Reflect overthe y-axis &translate 1unit upDilate by3 aboutthe originDilate by2.3 andreflect overthe y-axisRotate270degreesclockwiseRotate 90degreescounter-clockwiseReflect overthe y-axis &translate 3units downReflectover theline y = xTranslate2 unitsdownReflectover they-axisTranslate11 unitsrightReflectover thex-axisReflectover theline y=2Dilate by 2& translate9 unitsdownTranslate 3left andreflect overthe y-axisTranslate5 unitsrightRotate180degreesReflect overthe y-axis &translate 1unit upDilate by3 aboutthe originDilate by2.3 andreflect overthe y-axisRotate270degreesclockwiseRotate 90degreescounter-clockwiseReflect overthe y-axis &translate 3units downReflectover theline y = xTranslate2 unitsdownReflectover they-axisTranslate11 unitsrightReflectover thex-axisReflectover theline y=2Dilate by 2& translate9 unitsdownTranslate 3left andreflect overthe y-axisTranslate5 unitsrightRotate180degrees

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect over the y-axis & translate 1 unit up
  2. Dilate by 3 about the origin
  3. Dilate by 2.3 and reflect over the y-axis
  4. Rotate 270 degrees clockwise
  5. Rotate 90 degrees counter-clockwise
  6. Reflect over the y-axis & translate 3 units down
  7. Reflect over the line y = x
  8. Translate 2 units down
  9. Reflect over the y-axis
  10. Translate 11 units right
  11. Reflect over the x-axis
  12. Reflect over the line y=2
  13. Dilate by 2 & translate 9 units down
  14. Translate 3 left and reflect over the y-axis
  15. Translate 5 units right
  16. Rotate 180 degrees