(y1+y2/2) Component form Zero vector Vectors Ordered Triple Scalar multiplication 3D coordinate system (z2- z1)^2 Z- axis Tan Cartesian plane (x2- x1)^2 Standard position Distance Y- axis Initial point X- axis (z1+z2/2) xy- plane Vector addition Magnitude (y2- y1)^2 Vectors in space (x1+x2/2) Midpoint Terminal point Cos Sin Points in space Unit vector Octants Scalar Dot product Standard unit vectors (y1+y2/2) Component form Zero vector Vectors Ordered Triple Scalar multiplication 3D coordinate system (z2- z1)^2 Z- axis Tan Cartesian plane (x2- x1)^2 Standard position Distance Y- axis Initial point X- axis (z1+z2/2) xy- plane Vector addition Magnitude (y2- y1)^2 Vectors in space (x1+x2/2) Midpoint Terminal point Cos Sin Points in space Unit vector Octants Scalar Dot product Standard unit vectors
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(y1+y2/2)
Component form
Zero vector
Vectors
Ordered Triple
Scalar multiplication
3D coordinate system
(z2-z1)^2
Z-axis
Tan
Cartesian plane
(x2-x1)^2
Standard position
Distance
Y-axis
Initial point
X-axis
(z1+z2/2)
xy-plane
Vector addition
Magnitude
(y2-y1)^2
Vectors in space
(x1+x2/2)
Midpoint
Terminal point
Cos
Sin
Points in space
Unit vector
Octants
Scalar
Dot product
Standard unit vectors