(z2- z1)^2 Scalar (y2- y1)^2 Octants Initial point xy- plane Standard position Component form Vectors Sin Zero vector (z1+z2/2) Distance Ordered Triple X- axis Midpoint Y- axis Standard unit vectors (x1+x2/2) Vectors in space Points in space (y1+y2/2) 3D coordinate system Terminal point Cos Z- axis Tan Vector addition Unit vector Cartesian plane Scalar multiplication Dot product (x2- x1)^2 Magnitude (z2- z1)^2 Scalar (y2- y1)^2 Octants Initial point xy- plane Standard position Component form Vectors Sin Zero vector (z1+z2/2) Distance Ordered Triple X- axis Midpoint Y- axis Standard unit vectors (x1+x2/2) Vectors in space Points in space (y1+y2/2) 3D coordinate system Terminal point Cos Z- axis Tan Vector addition Unit vector Cartesian plane Scalar multiplication Dot product (x2- x1)^2 Magnitude
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(z2-z1)^2
Scalar
(y2-y1)^2
Octants
Initial point
xy-plane
Standard position
Component form
Vectors
Sin
Zero vector
(z1+z2/2)
Distance
Ordered Triple
X-axis
Midpoint
Y-axis
Standard unit vectors
(x1+x2/2)
Vectors in space
Points in space
(y1+y2/2)
3D coordinate system
Terminal point
Cos
Z-axis
Tan
Vector addition
Unit vector
Cartesian plane
Scalar multiplication
Dot product
(x2-x1)^2
Magnitude