EastQuadrantBearingNullWestTrueBearingVectorSumSouthParallelogramMethodClockwiseAngleDegreeComponentNorthZeroVelosityParrallelCounter-ClockwisePhiScalarResultantEquivalentMagnatudeTriangleMethodEastQuadrantBearingNullWestTrueBearingVectorSumSouthParallelogramMethodClockwiseAngleDegreeComponentNorthZeroVelosityParrallelCounter-ClockwisePhiScalarResultantEquivalentMagnatudeTriangleMethod

Section 8.1: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. East
  2. Quadrant Bearing
  3. Null
  4. West
  5. True Bearing
  6. Vector
  7. Sum
  8. South
  9. Parallelogram Method
  10. Clockwise
  11. Angle
  12. Degree
  13. Component
  14. North
  15. Zero
  16. Velosity
  17. Parrallel
  18. Counter-Clockwise
  19. Phi
  20. Scalar
  21. Resultant
  22. Equivalent
  23. Magnatude
  24. Triangle Method