Ownershipof luxurygoodsNopackanimalsReasonHunter-GatherersmoveCompositeToolSelf-SufficiencyDomesticationNewtechnologiesCultureSedentaryCivilizationEgyptSlash andburning ofareasSocial structureHuman-environmentinteraction New technologiesTaurus&ZagrosStoneAgeTigris &EuphratesReasonagriculturearosePastoralNomadsSocialStratificationCulturalDiffusionHunter-GatherersSocialimpactArabianPeninsulaEqualityOwnershipof luxurygoodsNopackanimalsReasonHunter-GatherersmoveCompositeToolSelf-SufficiencyDomesticationNewtechnologiesCultureSedentaryCivilizationEgyptSlash andburning ofareasSocial structureHuman-environmentinteraction New technologiesTaurus&ZagrosStoneAgeTigris &EuphratesReasonagriculturearosePastoralNomadsSocialStratificationCulturalDiffusionHunter-GatherersSocialimpactArabianPeninsulaEquality

Chapter 2 Sections 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ownership of luxury goods
  2. No pack animals
  3. Reason Hunter-Gatherers move
  4. Composite Tool
  5. Self-Sufficiency
  6. Domestication
  7. New technologies
  8. Culture
  9. Sedentary
  10. Civilization
  11. Egypt
  12. Slash and burning of areas
  13. Social structure Human-environment interaction New technologies
  14. Taurus & Zagros
  15. Stone Age
  16. Tigris & Euphrates
  17. Reason agriculture arose
  18. Pastoral Nomads
  19. Social Stratification
  20. Cultural Diffusion
  21. Hunter-Gatherers
  22. Social impact
  23. Arabian Peninsula
  24. Equality