Dynamic Character Flat Character Static Character Foreshadowing Allegory 3rd Person Point of View Tone Falling Action Situational Irony Setting Dramatic Irony Motivation Suspense Protagonist Mood Dialect Exposition Allusion Flashback Theme Symbol External Conflict 1st Person Point of View Plot Resolution Antagonist Verbal Irony Round Character Rising Action Voice Internal Conflict Climax Dynamic Character Flat Character Static Character Foreshadowing Allegory 3rd Person Point of View Tone Falling Action Situational Irony Setting Dramatic Irony Motivation Suspense Protagonist Mood Dialect Exposition Allusion Flashback Theme Symbol External Conflict 1st Person Point of View Plot Resolution Antagonist Verbal Irony Round Character Rising Action Voice Internal Conflict Climax
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dynamic Character
Flat Character
Static Character
Foreshadowing
Allegory
3rd Person Point of View
Tone
Falling Action
Situational Irony
Setting
Dramatic Irony
Motivation
Suspense
Protagonist
Mood
Dialect
Exposition
Allusion
Flashback
Theme
Symbol
External Conflict
1st Person Point of View
Plot
Resolution
Antagonist
Verbal Irony
Round Character
Rising Action
Voice
Internal Conflict
Climax