Translate5 unitsrightReflectover theline y=2Reflect overthe y-axis &translate 1unit upDilate by2.3 andreflect overthe y-axisReflectover thex-axisTranslate2 unitsdownRotate270degreesclockwiseTranslate 3left andreflect overthe y-axisReflect overthe y-axis &translate 3units downRotate180degreesReflectover they-axisReflectover theline y = xDilate by3 aboutthe originRotate 90degreescounter-clockwiseDilate by 2& translate9 unitsdownTranslate11 unitsrightTranslate5 unitsrightReflectover theline y=2Reflect overthe y-axis &translate 1unit upDilate by2.3 andreflect overthe y-axisReflectover thex-axisTranslate2 unitsdownRotate270degreesclockwiseTranslate 3left andreflect overthe y-axisReflect overthe y-axis &translate 3units downRotate180degreesReflectover they-axisReflectover theline y = xDilate by3 aboutthe originRotate 90degreescounter-clockwiseDilate by 2& translate9 unitsdownTranslate11 unitsright

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Translate 5 units right
  2. Reflect over the line y=2
  3. Reflect over the y-axis & translate 1 unit up
  4. Dilate by 2.3 and reflect over the y-axis
  5. Reflect over the x-axis
  6. Translate 2 units down
  7. Rotate 270 degrees clockwise
  8. Translate 3 left and reflect over the y-axis
  9. Reflect over the y-axis & translate 3 units down
  10. Rotate 180 degrees
  11. Reflect over the y-axis
  12. Reflect over the line y = x
  13. Dilate by 3 about the origin
  14. Rotate 90 degrees counter-clockwise
  15. Dilate by 2 & translate 9 units down
  16. Translate 11 units right