Self-SufficiencyPastoralNomadsDomesticationCompositeToolTaurus&ZagrosSlash andburning ofareasHunter-GatherersArabianPeninsulaSocialStratificationNewtechnologiesCivilizationSocial structureHuman-environmentinteraction New technologiesCultureTigris &EuphratesEgyptReasonHunter-GatherersmoveSedentaryCulturalDiffusionStoneAgeEqualityOwnershipof luxurygoodsNopackanimalsSocialimpactReasonagriculturearoseSelf-SufficiencyPastoralNomadsDomesticationCompositeToolTaurus&ZagrosSlash andburning ofareasHunter-GatherersArabianPeninsulaSocialStratificationNewtechnologiesCivilizationSocial structureHuman-environmentinteraction New technologiesCultureTigris &EuphratesEgyptReasonHunter-GatherersmoveSedentaryCulturalDiffusionStoneAgeEqualityOwnershipof luxurygoodsNopackanimalsSocialimpactReasonagriculturearose

Chapter 2 Sections 2 & 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Self-Sufficiency
  2. Pastoral Nomads
  3. Domestication
  4. Composite Tool
  5. Taurus & Zagros
  6. Slash and burning of areas
  7. Hunter-Gatherers
  8. Arabian Peninsula
  9. Social Stratification
  10. New technologies
  11. Civilization
  12. Social structure Human-environment interaction New technologies
  13. Culture
  14. Tigris & Euphrates
  15. Egypt
  16. Reason Hunter-Gatherers move
  17. Sedentary
  18. Cultural Diffusion
  19. Stone Age
  20. Equality
  21. Ownership of luxury goods
  22. No pack animals
  23. Social impact
  24. Reason agriculture arose