identity sin(pi/2 - X) = cosX sin2(t) + cos2(t) = 1 tan(- x)= - tanx Pythagorean identities cos(pi/2 - X) = sinX conjugate tan(x)= cot(x) 1 = cos(x) sin(x) 1 + cot2(t) = csc2(t) sec(- x)= secx cot(- x)= - cotx sec(x)= 1/cos(x) csc(- x)= - cscx common denominator tan2(t) + 1 = sec2(t) csc(pi/2 - X) = secX confuntion trigonometric expressions odd- even identity Quotient identity sin(- x)=- sinx sin(x)= 1/csc(x) trigonometric identities cos(- x)=cosx reciprocal identity cos(x)= 1/sec(x) sec(pi/2 - X) = cscX tan(pi/2 - X) = cotX cot(pi/2 - X) = tanX identity sin(pi/2 - X) = cosX sin2(t) + cos2(t) = 1 tan(- x)= - tanx Pythagorean identities cos(pi/2 - X) = sinX conjugate tan(x)= cot(x) 1 = cos(x) sin(x) 1 + cot2(t) = csc2(t) sec(- x)= secx cot(- x)= - cotx sec(x)= 1/cos(x) csc(- x)= - cscx common denominator tan2(t) + 1 = sec2(t) csc(pi/2 - X) = secX confuntion trigonometric expressions odd- even identity Quotient identity sin(- x)=- sinx sin(x)= 1/csc(x) trigonometric identities cos(- x)=cosx reciprocal identity cos(x)= 1/sec(x) sec(pi/2 - X) = cscX tan(pi/2 - X) = cotX cot(pi/2 - X) = tanX
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
identity
sin(pi/2 - X) = cosX
sin2(t) + cos2(t) = 1
tan(-x)= -tanx
Pythagorean identities
cos(pi/2 - X) = sinX
conjugate
tan(x)=
cot(x)
1
=
cos(x)
sin(x)
1 + cot2(t) = csc2(t)
sec(-x)= secx
cot(-x)= -cotx
sec(x)=
1/cos(x)
csc(-x)= -cscx
common denominator
tan2(t) + 1 = sec2(t)
csc(pi/2 - X) = secX
confuntion
trigonometric expressions
odd-even identity
Quotient identity
sin(-x)=-sinx
sin(x)=
1/csc(x)
trigonometric
identities
cos(-x)=cosx
reciprocal identity
cos(x)=
1/sec(x)
sec(pi/2 - X) = cscX
tan(pi/2 - X) = cotX
cot(pi/2 - X) = tanX