VectorEastSumVelosityPhiWestClockwiseDegreeTrueBearingParallelogramMethodComponentScalarCounter-ClockwiseResultantSouthTriangleMethodQuadrantBearingNorthParrallelEquivalentNullAngleMagnatudeZeroVectorEastSumVelosityPhiWestClockwiseDegreeTrueBearingParallelogramMethodComponentScalarCounter-ClockwiseResultantSouthTriangleMethodQuadrantBearingNorthParrallelEquivalentNullAngleMagnatudeZero

Section 8.1: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vector
  2. East
  3. Sum
  4. Velosity
  5. Phi
  6. West
  7. Clockwise
  8. Degree
  9. True Bearing
  10. Parallelogram Method
  11. Component
  12. Scalar
  13. Counter-Clockwise
  14. Resultant
  15. South
  16. Triangle Method
  17. Quadrant Bearing
  18. North
  19. Parrallel
  20. Equivalent
  21. Null
  22. Angle
  23. Magnatude
  24. Zero