EastNorthWestVectorParallelogramMethodParrallelMagnatudeResultantScalarNullTrueBearingSouthPhiAngleSumDegreeZeroTriangleMethodComponentVelosityEquivalentCounter-ClockwiseClockwiseQuadrantBearingEastNorthWestVectorParallelogramMethodParrallelMagnatudeResultantScalarNullTrueBearingSouthPhiAngleSumDegreeZeroTriangleMethodComponentVelosityEquivalentCounter-ClockwiseClockwiseQuadrantBearing

Section 8.1: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. East
  2. North
  3. West
  4. Vector
  5. Parallelogram Method
  6. Parrallel
  7. Magnatude
  8. Resultant
  9. Scalar
  10. Null
  11. True Bearing
  12. South
  13. Phi
  14. Angle
  15. Sum
  16. Degree
  17. Zero
  18. Triangle Method
  19. Component
  20. Velosity
  21. Equivalent
  22. Counter-Clockwise
  23. Clockwise
  24. Quadrant Bearing