CivilizationArabianPeninsulaNewtechnologiesTaurus&ZagrosSocialStratificationTigris &EuphratesCulturalDiffusionCultureEgyptDomesticationSocial structureHuman-environmentinteraction New technologiesReasonHunter-GatherersmoveSelf-SufficiencyEqualitySedentarySlash andburning ofareasHunter-GatherersSocialimpactStoneAgeCompositeToolNopackanimalsPastoralNomadsOwnershipof luxurygoodsReasonagriculturearoseCivilizationArabianPeninsulaNewtechnologiesTaurus&ZagrosSocialStratificationTigris &EuphratesCulturalDiffusionCultureEgyptDomesticationSocial structureHuman-environmentinteraction New technologiesReasonHunter-GatherersmoveSelf-SufficiencyEqualitySedentarySlash andburning ofareasHunter-GatherersSocialimpactStoneAgeCompositeToolNopackanimalsPastoralNomadsOwnershipof luxurygoodsReasonagriculturearose

Chapter 2 Sections 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Civilization
  2. Arabian Peninsula
  3. New technologies
  4. Taurus & Zagros
  5. Social Stratification
  6. Tigris & Euphrates
  7. Cultural Diffusion
  8. Culture
  9. Egypt
  10. Domestication
  11. Social structure Human-environment interaction New technologies
  12. Reason Hunter-Gatherers move
  13. Self-Sufficiency
  14. Equality
  15. Sedentary
  16. Slash and burning of areas
  17. Hunter-Gatherers
  18. Social impact
  19. Stone Age
  20. Composite Tool
  21. No pack animals
  22. Pastoral Nomads
  23. Ownership of luxury goods
  24. Reason agriculture arose