Flat Character Tone Symbol Mood 3rd Person Point of View Climax Allusion Dynamic Character Foreshadowing Allegory Plot Exposition Suspense Internal Conflict Falling Action Round Character Protagonist Situational Irony Theme Dialect External Conflict Resolution Motivation Voice Setting Dramatic Irony Flashback 1st Person Point of View Static Character Antagonist Verbal Irony Rising Action Flat Character Tone Symbol Mood 3rd Person Point of View Climax Allusion Dynamic Character Foreshadowing Allegory Plot Exposition Suspense Internal Conflict Falling Action Round Character Protagonist Situational Irony Theme Dialect External Conflict Resolution Motivation Voice Setting Dramatic Irony Flashback 1st Person Point of View Static Character Antagonist Verbal Irony Rising Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Flat Character
Tone
Symbol
Mood
3rd Person Point of View
Climax
Allusion
Dynamic Character
Foreshadowing
Allegory
Plot
Exposition
Suspense
Internal Conflict
Falling Action
Round Character
Protagonist
Situational Irony
Theme
Dialect
External Conflict
Resolution
Motivation
Voice
Setting
Dramatic Irony
Flashback
1st Person Point of View
Static Character
Antagonist
Verbal Irony
Rising Action