sin(- x)=- sinx Pythagorean identities tan(- x)= - tanx tan(pi/2 - X) = cotX trigonometric expressions csc(pi/2 - X) = secX sec(- x)= secx reciprocal identity 1 + cot2(t) = csc2(t) odd- even identity csc(- x)= - cscx cot(- x)= - cotx sec(x)= 1/cos(x) common denominator cos(- x)=cosx cot(pi/2 - X) = tanX tan2(t) + 1 = sec2(t) cos(x)= 1/sec(x) confuntion trigonometric identities sin(pi/2 - X) = cosX tan(x)= cot(x) 1 = cos(x) sin(x) sin(x)= 1/csc(x) sin2(t) + cos2(t) = 1 sec(pi/2 - X) = cscX cos(pi/2 - X) = sinX conjugate identity Quotient identity sin(- x)=- sinx Pythagorean identities tan(- x)= - tanx tan(pi/2 - X) = cotX trigonometric expressions csc(pi/2 - X) = secX sec(- x)= secx reciprocal identity 1 + cot2(t) = csc2(t) odd- even identity csc(- x)= - cscx cot(- x)= - cotx sec(x)= 1/cos(x) common denominator cos(- x)=cosx cot(pi/2 - X) = tanX tan2(t) + 1 = sec2(t) cos(x)= 1/sec(x) confuntion trigonometric identities sin(pi/2 - X) = cosX tan(x)= cot(x) 1 = cos(x) sin(x) sin(x)= 1/csc(x) sin2(t) + cos2(t) = 1 sec(pi/2 - X) = cscX cos(pi/2 - X) = sinX conjugate identity Quotient identity
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sin(-x)=-sinx
Pythagorean identities
tan(-x)= -tanx
tan(pi/2 - X) = cotX
trigonometric expressions
csc(pi/2 - X) = secX
sec(-x)= secx
reciprocal identity
1 + cot2(t) = csc2(t)
odd-even identity
csc(-x)= -cscx
cot(-x)= -cotx
sec(x)=
1/cos(x)
common denominator
cos(-x)=cosx
cot(pi/2 - X) = tanX
tan2(t) + 1 = sec2(t)
cos(x)=
1/sec(x)
confuntion
trigonometric
identities
sin(pi/2 - X) = cosX
tan(x)=
cot(x)
1
=
cos(x)
sin(x)
sin(x)=
1/csc(x)
sin2(t) + cos2(t) = 1
sec(pi/2 - X) = cscX
cos(pi/2 - X) = sinX
conjugate
identity
Quotient identity