Card Sorting Concept Map Information Architecture Iterative Design Design Workshop Interaction Design Affinity Clustering Qualitative Research Human- centered Design Stakeholder Map Human Factors Usability Experience Design Journey Map Wireframes Personas Employee Interviews Contextual Inquiry Collaborative Design Content Strategy Visual Design Prototypes Quantitative Research A/B Testing Card Sorting Concept Map Information Architecture Iterative Design Design Workshop Interaction Design Affinity Clustering Qualitative Research Human- centered Design Stakeholder Map Human Factors Usability Experience Design Journey Map Wireframes Personas Employee Interviews Contextual Inquiry Collaborative Design Content Strategy Visual Design Prototypes Quantitative Research A/B Testing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Card Sorting
Concept Map
Information Architecture
Iterative Design
Design Workshop
Interaction Design
Affinity Clustering
Qualitative Research
Human-centered Design
Stakeholder Map
Human Factors
Usability
Experience Design
Journey Map
Wireframes
Personas
Employee Interviews
Contextual Inquiry
Collaborative Design
Content Strategy
Visual Design
Prototypes
Quantitative Research
A/B Testing