tan(x)= cot(x) 1 = cos(x) sin(x) odd- even identity sin(pi/2 - X) = cosX reciprocal identity trigonometric identities csc(- x)= - cscx sec(- x)= secx conjugate tan2(t) + 1 = sec2(t) Pythagorean identities cos(x)= 1/sec(x) sin2(t) + cos2(t) = 1 sin(- x)=- sinx tan(- x)= - tanx identity sec(pi/2 - X) = cscX sec(x)= 1/cos(x) 1 + cot2(t) = csc2(t) tan(pi/2 - X) = cotX trigonometric expressions common denominator csc(pi/2 - X) = secX cot(pi/2 - X) = tanX cos(pi/2 - X) = sinX confuntion cos(- x)=cosx cot(- x)= - cotx Quotient identity sin(x)= 1/csc(x) tan(x)= cot(x) 1 = cos(x) sin(x) odd- even identity sin(pi/2 - X) = cosX reciprocal identity trigonometric identities csc(- x)= - cscx sec(- x)= secx conjugate tan2(t) + 1 = sec2(t) Pythagorean identities cos(x)= 1/sec(x) sin2(t) + cos2(t) = 1 sin(- x)=- sinx tan(- x)= - tanx identity sec(pi/2 - X) = cscX sec(x)= 1/cos(x) 1 + cot2(t) = csc2(t) tan(pi/2 - X) = cotX trigonometric expressions common denominator csc(pi/2 - X) = secX cot(pi/2 - X) = tanX cos(pi/2 - X) = sinX confuntion cos(- x)=cosx cot(- x)= - cotx Quotient identity sin(x)= 1/csc(x)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
tan(x)=
cot(x)
1
=
cos(x)
sin(x)
odd-even identity
sin(pi/2 - X) = cosX
reciprocal identity
trigonometric
identities
csc(-x)= -cscx
sec(-x)= secx
conjugate
tan2(t) + 1 = sec2(t)
Pythagorean identities
cos(x)=
1/sec(x)
sin2(t) + cos2(t) = 1
sin(-x)=-sinx
tan(-x)= -tanx
identity
sec(pi/2 - X) = cscX
sec(x)=
1/cos(x)
1 + cot2(t) = csc2(t)
tan(pi/2 - X) = cotX
trigonometric expressions
common denominator
csc(pi/2 - X) = secX
cot(pi/2 - X) = tanX
cos(pi/2 - X) = sinX
confuntion
cos(-x)=cosx
cot(-x)= -cotx
Quotient identity
sin(x)=
1/csc(x)