Quotient identity cos(pi/2 - X) = sinX sin(- x)=- sinx tan(- x)= - tanx sec(pi/2 - X) = cscX tan(pi/2 - X) = cotX sec(- x)= secx odd- even identity tan2(t) + 1 = sec2(t) csc(- x)= - cscx sin2(t) + cos2(t) = 1 sec(x)= 1/cos(x) cot(- x)= - cotx trigonometric identities sin(x)= 1/csc(x) confuntion cot(pi/2 - X) = tanX tan(x)= cot(x) 1 = cos(x) sin(x) trigonometric expressions identity cos(x)= 1/sec(x) Pythagorean identities common denominator reciprocal identity 1 + cot2(t) = csc2(t) csc(pi/2 - X) = secX conjugate cos(- x)=cosx sin(pi/2 - X) = cosX Quotient identity cos(pi/2 - X) = sinX sin(- x)=- sinx tan(- x)= - tanx sec(pi/2 - X) = cscX tan(pi/2 - X) = cotX sec(- x)= secx odd- even identity tan2(t) + 1 = sec2(t) csc(- x)= - cscx sin2(t) + cos2(t) = 1 sec(x)= 1/cos(x) cot(- x)= - cotx trigonometric identities sin(x)= 1/csc(x) confuntion cot(pi/2 - X) = tanX tan(x)= cot(x) 1 = cos(x) sin(x) trigonometric expressions identity cos(x)= 1/sec(x) Pythagorean identities common denominator reciprocal identity 1 + cot2(t) = csc2(t) csc(pi/2 - X) = secX conjugate cos(- x)=cosx sin(pi/2 - X) = cosX
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Quotient identity
cos(pi/2 - X) = sinX
sin(-x)=-sinx
tan(-x)= -tanx
sec(pi/2 - X) = cscX
tan(pi/2 - X) = cotX
sec(-x)= secx
odd-even identity
tan2(t) + 1 = sec2(t)
csc(-x)= -cscx
sin2(t) + cos2(t) = 1
sec(x)=
1/cos(x)
cot(-x)= -cotx
trigonometric
identities
sin(x)=
1/csc(x)
confuntion
cot(pi/2 - X) = tanX
tan(x)=
cot(x)
1
=
cos(x)
sin(x)
trigonometric expressions
identity
cos(x)=
1/sec(x)
Pythagorean identities
common denominator
reciprocal identity
1 + cot2(t) = csc2(t)
csc(pi/2 - X) = secX
conjugate
cos(-x)=cosx
sin(pi/2 - X) = cosX