scalar product a•b=0 perpendicular vector projection vector projection dot product zero vector joules perpendicular component force unit vector zero vector dot product property cosine (N•M) non zero vectors law of cosines scalar multiplication property inner product work cosine ratio orthogonal distributive property magnitude vector operation parallel vector foot- pounds commutative property scalar product a•b=0 perpendicular vector projection vector projection dot product zero vector joules perpendicular component force unit vector zero vector dot product property cosine (N•M) non zero vectors law of cosines scalar multiplication property inner product work cosine ratio orthogonal distributive property magnitude vector operation parallel vector foot- pounds commutative property
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
scalar product
a•b=0
perpendicular vector
projection
vector projection
dot product
zero vector
joules
perpendicular component
force
unit vector
zero vector dot product property
cosine
(N•M)
non zero vectors
law of cosines
scalar multiplication property
inner product
work
cosine ratio
orthogonal
distributive property
magnitude
vector operation
parallel vector
foot-pounds
commutative property