CultureReasonHunter-GatherersmoveSlash andburning ofareasStoneAgeSocialimpactNopackanimalsSocialStratificationCivilizationEgyptReasonagriculturearoseTigris &EuphratesSedentaryNewtechnologiesCulturalDiffusionHunter-GatherersSocial structureHuman-environmentinteraction New technologiesDomesticationPastoralNomadsTaurus&ZagrosArabianPeninsulaCompositeToolOwnershipof luxurygoodsSelf-SufficiencyEqualityCultureReasonHunter-GatherersmoveSlash andburning ofareasStoneAgeSocialimpactNopackanimalsSocialStratificationCivilizationEgyptReasonagriculturearoseTigris &EuphratesSedentaryNewtechnologiesCulturalDiffusionHunter-GatherersSocial structureHuman-environmentinteraction New technologiesDomesticationPastoralNomadsTaurus&ZagrosArabianPeninsulaCompositeToolOwnershipof luxurygoodsSelf-SufficiencyEquality

Chapter 2 Sections 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Culture
  2. Reason Hunter-Gatherers move
  3. Slash and burning of areas
  4. Stone Age
  5. Social impact
  6. No pack animals
  7. Social Stratification
  8. Civilization
  9. Egypt
  10. Reason agriculture arose
  11. Tigris & Euphrates
  12. Sedentary
  13. New technologies
  14. Cultural Diffusion
  15. Hunter-Gatherers
  16. Social structure Human-environment interaction New technologies
  17. Domestication
  18. Pastoral Nomads
  19. Taurus & Zagros
  20. Arabian Peninsula
  21. Composite Tool
  22. Ownership of luxury goods
  23. Self-Sufficiency
  24. Equality