(u xv) x uVectorsProductDegreeDeterminanta= {a1,a2, a3}MagnitudeAdjacentParallelb= {b1,b2, b3}ComponentEdgesa xb= 0SpaceT= rx FSidesOrthogonalCollinearVx-axisBetweenArea(u xv) x vCrossParallelpipedVolumeAngleParallelogramTripleScalarMatrixDotTorqueUy-axis(u xv) x uVectorsProductDegreeDeterminanta= {a1,a2, a3}MagnitudeAdjacentParallelb= {b1,b2, b3}ComponentEdgesa xb= 0SpaceT= rx FSidesOrthogonalCollinearVx-axisBetweenArea(u xv) x vCrossParallelpipedVolumeAngleParallelogramTripleScalarMatrixDotTorqueUy-axis

8.5: Dot and Cross Products of Vectors in Space - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (u x v) x u
  2. Vectors
  3. Product
  4. Degree
  5. Determinant
  6. a= {a1, a2, a3}
  7. Magnitude
  8. Adjacent
  9. Parallel
  10. b= {b1, b2, b3}
  11. Component
  12. Edges
  13. a x b= 0
  14. Space
  15. T= r x F
  16. Sides
  17. Orthogonal
  18. Collinear
  19. V
  20. x-axis
  21. Between
  22. Area
  23. (u x v) x v
  24. Cross
  25. Parallelpiped
  26. Volume
  27. Angle
  28. Parallelogram
  29. Triple Scalar
  30. Matrix
  31. Dot
  32. Torque
  33. U
  34. y-axis