tan2(t) + 1 = sec2(t) cot(- x)= - cotx conjugate sin2(t) + cos2(t) = 1 1 + cot2(t) = csc2(t) trigonometric identities csc(- x)= - cscx trigonometric expressions Quotient identity csc(pi/2 - X) = secX cos(- x)=cosx sec(x)= 1/cos(x) cot(pi/2 - X) = tanX tan(- x)= - tanx sin(x)= 1/csc(x) identity common denominator Pythagorean identities tan(x)= cot(x) 1 = cos(x) sin(x) reciprocal identity cos(pi/2 - X) = sinX odd- even identity sin(pi/2 - X) = cosX confuntion cos(x)= 1/sec(x) sec(- x)= secx sin(- x)=- sinx sec(pi/2 - X) = cscX tan(pi/2 - X) = cotX tan2(t) + 1 = sec2(t) cot(- x)= - cotx conjugate sin2(t) + cos2(t) = 1 1 + cot2(t) = csc2(t) trigonometric identities csc(- x)= - cscx trigonometric expressions Quotient identity csc(pi/2 - X) = secX cos(- x)=cosx sec(x)= 1/cos(x) cot(pi/2 - X) = tanX tan(- x)= - tanx sin(x)= 1/csc(x) identity common denominator Pythagorean identities tan(x)= cot(x) 1 = cos(x) sin(x) reciprocal identity cos(pi/2 - X) = sinX odd- even identity sin(pi/2 - X) = cosX confuntion cos(x)= 1/sec(x) sec(- x)= secx sin(- x)=- sinx sec(pi/2 - X) = cscX tan(pi/2 - X) = cotX
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
tan2(t) + 1 = sec2(t)
cot(-x)= -cotx
conjugate
sin2(t) + cos2(t) = 1
1 + cot2(t) = csc2(t)
trigonometric
identities
csc(-x)= -cscx
trigonometric expressions
Quotient identity
csc(pi/2 - X) = secX
cos(-x)=cosx
sec(x)=
1/cos(x)
cot(pi/2 - X) = tanX
tan(-x)= -tanx
sin(x)=
1/csc(x)
identity
common denominator
Pythagorean identities
tan(x)=
cot(x)
1
=
cos(x)
sin(x)
reciprocal identity
cos(pi/2 - X) = sinX
odd-even identity
sin(pi/2 - X) = cosX
confuntion
cos(x)=
1/sec(x)
sec(-x)= secx
sin(-x)=-sinx
sec(pi/2 - X) = cscX
tan(pi/2 - X) = cotX