Dilate by2.3 andreflect overthe y-axisTranslate 3left andreflect overthe y-axisReflectover theline y = xTranslate11 unitsrightReflectover theline y=2Rotate270degreesclockwiseReflectover they-axisTranslate2 unitsdownTranslate5 unitsrightRotate 90degreescounter-clockwiseReflect overthe y-axis &translate 1unit upRotate180degreesDilate by3 aboutthe originDilate by 2& translate9 unitsdownReflect overthe y-axis &translate 3units downReflectover thex-axisDilate by2.3 andreflect overthe y-axisTranslate 3left andreflect overthe y-axisReflectover theline y = xTranslate11 unitsrightReflectover theline y=2Rotate270degreesclockwiseReflectover they-axisTranslate2 unitsdownTranslate5 unitsrightRotate 90degreescounter-clockwiseReflect overthe y-axis &translate 1unit upRotate180degreesDilate by3 aboutthe originDilate by 2& translate9 unitsdownReflect overthe y-axis &translate 3units downReflectover thex-axis

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dilate by 2.3 and reflect over the y-axis
  2. Translate 3 left and reflect over the y-axis
  3. Reflect over the line y = x
  4. Translate 11 units right
  5. Reflect over the line y=2
  6. Rotate 270 degrees clockwise
  7. Reflect over the y-axis
  8. Translate 2 units down
  9. Translate 5 units right
  10. Rotate 90 degrees counter-clockwise
  11. Reflect over the y-axis & translate 1 unit up
  12. Rotate 180 degrees
  13. Dilate by 3 about the origin
  14. Dilate by 2 & translate 9 units down
  15. Reflect over the y-axis & translate 3 units down
  16. Reflect over the x-axis