Translate11 unitsrightTranslate 3left andreflect overthe y-axisReflectover theline y = xReflectover they-axisReflectover thex-axisTranslate2 unitsdownDilate by 2& translate9 unitsdownReflectover theline y=2Rotate270degreesclockwiseTranslate5 unitsrightDilate by2.3 andreflect overthe y-axisReflect overthe y-axis &translate 3units downRotate 90degreescounter-clockwiseReflect overthe y-axis &translate 1unit upDilate by3 aboutthe originRotate180degreesTranslate11 unitsrightTranslate 3left andreflect overthe y-axisReflectover theline y = xReflectover they-axisReflectover thex-axisTranslate2 unitsdownDilate by 2& translate9 unitsdownReflectover theline y=2Rotate270degreesclockwiseTranslate5 unitsrightDilate by2.3 andreflect overthe y-axisReflect overthe y-axis &translate 3units downRotate 90degreescounter-clockwiseReflect overthe y-axis &translate 1unit upDilate by3 aboutthe originRotate180degrees

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Translate 11 units right
  2. Translate 3 left and reflect over the y-axis
  3. Reflect over the line y = x
  4. Reflect over the y-axis
  5. Reflect over the x-axis
  6. Translate 2 units down
  7. Dilate by 2 & translate 9 units down
  8. Reflect over the line y=2
  9. Rotate 270 degrees clockwise
  10. Translate 5 units right
  11. Dilate by 2.3 and reflect over the y-axis
  12. Reflect over the y-axis & translate 3 units down
  13. Rotate 90 degrees counter-clockwise
  14. Reflect over the y-axis & translate 1 unit up
  15. Dilate by 3 about the origin
  16. Rotate 180 degrees