Iterative Design Wireframes Interaction Design Human Factors Employee Interviews Personas Usability A/B Testing Visual Design Journey Map Prototypes Card Sorting Qualitative Research Collaborative Design Experience Design Concept Map Contextual Inquiry Information Architecture Design Workshop Quantitative Research Content Strategy Human- centered Design Stakeholder Map Affinity Clustering Iterative Design Wireframes Interaction Design Human Factors Employee Interviews Personas Usability A/B Testing Visual Design Journey Map Prototypes Card Sorting Qualitative Research Collaborative Design Experience Design Concept Map Contextual Inquiry Information Architecture Design Workshop Quantitative Research Content Strategy Human- centered Design Stakeholder Map Affinity Clustering
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Iterative Design
Wireframes
Interaction Design
Human Factors
Employee Interviews
Personas
Usability
A/B Testing
Visual Design
Journey Map
Prototypes
Card Sorting
Qualitative Research
Collaborative Design
Experience Design
Concept Map
Contextual Inquiry
Information Architecture
Design Workshop
Quantitative Research
Content Strategy
Human-centered Design
Stakeholder Map
Affinity Clustering