VolumeTripleScalara xb= 0UEdgesDegreeMagnitudeVectorsProductAdjacentSpaceAreaa= {a1,a2, a3}Cross(u xv) x uParallelDotOrthogonalAngleComponentDeterminantb= {b1,b2, b3}T= rx F(u xv) x vVSidesTorqueParallelpipedx-axisParallelogramCollineary-axisMatrixBetweenVolumeTripleScalara xb= 0UEdgesDegreeMagnitudeVectorsProductAdjacentSpaceAreaa= {a1,a2, a3}Cross(u xv) x uParallelDotOrthogonalAngleComponentDeterminantb= {b1,b2, b3}T= rx F(u xv) x vVSidesTorqueParallelpipedx-axisParallelogramCollineary-axisMatrixBetween

8.5: Dot and Cross Products of Vectors in Space - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Volume
  2. Triple Scalar
  3. a x b= 0
  4. U
  5. Edges
  6. Degree
  7. Magnitude
  8. Vectors
  9. Product
  10. Adjacent
  11. Space
  12. Area
  13. a= {a1, a2, a3}
  14. Cross
  15. (u x v) x u
  16. Parallel
  17. Dot
  18. Orthogonal
  19. Angle
  20. Component
  21. Determinant
  22. b= {b1, b2, b3}
  23. T= r x F
  24. (u x v) x v
  25. V
  26. Sides
  27. Torque
  28. Parallelpiped
  29. x-axis
  30. Parallelogram
  31. Collinear
  32. y-axis
  33. Matrix
  34. Between