High-FidelityControlledSettingDataRecordingRequirementsCSCWAnalytical& ModelNaturalisticSettingEvaluationInterfacesDataGatheringObservationPilotStudyConversingInstructingDesignCognitiveLow-FidelityInterviewHeuristicsDataAnalysisPrototypingQuestionnaireAffectiveHCIHigh-FidelityControlledSettingDataRecordingRequirementsCSCWAnalytical& ModelNaturalisticSettingEvaluationInterfacesDataGatheringObservationPilotStudyConversingInstructingDesignCognitiveLow-FidelityInterviewHeuristicsDataAnalysisPrototypingQuestionnaireAffectiveHCI

HCI - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High-Fidelity
  2. Controlled Setting
  3. Data Recording
  4. Requirements
  5. CSCW
  6. Analytical & Model
  7. Naturalistic Setting
  8. Evaluation
  9. Interfaces
  10. Data Gathering
  11. Observation
  12. Pilot Study
  13. Conversing
  14. Instructing
  15. Design
  16. Cognitive
  17. Low-Fidelity
  18. Interview
  19. Heuristics
  20. Data Analysis
  21. Prototyping
  22. Questionnaire
  23. Affective
  24. HCI