ClockwiseSouthParrallelMagnatudeScalarQuadrantBearingCounter-ClockwiseParallelogramMethodResultantComponentAngleTriangleMethodNullEquivalentDegreeEastTrueBearingVelosityPhiNorthSumVectorWestZeroClockwiseSouthParrallelMagnatudeScalarQuadrantBearingCounter-ClockwiseParallelogramMethodResultantComponentAngleTriangleMethodNullEquivalentDegreeEastTrueBearingVelosityPhiNorthSumVectorWestZero

Section 8.1: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Clockwise
  2. South
  3. Parrallel
  4. Magnatude
  5. Scalar
  6. Quadrant Bearing
  7. Counter-Clockwise
  8. Parallelogram Method
  9. Resultant
  10. Component
  11. Angle
  12. Triangle Method
  13. Null
  14. Equivalent
  15. Degree
  16. East
  17. True Bearing
  18. Velosity
  19. Phi
  20. North
  21. Sum
  22. Vector
  23. West
  24. Zero