Reflectover they-axisTranslate2 unitsdownReflect overthe y-axis &translate 1unit upRotate270degreesclockwiseReflectover thex-axisTranslate 3left andreflect overthe y-axisDilate by 2& translate9 unitsdownReflectover theline y = xRotate 90degreescounter-clockwiseDilate by3 aboutthe originReflect overthe y-axis &translate 3units downReflectover theline y=2Translate11 unitsrightDilate by2.3 andreflect overthe y-axisRotate180degreesTranslate5 unitsrightReflectover they-axisTranslate2 unitsdownReflect overthe y-axis &translate 1unit upRotate270degreesclockwiseReflectover thex-axisTranslate 3left andreflect overthe y-axisDilate by 2& translate9 unitsdownReflectover theline y = xRotate 90degreescounter-clockwiseDilate by3 aboutthe originReflect overthe y-axis &translate 3units downReflectover theline y=2Translate11 unitsrightDilate by2.3 andreflect overthe y-axisRotate180degreesTranslate5 unitsright

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect over the y-axis
  2. Translate 2 units down
  3. Reflect over the y-axis & translate 1 unit up
  4. Rotate 270 degrees clockwise
  5. Reflect over the x-axis
  6. Translate 3 left and reflect over the y-axis
  7. Dilate by 2 & translate 9 units down
  8. Reflect over the line y = x
  9. Rotate 90 degrees counter-clockwise
  10. Dilate by 3 about the origin
  11. Reflect over the y-axis & translate 3 units down
  12. Reflect over the line y=2
  13. Translate 11 units right
  14. Dilate by 2.3 and reflect over the y-axis
  15. Rotate 180 degrees
  16. Translate 5 units right