Translate11 unitsrightRotate180degreesReflectover thex-axisReflectover they-axisDilate by3 aboutthe originTranslate 3left andreflect overthe y-axisRotate270degreesclockwiseReflect overthe y-axis &translate 3units downTranslate5 unitsrightRotate 90degreescounter-clockwiseDilate by 2& translate9 unitsdownDilate by2.3 andreflect overthe y-axisReflectover theline y = xReflect overthe y-axis &translate 1unit upTranslate2 unitsdownReflectover theline y=2Translate11 unitsrightRotate180degreesReflectover thex-axisReflectover they-axisDilate by3 aboutthe originTranslate 3left andreflect overthe y-axisRotate270degreesclockwiseReflect overthe y-axis &translate 3units downTranslate5 unitsrightRotate 90degreescounter-clockwiseDilate by 2& translate9 unitsdownDilate by2.3 andreflect overthe y-axisReflectover theline y = xReflect overthe y-axis &translate 1unit upTranslate2 unitsdownReflectover theline y=2

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Translate 11 units right
  2. Rotate 180 degrees
  3. Reflect over the x-axis
  4. Reflect over the y-axis
  5. Dilate by 3 about the origin
  6. Translate 3 left and reflect over the y-axis
  7. Rotate 270 degrees clockwise
  8. Reflect over the y-axis & translate 3 units down
  9. Translate 5 units right
  10. Rotate 90 degrees counter-clockwise
  11. Dilate by 2 & translate 9 units down
  12. Dilate by 2.3 and reflect over the y-axis
  13. Reflect over the line y = x
  14. Reflect over the y-axis & translate 1 unit up
  15. Translate 2 units down
  16. Reflect over the line y=2