TrueBearingVelositySumSouthParrallelPhiNullQuadrantBearingCounter-ClockwiseZeroDegreeEquivalentParallelogramMethodVectorMagnatudeWestClockwiseEastResultantNorthComponentScalarTriangleMethodAngleTrueBearingVelositySumSouthParrallelPhiNullQuadrantBearingCounter-ClockwiseZeroDegreeEquivalentParallelogramMethodVectorMagnatudeWestClockwiseEastResultantNorthComponentScalarTriangleMethodAngle

Section 8.1: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. True Bearing
  2. Velosity
  3. Sum
  4. South
  5. Parrallel
  6. Phi
  7. Null
  8. Quadrant Bearing
  9. Counter-Clockwise
  10. Zero
  11. Degree
  12. Equivalent
  13. Parallelogram Method
  14. Vector
  15. Magnatude
  16. West
  17. Clockwise
  18. East
  19. Resultant
  20. North
  21. Component
  22. Scalar
  23. Triangle Method
  24. Angle