Wireframes Personas Content Strategy Information Architecture Low- Fidelity Prototype Contextual Inquiry Concept Map Qualitative Research Card Sorting Journey Map Experience Design Quantitative Research Interaction Design Usability Human- centered Design Iterative Design Employee Interviews Affinity Clustering Stakeholder Map Visual Design Collaborative Design A/B Testing High- Fidelity Prototype Human Factors Wireframes Personas Content Strategy Information Architecture Low- Fidelity Prototype Contextual Inquiry Concept Map Qualitative Research Card Sorting Journey Map Experience Design Quantitative Research Interaction Design Usability Human- centered Design Iterative Design Employee Interviews Affinity Clustering Stakeholder Map Visual Design Collaborative Design A/B Testing High- Fidelity Prototype Human Factors
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Wireframes
Personas
Content Strategy
Information Architecture
Low-Fidelity Prototype
Contextual Inquiry
Concept Map
Qualitative Research
Card Sorting
Journey Map
Experience Design
Quantitative Research
Interaction Design
Usability
Human-centered Design
Iterative Design
Employee Interviews
Affinity Clustering
Stakeholder Map
Visual Design
Collaborative Design
A/B Testing
High-Fidelity Prototype
Human Factors