common denominator cos(pi/2 - X) = sinX sec(pi/2 - X) = cscX csc(- x)= - cscx odd- even identity cos(- x)=cosx tan2(t) + 1 = sec2(t) Quotient identity sec(x)= 1/cos(x) identity sin(- x)=- sinx sin2(t) + cos2(t) = 1 cot(- x)= - cotx cot(pi/2 - X) = tanX reciprocal identity csc(pi/2 - X) = secX confuntion sin(pi/2 - X) = cosX Pythagorean identities 1 + cot2(t) = csc2(t) tan(x)= cot(x) 1 = cos(x) sin(x) sin(x)= 1/csc(x) trigonometric identities conjugate tan(pi/2 - X) = cotX cos(x)= 1/sec(x) tan(- x)= - tanx sec(- x)= secx trigonometric expressions common denominator cos(pi/2 - X) = sinX sec(pi/2 - X) = cscX csc(- x)= - cscx odd- even identity cos(- x)=cosx tan2(t) + 1 = sec2(t) Quotient identity sec(x)= 1/cos(x) identity sin(- x)=- sinx sin2(t) + cos2(t) = 1 cot(- x)= - cotx cot(pi/2 - X) = tanX reciprocal identity csc(pi/2 - X) = secX confuntion sin(pi/2 - X) = cosX Pythagorean identities 1 + cot2(t) = csc2(t) tan(x)= cot(x) 1 = cos(x) sin(x) sin(x)= 1/csc(x) trigonometric identities conjugate tan(pi/2 - X) = cotX cos(x)= 1/sec(x) tan(- x)= - tanx sec(- x)= secx trigonometric expressions
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
common denominator
cos(pi/2 - X) = sinX
sec(pi/2 - X) = cscX
csc(-x)= -cscx
odd-even identity
cos(-x)=cosx
tan2(t) + 1 = sec2(t)
Quotient identity
sec(x)=
1/cos(x)
identity
sin(-x)=-sinx
sin2(t) + cos2(t) = 1
cot(-x)= -cotx
cot(pi/2 - X) = tanX
reciprocal identity
csc(pi/2 - X) = secX
confuntion
sin(pi/2 - X) = cosX
Pythagorean identities
1 + cot2(t) = csc2(t)
tan(x)=
cot(x)
1
=
cos(x)
sin(x)
sin(x)=
1/csc(x)
trigonometric
identities
conjugate
tan(pi/2 - X) = cotX
cos(x)=
1/sec(x)
tan(-x)= -tanx
sec(-x)= secx
trigonometric expressions