTranslate11 unitsrightRotate270degreesclockwiseRotate180degreesTranslate5 unitsrightTranslate 3left andreflect overthe y-axisRotate 90degreescounter-clockwiseTranslate2 unitsdownReflectover they-axisDilate by 2& translate9 unitsdownReflect overthe y-axis &translate 3units downReflect overthe y-axis &translate 1unit upReflectover thex-axisDilate by3 aboutthe originReflectover theline y = xReflectover theline y=2Dilate by2.3 andreflect overthe y-axisTranslate11 unitsrightRotate270degreesclockwiseRotate180degreesTranslate5 unitsrightTranslate 3left andreflect overthe y-axis

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rotate 90 degrees counter-clockwise
  2. Translate 2 units down
  3. Reflect over the y-axis
  4. Dilate by 2 & translate 9 units down
  5. Reflect over the y-axis & translate 3 units down
  6. Reflect over the y-axis & translate 1 unit up
  7. Reflect over the x-axis
  8. Dilate by 3 about the origin
  9. Reflect over the line y = x
  10. Reflect over the line y=2
  11. Dilate by 2.3 and reflect over the y-axis
  12. Translate 11 units right
  13. Rotate 270 degrees clockwise
  14. Rotate 180 degrees
  15. Translate 5 units right
  16. Translate 3 left and reflect over the y-axis