trigonometric identities sin(pi/2 - X) = cosX reciprocal identity tan(pi/2 - X) = cotX sin(x)= 1/csc(x) 1 + cot2(t) = csc2(t) tan2(t) + 1 = sec2(t) cos(- x)=cosx csc(pi/2 - X) = secX odd- even identity sin2(t) + cos2(t) = 1 csc(- x)= - cscx Quotient identity identity sec(x)= 1/cos(x) cos(pi/2 - X) = sinX tan(- x)= - tanx tan(x)= cot(x) 1 = cos(x) sin(x) cot(pi/2 - X) = tanX Pythagorean identities common denominator trigonometric expressions sin(- x)=- sinx confuntion sec(pi/2 - X) = cscX sec(- x)= secx cos(x)= 1/sec(x) conjugate cot(- x)= - cotx trigonometric identities sin(pi/2 - X) = cosX reciprocal identity tan(pi/2 - X) = cotX sin(x)= 1/csc(x) 1 + cot2(t) = csc2(t) tan2(t) + 1 = sec2(t) cos(- x)=cosx csc(pi/2 - X) = secX odd- even identity sin2(t) + cos2(t) = 1 csc(- x)= - cscx Quotient identity identity sec(x)= 1/cos(x) cos(pi/2 - X) = sinX tan(- x)= - tanx tan(x)= cot(x) 1 = cos(x) sin(x) cot(pi/2 - X) = tanX Pythagorean identities common denominator trigonometric expressions sin(- x)=- sinx confuntion sec(pi/2 - X) = cscX sec(- x)= secx cos(x)= 1/sec(x) conjugate cot(- x)= - cotx
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
trigonometric
identities
sin(pi/2 - X) = cosX
reciprocal identity
tan(pi/2 - X) = cotX
sin(x)=
1/csc(x)
1 + cot2(t) = csc2(t)
tan2(t) + 1 = sec2(t)
cos(-x)=cosx
csc(pi/2 - X) = secX
odd-even identity
sin2(t) + cos2(t) = 1
csc(-x)= -cscx
Quotient identity
identity
sec(x)=
1/cos(x)
cos(pi/2 - X) = sinX
tan(-x)= -tanx
tan(x)=
cot(x)
1
=
cos(x)
sin(x)
cot(pi/2 - X) = tanX
Pythagorean identities
common denominator
trigonometric expressions
sin(-x)=-sinx
confuntion
sec(pi/2 - X) = cscX
sec(-x)= secx
cos(x)=
1/sec(x)
conjugate
cot(-x)= -cotx