Counter-ClockwiseSouthTriangleMethodWestQuadrantBearingTrueBearingResultantParrallelComponentPhiEastParallelogramMethodNorthVectorScalarEquivalentAngleDegreeClockwiseSumZeroVelosityMagnatudeNullCounter-ClockwiseSouthTriangleMethodWestQuadrantBearingTrueBearingResultantParrallelComponentPhiEastParallelogramMethodNorthVectorScalarEquivalentAngleDegreeClockwiseSumZeroVelosityMagnatudeNull

Section 8.1: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Counter-Clockwise
  2. South
  3. Triangle Method
  4. West
  5. Quadrant Bearing
  6. True Bearing
  7. Resultant
  8. Parrallel
  9. Component
  10. Phi
  11. East
  12. Parallelogram Method
  13. North
  14. Vector
  15. Scalar
  16. Equivalent
  17. Angle
  18. Degree
  19. Clockwise
  20. Sum
  21. Zero
  22. Velosity
  23. Magnatude
  24. Null