cos(- x)=cosx cos(x)= 1/sec(x) sin(- x)=- sinx trigonometric identities tan(pi/2 - X) = cotX cot(- x)= - cotx tan(- x)= - tanx sin(x)= 1/csc(x) sec(- x)= secx odd- even identity sin2(t) + cos2(t) = 1 trigonometric expressions Quotient identity cot(pi/2 - X) = tanX identity confuntion reciprocal identity tan(x)= cot(x) 1 = cos(x) sin(x) csc(pi/2 - X) = secX csc(- x)= - cscx cos(pi/2 - X) = sinX Pythagorean identities common denominator tan2(t) + 1 = sec2(t) sin(pi/2 - X) = cosX conjugate 1 + cot2(t) = csc2(t) sec(pi/2 - X) = cscX sec(x)= 1/cos(x) cos(- x)=cosx cos(x)= 1/sec(x) sin(- x)=- sinx trigonometric identities tan(pi/2 - X) = cotX cot(- x)= - cotx tan(- x)= - tanx sin(x)= 1/csc(x) sec(- x)= secx odd- even identity sin2(t) + cos2(t) = 1 trigonometric expressions Quotient identity cot(pi/2 - X) = tanX identity confuntion reciprocal identity tan(x)= cot(x) 1 = cos(x) sin(x) csc(pi/2 - X) = secX csc(- x)= - cscx cos(pi/2 - X) = sinX Pythagorean identities common denominator tan2(t) + 1 = sec2(t) sin(pi/2 - X) = cosX conjugate 1 + cot2(t) = csc2(t) sec(pi/2 - X) = cscX sec(x)= 1/cos(x)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
cos(-x)=cosx
cos(x)=
1/sec(x)
sin(-x)=-sinx
trigonometric
identities
tan(pi/2 - X) = cotX
cot(-x)= -cotx
tan(-x)= -tanx
sin(x)=
1/csc(x)
sec(-x)= secx
odd-even identity
sin2(t) + cos2(t) = 1
trigonometric expressions
Quotient identity
cot(pi/2 - X) = tanX
identity
confuntion
reciprocal identity
tan(x)=
cot(x)
1
=
cos(x)
sin(x)
csc(pi/2 - X) = secX
csc(-x)= -cscx
cos(pi/2 - X) = sinX
Pythagorean identities
common denominator
tan2(t) + 1 = sec2(t)
sin(pi/2 - X) = cosX
conjugate
1 + cot2(t) = csc2(t)
sec(pi/2 - X) = cscX
sec(x)=
1/cos(x)