In Trex5In DataOffloading4In Trex1InPrep 6In Trex2In DataLoading5In Trex6In DataLoading6In Trex4In Trex3In DataLoading4In DataLoading2In DataOffloading6InPrep 3In DataOffloading5In DataLoading1InPrep 5InPrep 4In DataLoading3In DataOffloading3InPrep 2InPrep 1In DataOffloading1In DataOffloading2In Trex5In DataOffloading4In Trex1InPrep 6In Trex2In DataLoading5In Trex6In DataLoading6In Trex4In Trex3In DataLoading4In DataLoading2In DataOffloading6InPrep 3In DataOffloading5In DataLoading1InPrep 5InPrep 4In DataLoading3In DataOffloading3InPrep 2InPrep 1In DataOffloading1In DataOffloading2

Double OT make your data - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. In Trex 5
  2. In Data Offloading 4
  3. In Trex 1
  4. In Prep 6
  5. In Trex 2
  6. In Data Loading 5
  7. In Trex 6
  8. In Data Loading 6
  9. In Trex 4
  10. In Trex 3
  11. In Data Loading 4
  12. In Data Loading 2
  13. In Data Offloading 6
  14. In Prep 3
  15. In Data Offloading 5
  16. In Data Loading 1
  17. In Prep 5
  18. In Prep 4
  19. In Data Loading 3
  20. In Data Offloading 3
  21. In Prep 2
  22. In Prep 1
  23. In Data Offloading 1
  24. In Data Offloading 2