ParallelogramMethodQuadrantBearingVectorEquivalentClockwiseCounter-ClockwiseZeroVelosityComponentWestParrallelSouthPhiMagnatudeAngleEastNullResultantDegreeSumTriangleMethodTrueBearingNorthScalarParallelogramMethodQuadrantBearingVectorEquivalentClockwiseCounter-ClockwiseZeroVelosityComponentWestParrallelSouthPhiMagnatudeAngleEastNullResultantDegreeSumTriangleMethodTrueBearingNorthScalar

Section 8.1: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Parallelogram Method
  2. Quadrant Bearing
  3. Vector
  4. Equivalent
  5. Clockwise
  6. Counter-Clockwise
  7. Zero
  8. Velosity
  9. Component
  10. West
  11. Parrallel
  12. South
  13. Phi
  14. Magnatude
  15. Angle
  16. East
  17. Null
  18. Resultant
  19. Degree
  20. Sum
  21. Triangle Method
  22. True Bearing
  23. North
  24. Scalar