EquivalentTrueBearingNullPhiParallelogramMethodSumEastTriangleMethodZeroVectorParrallelSouthQuadrantBearingMagnatudeAngleWestCounter-ClockwiseClockwiseResultantComponentNorthDegreeScalarVelosityEquivalentTrueBearingNullPhiParallelogramMethodSumEastTriangleMethodZeroVectorParrallelSouthQuadrantBearingMagnatudeAngleWestCounter-ClockwiseClockwiseResultantComponentNorthDegreeScalarVelosity

Section 8.1: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Equivalent
  2. True Bearing
  3. Null
  4. Phi
  5. Parallelogram Method
  6. Sum
  7. East
  8. Triangle Method
  9. Zero
  10. Vector
  11. Parrallel
  12. South
  13. Quadrant Bearing
  14. Magnatude
  15. Angle
  16. West
  17. Counter-Clockwise
  18. Clockwise
  19. Resultant
  20. Component
  21. North
  22. Degree
  23. Scalar
  24. Velosity