ProductAreaa= {a1,a2, a3}AdjacentTripleScalarx-axisComponentEdgesOrthogonalMatrixCrossVSidesDeterminanty-axisVectorsDotBetweenParallelDegreeAngleParallelogram(u xv) x vMagnitudeParallelpipedTorqueCollinearSpaceUb= {b1,b2, b3}(u xv) x uVolumea xb= 0T= rx FProductAreaa= {a1,a2, a3}AdjacentTripleScalarx-axisComponentEdgesOrthogonalMatrixCrossVSidesDeterminanty-axisVectorsDotBetweenParallelDegreeAngleParallelogram(u xv) x vMagnitudeParallelpipedTorqueCollinearSpaceUb= {b1,b2, b3}(u xv) x uVolumea xb= 0T= rx F

8.5: Dot and Cross Products of Vectors in Space - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Product
  2. Area
  3. a= {a1, a2, a3}
  4. Adjacent
  5. Triple Scalar
  6. x-axis
  7. Component
  8. Edges
  9. Orthogonal
  10. Matrix
  11. Cross
  12. V
  13. Sides
  14. Determinant
  15. y-axis
  16. Vectors
  17. Dot
  18. Between
  19. Parallel
  20. Degree
  21. Angle
  22. Parallelogram
  23. (u x v) x v
  24. Magnitude
  25. Parallelpiped
  26. Torque
  27. Collinear
  28. Space
  29. U
  30. b= {b1, b2, b3}
  31. (u x v) x u
  32. Volume
  33. a x b= 0
  34. T= r x F