sin2(t) + cos2(t) = 1 cot(pi/2 - X) = tanX sin(pi/2 - X) = cosX tan(pi/2 - X) = cotX cot(- x)= - cotx conjugate tan(- x)= - tanx sin(- x)=- sinx reciprocal identity cos(- x)=cosx sec(pi/2 - X) = cscX cos(x)= 1/sec(x) trigonometric expressions Pythagorean identities identity Quotient identity trigonometric identities sec(- x)= secx common denominator csc(pi/2 - X) = secX sin(x)= 1/csc(x) odd- even identity cos(pi/2 - X) = sinX 1 + cot2(t) = csc2(t) tan2(t) + 1 = sec2(t) sec(x)= 1/cos(x) confuntion tan(x)= cot(x) 1 = cos(x) sin(x) csc(- x)= - cscx sin2(t) + cos2(t) = 1 cot(pi/2 - X) = tanX sin(pi/2 - X) = cosX tan(pi/2 - X) = cotX cot(- x)= - cotx conjugate tan(- x)= - tanx sin(- x)=- sinx reciprocal identity cos(- x)=cosx sec(pi/2 - X) = cscX cos(x)= 1/sec(x) trigonometric expressions Pythagorean identities identity Quotient identity trigonometric identities sec(- x)= secx common denominator csc(pi/2 - X) = secX sin(x)= 1/csc(x) odd- even identity cos(pi/2 - X) = sinX 1 + cot2(t) = csc2(t) tan2(t) + 1 = sec2(t) sec(x)= 1/cos(x) confuntion tan(x)= cot(x) 1 = cos(x) sin(x) csc(- x)= - cscx
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sin2(t) + cos2(t) = 1
cot(pi/2 - X) = tanX
sin(pi/2 - X) = cosX
tan(pi/2 - X) = cotX
cot(-x)= -cotx
conjugate
tan(-x)= -tanx
sin(-x)=-sinx
reciprocal identity
cos(-x)=cosx
sec(pi/2 - X) = cscX
cos(x)=
1/sec(x)
trigonometric expressions
Pythagorean identities
identity
Quotient identity
trigonometric
identities
sec(-x)= secx
common denominator
csc(pi/2 - X) = secX
sin(x)=
1/csc(x)
odd-even identity
cos(pi/2 - X) = sinX
1 + cot2(t) = csc2(t)
tan2(t) + 1 = sec2(t)
sec(x)=
1/cos(x)
confuntion
tan(x)=
cot(x)
1
=
cos(x)
sin(x)
csc(-x)= -cscx