Terminal point Cos xy- plane Magnitude (x2- x1)^2 Component form Vectors Zero vector Sin Tan Dot product (y1+y2/2) Points in space Scalar multiplication Cartesian plane Distance Octants Scalar 3D coordinate system Ordered Triple Z- axis Vector addition Vectors in space (y2- y1)^2 Midpoint (x1+x2/2) X- axis Initial point Standard position (z1+z2/2) Unit vector Standard unit vectors (z2- z1)^2 Y- axis Terminal point Cos xy- plane Magnitude (x2- x1)^2 Component form Vectors Zero vector Sin Tan Dot product (y1+y2/2) Points in space Scalar multiplication Cartesian plane Distance Octants Scalar 3D coordinate system Ordered Triple Z- axis Vector addition Vectors in space (y2- y1)^2 Midpoint (x1+x2/2) X- axis Initial point Standard position (z1+z2/2) Unit vector Standard unit vectors (z2- z1)^2 Y- axis
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Terminal point
Cos
xy-plane
Magnitude
(x2-x1)^2
Component form
Vectors
Zero vector
Sin
Tan
Dot product
(y1+y2/2)
Points in space
Scalar multiplication
Cartesian plane
Distance
Octants
Scalar
3D coordinate system
Ordered Triple
Z-axis
Vector addition
Vectors in space
(y2-y1)^2
Midpoint
(x1+x2/2)
X-axis
Initial point
Standard position
(z1+z2/2)
Unit vector
Standard unit vectors
(z2-z1)^2
Y-axis