Y- axis (y1+y2/2) Vectors Vectors in space Z- axis Octants Standard position Unit vector Points in space Magnitude Distance Scalar multiplication (x2- x1)^2 Standard unit vectors Tan X- axis (y2- y1)^2 Component form Dot product Ordered Triple Vector addition (x1+x2/2) Midpoint Zero vector Initial point (z1+z2/2) (z2- z1)^2 3D coordinate system Scalar Cos Sin Cartesian plane xy- plane Terminal point Y- axis (y1+y2/2) Vectors Vectors in space Z- axis Octants Standard position Unit vector Points in space Magnitude Distance Scalar multiplication (x2- x1)^2 Standard unit vectors Tan X- axis (y2- y1)^2 Component form Dot product Ordered Triple Vector addition (x1+x2/2) Midpoint Zero vector Initial point (z1+z2/2) (z2- z1)^2 3D coordinate system Scalar Cos Sin Cartesian plane xy- plane Terminal point
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Y-axis
(y1+y2/2)
Vectors
Vectors in space
Z-axis
Octants
Standard position
Unit vector
Points in space
Magnitude
Distance
Scalar multiplication
(x2-x1)^2
Standard unit vectors
Tan
X-axis
(y2-y1)^2
Component form
Dot product
Ordered Triple
Vector addition
(x1+x2/2)
Midpoint
Zero vector
Initial point
(z1+z2/2)
(z2-z1)^2
3D coordinate system
Scalar
Cos
Sin
Cartesian plane
xy-plane
Terminal point