SouthVelosityMagnatudeWestClockwiseTrueBearingSumComponentPhiCounter-ClockwiseScalarDegreeNullResultantNorthParallelogramMethodAngleZeroEastTriangleMethodQuadrantBearingEquivalentParrallelVectorSouthVelosityMagnatudeWestClockwiseTrueBearingSumComponentPhiCounter-ClockwiseScalarDegreeNullResultantNorthParallelogramMethodAngleZeroEastTriangleMethodQuadrantBearingEquivalentParrallelVector

Section 8.1: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. South
  2. Velosity
  3. Magnatude
  4. West
  5. Clockwise
  6. True Bearing
  7. Sum
  8. Component
  9. Phi
  10. Counter-Clockwise
  11. Scalar
  12. Degree
  13. Null
  14. Resultant
  15. North
  16. Parallelogram Method
  17. Angle
  18. Zero
  19. East
  20. Triangle Method
  21. Quadrant Bearing
  22. Equivalent
  23. Parrallel
  24. Vector