ObservationEstablishingRequirementsHumanComputerInteractionCognitiveAspectsScenarioUsabilityGoalsInteractionTypesEmotionalInteractionQuantitativeAnalysisDataGatheringExpressiveInterfaceUserExperienceGoalsConceptualModelsInterviewQuestionnairePrototypingEvaluatingFree!SocialInteractionQualitativeAnalysisDataAnalysisInterfacesDataRecordingDesigningAlternativesTaskAnalysisObservationEstablishingRequirementsHumanComputerInteractionCognitiveAspectsScenarioUsabilityGoalsInteractionTypesEmotionalInteractionQuantitativeAnalysisDataGatheringExpressiveInterfaceUserExperienceGoalsConceptualModelsInterviewQuestionnairePrototypingEvaluatingFree!SocialInteractionQualitativeAnalysisDataAnalysisInterfacesDataRecordingDesigningAlternativesTaskAnalysis

HCI Term - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Observation
  2. Establishing Requirements
  3. Human Computer Interaction
  4. Cognitive Aspects
  5. Scenario
  6. Usability Goals
  7. Interaction Types
  8. Emotional Interaction
  9. Quantitative Analysis
  10. Data Gathering
  11. Expressive Interface
  12. User Experience Goals
  13. Conceptual Models
  14. Interview
  15. Questionnaire
  16. Prototyping
  17. Evaluating
  18. Free!
  19. Social Interaction
  20. Qualitative Analysis
  21. Data Analysis
  22. Interfaces
  23. Data Recording
  24. Designing Alternatives
  25. Task Analysis