csc(- x)= - cscx sin(x)= 1/csc(x) sin(pi/2 - X) = cosX csc(pi/2 - X) = secX sin2(t) + cos2(t) = 1 tan(x)= cot(x) 1 = cos(x) sin(x) cos(x)= 1/sec(x) tan(- x)= - tanx trigonometric expressions tan2(t) + 1 = sec2(t) odd- even identity reciprocal identity sec(pi/2 - X) = cscX cos(pi/2 - X) = sinX identity tan(pi/2 - X) = cotX sec(x)= 1/cos(x) common denominator trigonometric identities conjugate sin(- x)=- sinx confuntion cot(- x)= - cotx 1 + cot2(t) = csc2(t) cot(pi/2 - X) = tanX Quotient identity sec(- x)= secx Pythagorean identities cos(- x)=cosx csc(- x)= - cscx sin(x)= 1/csc(x) sin(pi/2 - X) = cosX csc(pi/2 - X) = secX sin2(t) + cos2(t) = 1 tan(x)= cot(x) 1 = cos(x) sin(x) cos(x)= 1/sec(x) tan(- x)= - tanx trigonometric expressions tan2(t) + 1 = sec2(t) odd- even identity reciprocal identity sec(pi/2 - X) = cscX cos(pi/2 - X) = sinX identity tan(pi/2 - X) = cotX sec(x)= 1/cos(x) common denominator trigonometric identities conjugate sin(- x)=- sinx confuntion cot(- x)= - cotx 1 + cot2(t) = csc2(t) cot(pi/2 - X) = tanX Quotient identity sec(- x)= secx Pythagorean identities cos(- x)=cosx
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
csc(-x)= -cscx
sin(x)=
1/csc(x)
sin(pi/2 - X) = cosX
csc(pi/2 - X) = secX
sin2(t) + cos2(t) = 1
tan(x)=
cot(x)
1
=
cos(x)
sin(x)
cos(x)=
1/sec(x)
tan(-x)= -tanx
trigonometric expressions
tan2(t) + 1 = sec2(t)
odd-even identity
reciprocal identity
sec(pi/2 - X) = cscX
cos(pi/2 - X) = sinX
identity
tan(pi/2 - X) = cotX
sec(x)=
1/cos(x)
common denominator
trigonometric
identities
conjugate
sin(-x)=-sinx
confuntion
cot(-x)= -cotx
1 + cot2(t) = csc2(t)
cot(pi/2 - X) = tanX
Quotient identity
sec(-x)= secx
Pythagorean identities
cos(-x)=cosx