Reflect overthe y-axis &translate 3units downReflectover thex-axisDilate by 2& translate9 unitsdownReflectover they-axisRotate270degreesclockwiseTranslate5 unitsrightTranslate2 unitsdownReflectover theline y = xReflect overthe y-axis &translate 1unit upReflectover theline y=2Rotate180degreesRotate 90degreescounter-clockwiseDilate by3 aboutthe originTranslate 3left andreflect overthe y-axisDilate by2.3 andreflect overthe y-axisTranslate11 unitsrightReflect overthe y-axis &translate 3units downReflectover thex-axisDilate by 2& translate9 unitsdownReflectover they-axisRotate270degreesclockwiseTranslate5 unitsrightTranslate2 unitsdownReflectover theline y = xReflect overthe y-axis &translate 1unit upReflectover theline y=2Rotate180degreesRotate 90degreescounter-clockwiseDilate by3 aboutthe originTranslate 3left andreflect overthe y-axisDilate by2.3 andreflect overthe y-axisTranslate11 unitsright

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect over the y-axis & translate 3 units down
  2. Reflect over the x-axis
  3. Dilate by 2 & translate 9 units down
  4. Reflect over the y-axis
  5. Rotate 270 degrees clockwise
  6. Translate 5 units right
  7. Translate 2 units down
  8. Reflect over the line y = x
  9. Reflect over the y-axis & translate 1 unit up
  10. Reflect over the line y=2
  11. Rotate 180 degrees
  12. Rotate 90 degrees counter-clockwise
  13. Dilate by 3 about the origin
  14. Translate 3 left and reflect over the y-axis
  15. Dilate by 2.3 and reflect over the y-axis
  16. Translate 11 units right