Concept Map Quantitative Research Wireframes Content Strategy Human- centered Design A/B Testing Journey Map Collaborative Design Qualitative Research Experience Design Information Architecture Human Factors Low- Fidelity Prototype Iterative Design Personas High- Fidelity Prototype Employee Interviews Stakeholder Map Interaction Design Visual Design Card Sorting Affinity Clustering Contextual Inquiry Usability Concept Map Quantitative Research Wireframes Content Strategy Human- centered Design A/B Testing Journey Map Collaborative Design Qualitative Research Experience Design Information Architecture Human Factors Low- Fidelity Prototype Iterative Design Personas High- Fidelity Prototype Employee Interviews Stakeholder Map Interaction Design Visual Design Card Sorting Affinity Clustering Contextual Inquiry Usability
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Concept Map
Quantitative Research
Wireframes
Content Strategy
Human-centered Design
A/B Testing
Journey Map
Collaborative Design
Qualitative Research
Experience Design
Information Architecture
Human Factors
Low-Fidelity Prototype
Iterative Design
Personas
High-Fidelity Prototype
Employee Interviews
Stakeholder Map
Interaction Design
Visual Design
Card Sorting
Affinity Clustering
Contextual Inquiry
Usability