QuadrantBearingZeroVelosityPhiVectorEquivalentSouthScalarTriangleMethodSumDegreeClockwiseMagnatudeWestEastNullComponentResultantCounter-ClockwiseTrueBearingNorthParallelogramMethodParrallelAngleQuadrantBearingZeroVelosityPhiVectorEquivalentSouthScalarTriangleMethodSumDegreeClockwiseMagnatudeWestEastNullComponentResultantCounter-ClockwiseTrueBearingNorthParallelogramMethodParrallelAngle

Section 8.1: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Quadrant Bearing
  2. Zero
  3. Velosity
  4. Phi
  5. Vector
  6. Equivalent
  7. South
  8. Scalar
  9. Triangle Method
  10. Sum
  11. Degree
  12. Clockwise
  13. Magnatude
  14. West
  15. East
  16. Null
  17. Component
  18. Resultant
  19. Counter-Clockwise
  20. True Bearing
  21. North
  22. Parallelogram Method
  23. Parrallel
  24. Angle