tan(x)= cot(x) 1 = cos(x) sin(x) odd- even identity reciprocal identity confuntion cot(pi/2 - X) = tanX trigonometric identities sec(pi/2 - X) = cscX sin2(t) + cos2(t) = 1 1 + cot2(t) = csc2(t) conjugate sin(x)= 1/csc(x) sin(pi/2 - X) = cosX Pythagorean identities tan(pi/2 - X) = cotX sin(- x)=- sinx csc(pi/2 - X) = secX sec(- x)= secx cos(- x)=cosx cos(x)= 1/sec(x) cot(- x)= - cotx Quotient identity common denominator trigonometric expressions cos(pi/2 - X) = sinX tan(- x)= - tanx csc(- x)= - cscx sec(x)= 1/cos(x) identity tan2(t) + 1 = sec2(t) tan(x)= cot(x) 1 = cos(x) sin(x) odd- even identity reciprocal identity confuntion cot(pi/2 - X) = tanX trigonometric identities sec(pi/2 - X) = cscX sin2(t) + cos2(t) = 1 1 + cot2(t) = csc2(t) conjugate sin(x)= 1/csc(x) sin(pi/2 - X) = cosX Pythagorean identities tan(pi/2 - X) = cotX sin(- x)=- sinx csc(pi/2 - X) = secX sec(- x)= secx cos(- x)=cosx cos(x)= 1/sec(x) cot(- x)= - cotx Quotient identity common denominator trigonometric expressions cos(pi/2 - X) = sinX tan(- x)= - tanx csc(- x)= - cscx sec(x)= 1/cos(x) identity tan2(t) + 1 = sec2(t)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
tan(x)=
cot(x)
1
=
cos(x)
sin(x)
odd-even identity
reciprocal identity
confuntion
cot(pi/2 - X) = tanX
trigonometric
identities
sec(pi/2 - X) = cscX
sin2(t) + cos2(t) = 1
1 + cot2(t) = csc2(t)
conjugate
sin(x)=
1/csc(x)
sin(pi/2 - X) = cosX
Pythagorean identities
tan(pi/2 - X) = cotX
sin(-x)=-sinx
csc(pi/2 - X) = secX
sec(-x)= secx
cos(-x)=cosx
cos(x)=
1/sec(x)
cot(-x)= -cotx
Quotient identity
common denominator
trigonometric expressions
cos(pi/2 - X) = sinX
tan(-x)= -tanx
csc(-x)= -cscx
sec(x)=
1/cos(x)
identity
tan2(t) + 1 = sec2(t)