MatrixT= rx FParallelpipedx-axisDeterminantParallelogramBetweenAdjacentb= {b1,b2, b3}ParallelDotAreaOrthogonalTripleScalar(u xv) x uComponentMagnitudeEdgesCollinearCrossDegreeProductVolume(u xv) x vSidesAngleUy-axisVa= {a1,a2, a3}VectorsTorquea xb= 0SpaceMatrixT= rx FParallelpipedx-axisDeterminantParallelogramBetweenAdjacentb= {b1,b2, b3}ParallelDotAreaOrthogonalTripleScalar(u xv) x uComponentMagnitudeEdgesCollinearCrossDegreeProductVolume(u xv) x vSidesAngleUy-axisVa= {a1,a2, a3}VectorsTorquea xb= 0Space

8.5: Dot and Cross Products of Vectors in Space - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Matrix
  2. T= r x F
  3. Parallelpiped
  4. x-axis
  5. Determinant
  6. Parallelogram
  7. Between
  8. Adjacent
  9. b= {b1, b2, b3}
  10. Parallel
  11. Dot
  12. Area
  13. Orthogonal
  14. Triple Scalar
  15. (u x v) x u
  16. Component
  17. Magnitude
  18. Edges
  19. Collinear
  20. Cross
  21. Degree
  22. Product
  23. Volume
  24. (u x v) x v
  25. Sides
  26. Angle
  27. U
  28. y-axis
  29. V
  30. a= {a1, a2, a3}
  31. Vectors
  32. Torque
  33. a x b= 0
  34. Space