Magnitude Ordered Triple Dot product Octants Tan Vectors (y1+y2/2) (z1+z2/2) Z- axis Scalar (x1+x2/2) Unit vector Component form Points in space Scalar multiplication Cartesian plane (z2- z1)^2 Terminal point Standard position Vector addition Vectors in space Standard unit vectors X- axis Cos Y- axis Initial point (y2- y1)^2 Sin xy- plane (x2- x1)^2 3D coordinate system Midpoint Distance Zero vector Magnitude Ordered Triple Dot product Octants Tan Vectors (y1+y2/2) (z1+z2/2) Z- axis Scalar (x1+x2/2) Unit vector Component form Points in space Scalar multiplication Cartesian plane (z2- z1)^2 Terminal point Standard position Vector addition Vectors in space Standard unit vectors X- axis Cos Y- axis Initial point (y2- y1)^2 Sin xy- plane (x2- x1)^2 3D coordinate system Midpoint Distance Zero vector
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Magnitude
Ordered Triple
Dot product
Octants
Tan
Vectors
(y1+y2/2)
(z1+z2/2)
Z-axis
Scalar
(x1+x2/2)
Unit vector
Component form
Points in space
Scalar multiplication
Cartesian plane
(z2-z1)^2
Terminal point
Standard position
Vector addition
Vectors in space
Standard unit vectors
X-axis
Cos
Y-axis
Initial point
(y2-y1)^2
Sin
xy-plane
(x2-x1)^2
3D coordinate system
Midpoint
Distance
Zero vector