Spaceb= {b1,b2, b3}VolumeAngley-axisProductOrthogonalMagnitudea= {a1,a2, a3}CrossTorqueTripleScalarBetweenSidesEdgesUMatrixAdjacentDotDeterminantx-axisComponentParallelogramParallelpiped(u xv) x uVectors(u xv) x vVT= rx FAreaCollineara xb= 0ParallelDegreeSpaceb= {b1,b2, b3}VolumeAngley-axisProductOrthogonalMagnitudea= {a1,a2, a3}CrossTorqueTripleScalarBetweenSidesEdgesUMatrixAdjacentDotDeterminantx-axisComponentParallelogramParallelpiped(u xv) x uVectors(u xv) x vVT= rx FAreaCollineara xb= 0ParallelDegree

8.5: Dot and Cross Products of Vectors in Space - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Space
  2. b= {b1, b2, b3}
  3. Volume
  4. Angle
  5. y-axis
  6. Product
  7. Orthogonal
  8. Magnitude
  9. a= {a1, a2, a3}
  10. Cross
  11. Torque
  12. Triple Scalar
  13. Between
  14. Sides
  15. Edges
  16. U
  17. Matrix
  18. Adjacent
  19. Dot
  20. Determinant
  21. x-axis
  22. Component
  23. Parallelogram
  24. Parallelpiped
  25. (u x v) x u
  26. Vectors
  27. (u x v) x v
  28. V
  29. T= r x F
  30. Area
  31. Collinear
  32. a x b= 0
  33. Parallel
  34. Degree