ProductCrossy-axisVectorsa xb= 0SpaceCollinearTripleScalarMatrixMagnitudeOrthogonal(u xv) x uSidesAngleT= rx FDeterminant(u xv) x va= {a1,a2, a3}VolumeComponentTorqueParallelx-axisAreaBetweenEdgesParallelogramUVAdjacentParallelpipedDotb= {b1,b2, b3}DegreeProductCrossy-axisVectorsa xb= 0SpaceCollinearTripleScalarMatrixMagnitudeOrthogonal(u xv) x uSidesAngleT= rx FDeterminant(u xv) x va= {a1,a2, a3}VolumeComponentTorqueParallelx-axisAreaBetweenEdgesParallelogramUVAdjacentParallelpipedDotb= {b1,b2, b3}Degree

8.5: Dot and Cross Products of Vectors in Space - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Product
  2. Cross
  3. y-axis
  4. Vectors
  5. a x b= 0
  6. Space
  7. Collinear
  8. Triple Scalar
  9. Matrix
  10. Magnitude
  11. Orthogonal
  12. (u x v) x u
  13. Sides
  14. Angle
  15. T= r x F
  16. Determinant
  17. (u x v) x v
  18. a= {a1, a2, a3}
  19. Volume
  20. Component
  21. Torque
  22. Parallel
  23. x-axis
  24. Area
  25. Between
  26. Edges
  27. Parallelogram
  28. U
  29. V
  30. Adjacent
  31. Parallelpiped
  32. Dot
  33. b= {b1, b2, b3}
  34. Degree