ScalarNorthQuadrantBearingParrallelVelosityCounter-ClockwiseParallelogramMethodWestComponentZeroEquivalentTriangleMethodAngleNullEastMagnatudePhiClockwiseResultantSumTrueBearingDegreeSouthVectorScalarNorthQuadrantBearingParrallelVelosityCounter-ClockwiseParallelogramMethodWestComponentZeroEquivalentTriangleMethodAngleNullEastMagnatudePhiClockwiseResultantSumTrueBearingDegreeSouthVector

Section 8.1: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Scalar
  2. North
  3. Quadrant Bearing
  4. Parrallel
  5. Velosity
  6. Counter-Clockwise
  7. Parallelogram Method
  8. West
  9. Component
  10. Zero
  11. Equivalent
  12. Triangle Method
  13. Angle
  14. Null
  15. East
  16. Magnatude
  17. Phi
  18. Clockwise
  19. Resultant
  20. Sum
  21. True Bearing
  22. Degree
  23. South
  24. Vector