Employee Interviews Concept Map Iterative Design Interaction Design Collaborative Design Prototypes Contextual Inquiry Affinity Clustering Content Strategy Human- centered Design Card Sorting Wireframes Design Workshop Journey Map Visual Design Experience Design Human Factors Personas Qualitative Research Usability Stakeholder Map Quantitative Research A/B Testing Information Architecture Employee Interviews Concept Map Iterative Design Interaction Design Collaborative Design Prototypes Contextual Inquiry Affinity Clustering Content Strategy Human- centered Design Card Sorting Wireframes Design Workshop Journey Map Visual Design Experience Design Human Factors Personas Qualitative Research Usability Stakeholder Map Quantitative Research A/B Testing Information Architecture
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Employee Interviews
Concept Map
Iterative Design
Interaction Design
Collaborative Design
Prototypes
Contextual Inquiry
Affinity Clustering
Content Strategy
Human-centered Design
Card Sorting
Wireframes
Design Workshop
Journey Map
Visual Design
Experience Design
Human Factors
Personas
Qualitative Research
Usability
Stakeholder Map
Quantitative Research
A/B Testing
Information Architecture