TriangleMethodMagnatudeParallelogramMethodSouthQuadrantBearingVelositySumEastNullEquivalentWestDegreeZeroAngleResultantNorthClockwiseCounter-ClockwiseComponentScalarPhiTrueBearingParrallelVectorTriangleMethodMagnatudeParallelogramMethodSouthQuadrantBearingVelositySumEastNullEquivalentWestDegreeZeroAngleResultantNorthClockwiseCounter-ClockwiseComponentScalarPhiTrueBearingParrallelVector

Section 8.1: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Triangle Method
  2. Magnatude
  3. Parallelogram Method
  4. South
  5. Quadrant Bearing
  6. Velosity
  7. Sum
  8. East
  9. Null
  10. Equivalent
  11. West
  12. Degree
  13. Zero
  14. Angle
  15. Resultant
  16. North
  17. Clockwise
  18. Counter-Clockwise
  19. Component
  20. Scalar
  21. Phi
  22. True Bearing
  23. Parrallel
  24. Vector