ClockwiseEquivalentResultantVelosityParrallelPhiSumMagnatudeNorthVectorTriangleMethodAngleTrueBearingParallelogramMethodNullDegreeZeroComponentSouthCounter-ClockwiseWestQuadrantBearingScalarEastClockwiseEquivalentResultantVelosityParrallelPhiSumMagnatudeNorthVectorTriangleMethodAngleTrueBearingParallelogramMethodNullDegreeZeroComponentSouthCounter-ClockwiseWestQuadrantBearingScalarEast

Section 8.1: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Clockwise
  2. Equivalent
  3. Resultant
  4. Velosity
  5. Parrallel
  6. Phi
  7. Sum
  8. Magnatude
  9. North
  10. Vector
  11. Triangle Method
  12. Angle
  13. True Bearing
  14. Parallelogram Method
  15. Null
  16. Degree
  17. Zero
  18. Component
  19. South
  20. Counter-Clockwise
  21. West
  22. Quadrant Bearing
  23. Scalar
  24. East