ParallelpipedComponentSidesVolumeVa xb= 0VectorsProductTorqueEdgesAdjacenty-axisDegreeParallelDotCrossParallelogram(u xv) x uBetweenSpacea= {a1,a2, a3}x-axisMagnitudeMatrixTripleScalarCollinearb= {b1,b2, b3}AngleDeterminantUAreaT= rx FOrthogonal(u xv) x vParallelpipedComponentSidesVolumeVa xb= 0VectorsProductTorqueEdgesAdjacenty-axisDegreeParallelDotCrossParallelogram(u xv) x uBetweenSpacea= {a1,a2, a3}x-axisMagnitudeMatrixTripleScalarCollinearb= {b1,b2, b3}AngleDeterminantUAreaT= rx FOrthogonal(u xv) x v

8.5: Dot and Cross Products of Vectors in Space - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Parallelpiped
  2. Component
  3. Sides
  4. Volume
  5. V
  6. a x b= 0
  7. Vectors
  8. Product
  9. Torque
  10. Edges
  11. Adjacent
  12. y-axis
  13. Degree
  14. Parallel
  15. Dot
  16. Cross
  17. Parallelogram
  18. (u x v) x u
  19. Between
  20. Space
  21. a= {a1, a2, a3}
  22. x-axis
  23. Magnitude
  24. Matrix
  25. Triple Scalar
  26. Collinear
  27. b= {b1, b2, b3}
  28. Angle
  29. Determinant
  30. U
  31. Area
  32. T= r x F
  33. Orthogonal
  34. (u x v) x v