Reflectover they-axisRotate 90degreescounter-clockwiseReflect overthe y-axis &translate 3units downRotate180degreesReflectover theline y = xDilate by2.3 andreflect overthe y-axisDilate by3 aboutthe originReflectover theline y=2Reflectover thex-axisTranslate 3left andreflect overthe y-axisDilate by 2& translate9 unitsdownReflect overthe y-axis &translate 1unit upTranslate2 unitsdownRotate270degreesclockwiseTranslate5 unitsrightTranslate11 unitsrightReflectover they-axisRotate 90degreescounter-clockwiseReflect overthe y-axis &translate 3units downRotate180degreesReflectover theline y = xDilate by2.3 andreflect overthe y-axisDilate by3 aboutthe originReflectover theline y=2Reflectover thex-axisTranslate 3left andreflect overthe y-axisDilate by 2& translate9 unitsdownReflect overthe y-axis &translate 1unit upTranslate2 unitsdownRotate270degreesclockwiseTranslate5 unitsrightTranslate11 unitsright

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect over the y-axis
  2. Rotate 90 degrees counter-clockwise
  3. Reflect over the y-axis & translate 3 units down
  4. Rotate 180 degrees
  5. Reflect over the line y = x
  6. Dilate by 2.3 and reflect over the y-axis
  7. Dilate by 3 about the origin
  8. Reflect over the line y=2
  9. Reflect over the x-axis
  10. Translate 3 left and reflect over the y-axis
  11. Dilate by 2 & translate 9 units down
  12. Reflect over the y-axis & translate 1 unit up
  13. Translate 2 units down
  14. Rotate 270 degrees clockwise
  15. Translate 5 units right
  16. Translate 11 units right