sec(pi/2 - X) = cscX cos(x)= 1/sec(x) cos(pi/2 - X) = sinX sin(pi/2 - X) = cosX sin(x)= 1/csc(x) confuntion reciprocal identity cot(- x)= - cotx csc(pi/2 - X) = secX tan(- x)= - tanx sec(- x)= secx sin2(t) + cos2(t) = 1 tan(x)= cot(x) 1 = cos(x) sin(x) tan2(t) + 1 = sec2(t) identity odd- even identity trigonometric expressions Quotient identity sin(- x)=- sinx Pythagorean identities cot(pi/2 - X) = tanX trigonometric identities tan(pi/2 - X) = cotX common denominator cos(- x)=cosx sec(x)= 1/cos(x) conjugate 1 + cot2(t) = csc2(t) csc(- x)= - cscx sec(pi/2 - X) = cscX cos(x)= 1/sec(x) cos(pi/2 - X) = sinX sin(pi/2 - X) = cosX sin(x)= 1/csc(x) confuntion reciprocal identity cot(- x)= - cotx csc(pi/2 - X) = secX tan(- x)= - tanx sec(- x)= secx sin2(t) + cos2(t) = 1 tan(x)= cot(x) 1 = cos(x) sin(x) tan2(t) + 1 = sec2(t) identity odd- even identity trigonometric expressions Quotient identity sin(- x)=- sinx Pythagorean identities cot(pi/2 - X) = tanX trigonometric identities tan(pi/2 - X) = cotX common denominator cos(- x)=cosx sec(x)= 1/cos(x) conjugate 1 + cot2(t) = csc2(t) csc(- x)= - cscx
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sec(pi/2 - X) = cscX
cos(x)=
1/sec(x)
cos(pi/2 - X) = sinX
sin(pi/2 - X) = cosX
sin(x)=
1/csc(x)
confuntion
reciprocal identity
cot(-x)= -cotx
csc(pi/2 - X) = secX
tan(-x)= -tanx
sec(-x)= secx
sin2(t) + cos2(t) = 1
tan(x)=
cot(x)
1
=
cos(x)
sin(x)
tan2(t) + 1 = sec2(t)
identity
odd-even identity
trigonometric expressions
Quotient identity
sin(-x)=-sinx
Pythagorean identities
cot(pi/2 - X) = tanX
trigonometric
identities
tan(pi/2 - X) = cotX
common denominator
cos(-x)=cosx
sec(x)=
1/cos(x)
conjugate
1 + cot2(t) = csc2(t)
csc(-x)= -cscx