NopackanimalsCulturalDiffusionCivilizationPastoralNomadsSedentaryTigris &EuphratesSocialimpactStoneAgeDomesticationNewtechnologiesCompositeToolSlash andburning ofareasTaurus&ZagrosSocial structureHuman-environmentinteraction New technologiesHunter-GatherersSocialStratificationCultureOwnershipof luxurygoodsSelf-SufficiencyReasonHunter-GatherersmoveReasonagriculturearoseArabianPeninsulaEgyptEqualityNopackanimalsCulturalDiffusionCivilizationPastoralNomadsSedentaryTigris &EuphratesSocialimpactStoneAgeDomesticationNewtechnologiesCompositeToolSlash andburning ofareasTaurus&ZagrosSocial structureHuman-environmentinteraction New technologiesHunter-GatherersSocialStratificationCultureOwnershipof luxurygoodsSelf-SufficiencyReasonHunter-GatherersmoveReasonagriculturearoseArabianPeninsulaEgyptEquality

Chapter 2 Sections 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No pack animals
  2. Cultural Diffusion
  3. Civilization
  4. Pastoral Nomads
  5. Sedentary
  6. Tigris & Euphrates
  7. Social impact
  8. Stone Age
  9. Domestication
  10. New technologies
  11. Composite Tool
  12. Slash and burning of areas
  13. Taurus & Zagros
  14. Social structure Human-environment interaction New technologies
  15. Hunter-Gatherers
  16. Social Stratification
  17. Culture
  18. Ownership of luxury goods
  19. Self-Sufficiency
  20. Reason Hunter-Gatherers move
  21. Reason agriculture arose
  22. Arabian Peninsula
  23. Egypt
  24. Equality