AreaDotUParallelogramSidesVolumeAdjacentTripleScalarx-axisParallelAngleComponenta xb= 0ParallelpipedOrthogonalMagnitude(u xv) x uCrossEdgesBetweena= {a1,a2, a3}VTorque(u xv) x vSpaceb= {b1,b2, b3}CollinearVectorsMatrixDeterminantDegreeT= rx FProducty-axisAreaDotUParallelogramSidesVolumeAdjacentTripleScalarx-axisParallelAngleComponenta xb= 0ParallelpipedOrthogonalMagnitude(u xv) x uCrossEdgesBetweena= {a1,a2, a3}VTorque(u xv) x vSpaceb= {b1,b2, b3}CollinearVectorsMatrixDeterminantDegreeT= rx FProducty-axis

8.5: Dot and Cross Products of Vectors in Space - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Area
  2. Dot
  3. U
  4. Parallelogram
  5. Sides
  6. Volume
  7. Adjacent
  8. Triple Scalar
  9. x-axis
  10. Parallel
  11. Angle
  12. Component
  13. a x b= 0
  14. Parallelpiped
  15. Orthogonal
  16. Magnitude
  17. (u x v) x u
  18. Cross
  19. Edges
  20. Between
  21. a= {a1, a2, a3}
  22. V
  23. Torque
  24. (u x v) x v
  25. Space
  26. b= {b1, b2, b3}
  27. Collinear
  28. Vectors
  29. Matrix
  30. Determinant
  31. Degree
  32. T= r x F
  33. Product
  34. y-axis