Senda letter toGrandma/paCheck outa bookfrom thelibraryPracticefor sightwords for10 minDraw apicture fora friendTry anewfoodCleantheplayroomRide bikesfor 30minutesChangesheetson bedDo acraftGo on ascavengerhuntSet andclear theTablePracticenumbersfor 15 minDo aserviceHave adancepartyCleanour carMake atreatRead abook toMom orDadDoLaundryTake outall trashfrombathroomsMake agrocerylistPracticeSightwords10 minDo 25jumpingjacks, andrun for 10minPracticeletters for15 minDo ascienceexperimentDraw astorySenda letter toGrandma/paCheck outa bookfrom thelibraryPracticefor sightwords for10 minDraw apicture fora friendTry anewfoodCleantheplayroomRide bikesfor 30minutesChangesheetson bedDo acraftGo on ascavengerhuntSet andclear theTablePracticenumbersfor 15 minDo aserviceHave adancepartyCleanour carMake atreatRead abook toMom orDadDoLaundryTake outall trashfrombathroomsMake agrocerylistPracticeSightwords10 minDo 25jumpingjacks, andrun for 10minPracticeletters for15 minDo ascienceexperimentDraw astory

Alice's Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Send a letter to Grandma/pa
  2. Check out a book from the library
  3. Practice for sight words for 10 min
  4. Draw a picture for a friend
  5. Try a new food
  6. Clean the playroom
  7. Ride bikes for 30 minutes
  8. Change sheets on bed
  9. Do a craft
  10. Go on a scavenger hunt
  11. Set and clear the Table
  12. Practice numbers for 15 min
  13. Do a service
  14. Have a dance party
  15. Clean our car
  16. Make a treat
  17. Read a book to Mom or Dad
  18. Do Laundry
  19. Take out all trash from bathrooms
  20. Make a grocery list
  21. Practice Sight words 10 min
  22. Do 25 jumping jacks, and run for 10 min
  23. Practice letters for 15 min
  24. Do a science experiment
  25. Draw a story