dotproductvectorprojectioninnerproductmagnitudeunitvectornonzerovectorsprojectionzerovectorperpendicularvectororthogonal(N•M)a•b=0zerovector dotproductpropertylaw ofcosinesdistributivepropertycommutativepropertyperpendicularcomponentworkjoulescosineparallelvectorforcescalarproductscalarmultiplicationpropertyvectoroperationcosineratiofoot-poundsdotproductvectorprojectioninnerproductmagnitudeunitvectornonzerovectorsprojectionzerovectorperpendicularvectororthogonal(N•M)a•b=0zerovector dotproductpropertylaw ofcosinesdistributivepropertycommutativepropertyperpendicularcomponentworkjoulescosineparallelvectorforcescalarproductscalarmultiplicationpropertyvectoroperationcosineratiofoot-pounds

8.3 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. dot product
  2. vector projection
  3. inner product
  4. magnitude
  5. unit vector
  6. non zero vectors
  7. projection
  8. zero vector
  9. perpendicular vector
  10. orthogonal
  11. (N•M)
  12. a•b=0
  13. zero vector dot product property
  14. law of cosines
  15. distributive property
  16. commutative property
  17. perpendicular component
  18. work
  19. joules
  20. cosine
  21. parallel vector
  22. force
  23. scalar product
  24. scalar multiplication property
  25. vector operation
  26. cosine ratio
  27. foot-pounds