Standard position Points in space Octants Zero vector Scalar X- axis Terminal point Z- axis Sin Magnitude Unit vector (x2- x1)^2 Y- axis Distance (z1+z2/2) Cos Standard unit vectors (x1+x2/2) Vectors (z2- z1)^2 (y1+y2/2) Dot product Scalar multiplication Vectors in space (y2- y1)^2 3D coordinate system Ordered Triple Component form Midpoint Cartesian plane Tan Vector addition Initial point xy- plane Standard position Points in space Octants Zero vector Scalar X- axis Terminal point Z- axis Sin Magnitude Unit vector (x2- x1)^2 Y- axis Distance (z1+z2/2) Cos Standard unit vectors (x1+x2/2) Vectors (z2- z1)^2 (y1+y2/2) Dot product Scalar multiplication Vectors in space (y2- y1)^2 3D coordinate system Ordered Triple Component form Midpoint Cartesian plane Tan Vector addition Initial point xy- plane
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Standard position
Points in space
Octants
Zero vector
Scalar
X-axis
Terminal point
Z-axis
Sin
Magnitude
Unit vector
(x2-x1)^2
Y-axis
Distance
(z1+z2/2)
Cos
Standard unit vectors
(x1+x2/2)
Vectors
(z2-z1)^2
(y1+y2/2)
Dot product
Scalar multiplication
Vectors in space
(y2-y1)^2
3D coordinate system
Ordered Triple
Component form
Midpoint
Cartesian plane
Tan
Vector addition
Initial point
xy-plane