Reflectover theline y = xReflectover thex-axisDilate by 2& translate9 unitsdownReflectover theline y=2Dilate by3 aboutthe originTranslate5 unitsrightReflect overthe y-axis &translate 1unit upRotate270degreesclockwiseRotate 90degreescounter-clockwiseReflectover they-axisDilate by2.3 andreflect overthe y-axisTranslate2 unitsdownRotate180degreesTranslate11 unitsrightReflect overthe y-axis &translate 3units downTranslate 3left andreflect overthe y-axisReflectover theline y = xReflectover thex-axisDilate by 2& translate9 unitsdownReflectover theline y=2Dilate by3 aboutthe originTranslate5 unitsrightReflect overthe y-axis &translate 1unit upRotate270degreesclockwiseRotate 90degreescounter-clockwiseReflectover they-axisDilate by2.3 andreflect overthe y-axisTranslate2 unitsdownRotate180degreesTranslate11 unitsrightReflect overthe y-axis &translate 3units downTranslate 3left andreflect overthe y-axis

MATH - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Reflect over the line y = x
  2. Reflect over the x-axis
  3. Dilate by 2 & translate 9 units down
  4. Reflect over the line y=2
  5. Dilate by 3 about the origin
  6. Translate 5 units right
  7. Reflect over the y-axis & translate 1 unit up
  8. Rotate 270 degrees clockwise
  9. Rotate 90 degrees counter-clockwise
  10. Reflect over the y-axis
  11. Dilate by 2.3 and reflect over the y-axis
  12. Translate 2 units down
  13. Rotate 180 degrees
  14. Translate 11 units right
  15. Reflect over the y-axis & translate 3 units down
  16. Translate 3 left and reflect over the y-axis