Usability Wireframes Personas High- Fidelity Prototype Stakeholder Map Qualitative Research Quantitative Research Card Sorting Information Architecture Human Factors Interaction Design Iterative Design Visual Design A/B Testing Collaborative Design Contextual Inquiry Affinity Clustering Human- centered Design Low- Fidelity Prototype Journey Map Content Strategy Employee Interviews Experience Design Concept Map Usability Wireframes Personas High- Fidelity Prototype Stakeholder Map Qualitative Research Quantitative Research Card Sorting Information Architecture Human Factors Interaction Design Iterative Design Visual Design A/B Testing Collaborative Design Contextual Inquiry Affinity Clustering Human- centered Design Low- Fidelity Prototype Journey Map Content Strategy Employee Interviews Experience Design Concept Map
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Usability
Wireframes
Personas
High-Fidelity Prototype
Stakeholder Map
Qualitative Research
Quantitative Research
Card Sorting
Information Architecture
Human Factors
Interaction Design
Iterative Design
Visual Design
A/B Testing
Collaborative Design
Contextual Inquiry
Affinity Clustering
Human-centered Design
Low-Fidelity Prototype
Journey Map
Content Strategy
Employee Interviews
Experience Design
Concept Map