Translate5 unitsrightTranslate 3left andreflect overthe y-axisReflect overthe y-axis &translate 3units downReflectover thex-axisReflect overthe y-axis &translate 1unit upRotate 90degreescounter-clockwiseTranslate11 unitsrightDilate by2.3 andreflect overthe y-axisDilate by 2& translate9 unitsdownReflectover theline y=2Translate2 unitsdownRotate270degreesclockwiseReflectover theline y = xDilate by3 aboutthe originReflectover they-axisRotate180degreesTranslate5 unitsrightTranslate 3left andreflect overthe y-axisReflect overthe y-axis &translate 3units downReflectover thex-axisReflect overthe y-axis &translate 1unit upRotate 90degreescounter-clockwiseTranslate11 unitsrightDilate by2.3 andreflect overthe y-axisDilate by 2& translate9 unitsdownReflectover theline y=2Translate2 unitsdownRotate270degreesclockwiseReflectover theline y = xDilate by3 aboutthe originReflectover they-axisRotate180degrees

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Translate 5 units right
  2. Translate 3 left and reflect over the y-axis
  3. Reflect over the y-axis & translate 3 units down
  4. Reflect over the x-axis
  5. Reflect over the y-axis & translate 1 unit up
  6. Rotate 90 degrees counter-clockwise
  7. Translate 11 units right
  8. Dilate by 2.3 and reflect over the y-axis
  9. Dilate by 2 & translate 9 units down
  10. Reflect over the line y=2
  11. Translate 2 units down
  12. Rotate 270 degrees clockwise
  13. Reflect over the line y = x
  14. Dilate by 3 about the origin
  15. Reflect over the y-axis
  16. Rotate 180 degrees