Voice toVoiceContactGoal (80%)-RecordedStatement"What can Ido to resolvethis claimtoday?"SetTheTone-FirstContactSettlement-Ovation-Dispute-Agent-AttorneysCall-EIP-WeatherSetting UpExpectation-StateFarmREMARKABLE-Call-"what can Ido to resolvethis claimtoday?"-REMARKABLEFirstContactSettlement-Pedestrian-Setting UpExpectation-Yourneighbor-Hospitals-Authority-UmbrellaPolicyRecordedStatement-VOICE TOVOICECONTACTGOAL 80%-TotalLossVoice toVoiceContactGoal (80%)-RecordedStatement"What can Ido to resolvethis claimtoday?"SetTheTone-FirstContactSettlement-Ovation-Dispute-Agent-AttorneysCall-EIP-WeatherSetting UpExpectation-StateFarmREMARKABLE-Call-"what can Ido to resolvethis claimtoday?"-REMARKABLEFirstContactSettlement-Pedestrian-Setting UpExpectation-Yourneighbor-Hospitals-Authority-UmbrellaPolicyRecordedStatement-VOICE TOVOICECONTACTGOAL 80%-TotalLoss

QFC - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Voice to Voice Contact Goal (80%)
  2. -Recorded Statement
  3. "What can I do to resolve this claim today?"
  4. Set The Tone
  5. -First Contact Settlement
  6. -Ovation
  7. -Dispute
  8. -Agent
  9. -Attorneys
  10. Call
  11. -EIP
  12. -Weather
  13. Setting Up Expectation
  14. -State Farm
  15. REMARKABLE
  16. -Call
  17. -"what can I do to resolve this claim today?"
  18. -REMARKABLE
  19. First Contact Settlement
  20. -Pedestrian
  21. -Setting Up Expectation
  22. -Your neighbor
  23. -Hospitals
  24. -Authority
  25. -Umbrella Policy
  26. Recorded Statement
  27. -VOICE TO VOICE CONTACT GOAL 80%
  28. -Total Loss