Dilate by 2& translate9 unitsdownRotate270degreesclockwiseReflectover they-axisTranslate5 unitsrightTranslate2 unitsdownRotate 90degreescounter-clockwiseDilate by3 aboutthe originReflectover theline y=2Reflectover thex-axisDilate by2.3 andreflect overthe y-axisReflectover theline y = xReflect overthe y-axis &translate 3units downTranslate 3left andreflect overthe y-axisTranslate11 unitsrightRotate180degreesReflect overthe y-axis &translate 1unit upDilate by 2& translate9 unitsdownRotate270degreesclockwiseReflectover they-axisTranslate5 unitsrightTranslate2 unitsdownRotate 90degreescounter-clockwiseDilate by3 aboutthe originReflectover theline y=2Reflectover thex-axisDilate by2.3 andreflect overthe y-axisReflectover theline y = xReflect overthe y-axis &translate 3units downTranslate 3left andreflect overthe y-axisTranslate11 unitsrightRotate180degreesReflect overthe y-axis &translate 1unit up

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dilate by 2 & translate 9 units down
  2. Rotate 270 degrees clockwise
  3. Reflect over the y-axis
  4. Translate 5 units right
  5. Translate 2 units down
  6. Rotate 90 degrees counter-clockwise
  7. Dilate by 3 about the origin
  8. Reflect over the line y=2
  9. Reflect over the x-axis
  10. Dilate by 2.3 and reflect over the y-axis
  11. Reflect over the line y = x
  12. Reflect over the y-axis & translate 3 units down
  13. Translate 3 left and reflect over the y-axis
  14. Translate 11 units right
  15. Rotate 180 degrees
  16. Reflect over the y-axis & translate 1 unit up