UAngleMagnitudex-axisBetweenParallelogramComponenta= {a1,a2, a3}b= {b1,b2, b3}DeterminantCollinearDegreea xb= 0AreaSpaceCross(u xv) x vTorqueOrthogonalProduct(u xv) x uEdgesVolumey-axisParallelTripleScalarDotParallelpipedVSidesVectorsAdjacentMatrixT= rx FUAngleMagnitudex-axisBetweenParallelogramComponenta= {a1,a2, a3}b= {b1,b2, b3}DeterminantCollinearDegreea xb= 0AreaSpaceCross(u xv) x vTorqueOrthogonalProduct(u xv) x uEdgesVolumey-axisParallelTripleScalarDotParallelpipedVSidesVectorsAdjacentMatrixT= rx F

8.5: Dot and Cross Products of Vectors in Space - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. U
  2. Angle
  3. Magnitude
  4. x-axis
  5. Between
  6. Parallelogram
  7. Component
  8. a= {a1, a2, a3}
  9. b= {b1, b2, b3}
  10. Determinant
  11. Collinear
  12. Degree
  13. a x b= 0
  14. Area
  15. Space
  16. Cross
  17. (u x v) x v
  18. Torque
  19. Orthogonal
  20. Product
  21. (u x v) x u
  22. Edges
  23. Volume
  24. y-axis
  25. Parallel
  26. Triple Scalar
  27. Dot
  28. Parallelpiped
  29. V
  30. Sides
  31. Vectors
  32. Adjacent
  33. Matrix
  34. T= r x F