DegreeMagnatudeZeroNullAngleEquivalentSumNorthParrallelVectorParallelogramMethodPhiSouthCounter-ClockwiseComponentScalarVelosityEastQuadrantBearingTrueBearingClockwiseResultantTriangleMethodWestDegreeMagnatudeZeroNullAngleEquivalentSumNorthParrallelVectorParallelogramMethodPhiSouthCounter-ClockwiseComponentScalarVelosityEastQuadrantBearingTrueBearingClockwiseResultantTriangleMethodWest

Section 8.1: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Degree
  2. Magnatude
  3. Zero
  4. Null
  5. Angle
  6. Equivalent
  7. Sum
  8. North
  9. Parrallel
  10. Vector
  11. Parallelogram Method
  12. Phi
  13. South
  14. Counter-Clockwise
  15. Component
  16. Scalar
  17. Velosity
  18. East
  19. Quadrant Bearing
  20. True Bearing
  21. Clockwise
  22. Resultant
  23. Triangle Method
  24. West