Torquea xb= 0(u xv) x uVolumeUBetweenParallelpipedAngleDegreeT= rx FAreaParallelogramVAdjacentSpacey-axisTripleScalarEdgesVectorsDotProductSidesMatrix(u xv) x va= {a1,a2, a3}CrossCollinearb= {b1,b2, b3}ParallelComponentOrthogonalMagnitudeDeterminantx-axisTorquea xb= 0(u xv) x uVolumeUBetweenParallelpipedAngleDegreeT= rx FAreaParallelogramVAdjacentSpacey-axisTripleScalarEdgesVectorsDotProductSidesMatrix(u xv) x va= {a1,a2, a3}CrossCollinearb= {b1,b2, b3}ParallelComponentOrthogonalMagnitudeDeterminantx-axis

8.5: Dot and Cross Products of Vectors in Space - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Torque
  2. a x b= 0
  3. (u x v) x u
  4. Volume
  5. U
  6. Between
  7. Parallelpiped
  8. Angle
  9. Degree
  10. T= r x F
  11. Area
  12. Parallelogram
  13. V
  14. Adjacent
  15. Space
  16. y-axis
  17. Triple Scalar
  18. Edges
  19. Vectors
  20. Dot
  21. Product
  22. Sides
  23. Matrix
  24. (u x v) x v
  25. a= {a1, a2, a3}
  26. Cross
  27. Collinear
  28. b= {b1, b2, b3}
  29. Parallel
  30. Component
  31. Orthogonal
  32. Magnitude
  33. Determinant
  34. x-axis