(z1+z2/2) Vectors Vector addition Scalar multiplication Ordered Triple Initial point 3D coordinate system Scalar Tan Zero vector Octants xy- plane Midpoint Z- axis Vectors in space X- axis Y- axis (y1+y2/2) Terminal point Dot product Standard position (z2- z1)^2 (y2- y1)^2 Unit vector Cartesian plane Cos Points in space (x2- x1)^2 Sin Standard unit vectors Magnitude (x1+x2/2) Distance Component form (z1+z2/2) Vectors Vector addition Scalar multiplication Ordered Triple Initial point 3D coordinate system Scalar Tan Zero vector Octants xy- plane Midpoint Z- axis Vectors in space X- axis Y- axis (y1+y2/2) Terminal point Dot product Standard position (z2- z1)^2 (y2- y1)^2 Unit vector Cartesian plane Cos Points in space (x2- x1)^2 Sin Standard unit vectors Magnitude (x1+x2/2) Distance Component form
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(z1+z2/2)
Vectors
Vector addition
Scalar multiplication
Ordered Triple
Initial point
3D coordinate system
Scalar
Tan
Zero vector
Octants
xy-plane
Midpoint
Z-axis
Vectors in space
X-axis
Y-axis
(y1+y2/2)
Terminal point
Dot product
Standard position
(z2-z1)^2
(y2-y1)^2
Unit vector
Cartesian plane
Cos
Points in space
(x2-x1)^2
Sin
Standard unit vectors
Magnitude
(x1+x2/2)
Distance
Component form