Quantitative Research Employee Interviews Contextual Inquiry Personas Affinity Clustering Information Architecture Qualitative Research Journey Map Usability Low- Fidelity Prototype Stakeholder Map Human Factors Experience Design Wireframes High- Fidelity Prototype Visual Design Content Strategy Human- centered Design Collaborative Design Iterative Design A/B Testing Concept Map Interaction Design Card Sorting Quantitative Research Employee Interviews Contextual Inquiry Personas Affinity Clustering Information Architecture Qualitative Research Journey Map Usability Low- Fidelity Prototype Stakeholder Map Human Factors Experience Design Wireframes High- Fidelity Prototype Visual Design Content Strategy Human- centered Design Collaborative Design Iterative Design A/B Testing Concept Map Interaction Design Card Sorting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Quantitative Research
Employee Interviews
Contextual Inquiry
Personas
Affinity Clustering
Information Architecture
Qualitative Research
Journey Map
Usability
Low-Fidelity Prototype
Stakeholder Map
Human Factors
Experience Design
Wireframes
High-Fidelity Prototype
Visual Design
Content Strategy
Human-centered Design
Collaborative Design
Iterative Design
A/B Testing
Concept Map
Interaction Design
Card Sorting