Usability Employee Interviews Human Factors Stakeholder Map Personas Card Sorting Prototypes A/B Testing Interaction Design Affinity Clustering Qualitative Research Contextual Inquiry Content Strategy Human- centered Design Experience Design Design Workshop Visual Design Quantitative Research Collaborative Design Concept Map Journey Map Iterative Design Wireframes Information Architecture Usability Employee Interviews Human Factors Stakeholder Map Personas Card Sorting Prototypes A/B Testing Interaction Design Affinity Clustering Qualitative Research Contextual Inquiry Content Strategy Human- centered Design Experience Design Design Workshop Visual Design Quantitative Research Collaborative Design Concept Map Journey Map Iterative Design Wireframes Information Architecture
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Usability
Employee Interviews
Human Factors
Stakeholder Map
Personas
Card Sorting
Prototypes
A/B Testing
Interaction Design
Affinity Clustering
Qualitative Research
Contextual Inquiry
Content Strategy
Human-centered Design
Experience Design
Design Workshop
Visual Design
Quantitative Research
Collaborative Design
Concept Map
Journey Map
Iterative Design
Wireframes
Information Architecture