sin(x)= 1/csc(x) tan2(t) + 1 = sec2(t) 1 + cot2(t) = csc2(t) cot(pi/2 - X) = tanX trigonometric expressions tan(- x)= - tanx odd- even identity cos(pi/2 - X) = sinX sec(x)= 1/cos(x) cos(- x)=cosx identity sin(- x)=- sinx common denominator sin(pi/2 - X) = cosX cos(x)= 1/sec(x) sec(pi/2 - X) = cscX sin2(t) + cos2(t) = 1 conjugate cot(- x)= - cotx trigonometric identities sec(- x)= secx reciprocal identity confuntion Pythagorean identities csc(- x)= - cscx csc(pi/2 - X) = secX tan(x)= cot(x) 1 = cos(x) sin(x) tan(pi/2 - X) = cotX Quotient identity sin(x)= 1/csc(x) tan2(t) + 1 = sec2(t) 1 + cot2(t) = csc2(t) cot(pi/2 - X) = tanX trigonometric expressions tan(- x)= - tanx odd- even identity cos(pi/2 - X) = sinX sec(x)= 1/cos(x) cos(- x)=cosx identity sin(- x)=- sinx common denominator sin(pi/2 - X) = cosX cos(x)= 1/sec(x) sec(pi/2 - X) = cscX sin2(t) + cos2(t) = 1 conjugate cot(- x)= - cotx trigonometric identities sec(- x)= secx reciprocal identity confuntion Pythagorean identities csc(- x)= - cscx csc(pi/2 - X) = secX tan(x)= cot(x) 1 = cos(x) sin(x) tan(pi/2 - X) = cotX Quotient identity
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sin(x)=
1/csc(x)
tan2(t) + 1 = sec2(t)
1 + cot2(t) = csc2(t)
cot(pi/2 - X) = tanX
trigonometric expressions
tan(-x)= -tanx
odd-even identity
cos(pi/2 - X) = sinX
sec(x)=
1/cos(x)
cos(-x)=cosx
identity
sin(-x)=-sinx
common denominator
sin(pi/2 - X) = cosX
cos(x)=
1/sec(x)
sec(pi/2 - X) = cscX
sin2(t) + cos2(t) = 1
conjugate
cot(-x)= -cotx
trigonometric
identities
sec(-x)= secx
reciprocal identity
confuntion
Pythagorean identities
csc(-x)= -cscx
csc(pi/2 - X) = secX
tan(x)=
cot(x)
1
=
cos(x)
sin(x)
tan(pi/2 - X) = cotX
Quotient identity