Journey Map Prototypes Employee Interviews Design Workshop Personas A/B Testing Usability Iterative Design Concept Map Stakeholder Map Collaborative Design Human Factors Affinity Clustering Content Strategy Quantitative Research Qualitative Research Human- centered Design Visual Design Wireframes Interaction Design Card Sorting Contextual Inquiry Information Architecture Experience Design Journey Map Prototypes Employee Interviews Design Workshop Personas A/B Testing Usability Iterative Design Concept Map Stakeholder Map Collaborative Design Human Factors Affinity Clustering Content Strategy Quantitative Research Qualitative Research Human- centered Design Visual Design Wireframes Interaction Design Card Sorting Contextual Inquiry Information Architecture Experience Design
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Journey Map
Prototypes
Employee Interviews
Design Workshop
Personas
A/B Testing
Usability
Iterative Design
Concept Map
Stakeholder Map
Collaborative Design
Human Factors
Affinity Clustering
Content Strategy
Quantitative Research
Qualitative Research
Human-centered Design
Visual Design
Wireframes
Interaction Design
Card Sorting
Contextual Inquiry
Information Architecture
Experience Design