Reflectover thex-axisDilate by 2& translate9 unitsdownTranslate2 unitsdownReflectover they-axisReflectover theline y=2Translate5 unitsrightReflectover theline y = xRotate270degreesclockwiseRotate180degreesDilate by3 aboutthe originReflect overthe y-axis &translate 1unit upDilate by2.3 andreflect overthe y-axisTranslate 3left andreflect overthe y-axisTranslate11 unitsrightRotate 90degreescounter-clockwiseReflect overthe y-axis &translate 3units downReflectover thex-axisDilate by 2& translate9 unitsdownTranslate2 unitsdownReflectover they-axisReflectover theline y=2Translate5 unitsrightReflectover theline y = xRotate270degreesclockwiseRotate180degreesDilate by3 aboutthe originReflect overthe y-axis &translate 1unit upDilate by2.3 andreflect overthe y-axisTranslate 3left andreflect overthe y-axisTranslate11 unitsrightRotate 90degreescounter-clockwiseReflect overthe y-axis &translate 3units down

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflect over the x-axis
  2. Dilate by 2 & translate 9 units down
  3. Translate 2 units down
  4. Reflect over the y-axis
  5. Reflect over the line y=2
  6. Translate 5 units right
  7. Reflect over the line y = x
  8. Rotate 270 degrees clockwise
  9. Rotate 180 degrees
  10. Dilate by 3 about the origin
  11. Reflect over the y-axis & translate 1 unit up
  12. Dilate by 2.3 and reflect over the y-axis
  13. Translate 3 left and reflect over the y-axis
  14. Translate 11 units right
  15. Rotate 90 degrees counter-clockwise
  16. Reflect over the y-axis & translate 3 units down