NopackanimalsCompositeToolSocialimpactOwnershipof luxurygoodsSedentaryReasonHunter-GatherersmovePastoralNomadsCivilizationSocialStratificationTigris &EuphratesNewtechnologiesSelf-SufficiencyEgyptSocial structureHuman-environmentinteraction New technologiesCulturalDiffusionDomesticationEqualitySlash andburning ofareasArabianPeninsulaTaurus&ZagrosStoneAgeHunter-GatherersReasonagriculturearoseCultureNopackanimalsCompositeToolSocialimpactOwnershipof luxurygoodsSedentaryReasonHunter-GatherersmovePastoralNomadsCivilizationSocialStratificationTigris &EuphratesNewtechnologiesSelf-SufficiencyEgyptSocial structureHuman-environmentinteraction New technologiesCulturalDiffusionDomesticationEqualitySlash andburning ofareasArabianPeninsulaTaurus&ZagrosStoneAgeHunter-GatherersReasonagriculturearoseCulture

Chapter 2 Sections 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No pack animals
  2. Composite Tool
  3. Social impact
  4. Ownership of luxury goods
  5. Sedentary
  6. Reason Hunter-Gatherers move
  7. Pastoral Nomads
  8. Civilization
  9. Social Stratification
  10. Tigris & Euphrates
  11. New technologies
  12. Self-Sufficiency
  13. Egypt
  14. Social structure Human-environment interaction New technologies
  15. Cultural Diffusion
  16. Domestication
  17. Equality
  18. Slash and burning of areas
  19. Arabian Peninsula
  20. Taurus & Zagros
  21. Stone Age
  22. Hunter-Gatherers
  23. Reason agriculture arose
  24. Culture