factorsnullvectorcomponentsdirectioncosineresolverighttriangleequivalentvectorsparallelogrammethodstandardpositionresultantspeedlinesegmentquantityoppositevectorsinitialpointsineclockwisevectorphiproportionaltruebearingquadrantbearingtrianglemethodrectangularcomponentsvelocitysizemagnitudeterminalpointparallelvectorszerovectortangentdirectionfactorsnullvectorcomponentsdirectioncosineresolverighttriangleequivalentvectorsparallelogrammethodstandardpositionresultantspeedlinesegmentquantityoppositevectorsinitialpointsineclockwisevectorphiproportionaltruebearingquadrantbearingtrianglemethodrectangularcomponentsvelocitysizemagnitudeterminalpointparallelvectorszerovectortangentdirection

Unit 8.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. factors
  2. null vector
  3. components
  4. direction
  5. cosine
  6. resolve
  7. right triangle
  8. equivalent vectors
  9. parallelogram method
  10. standard position
  11. resultant
  12. speed
  13. line segment
  14. quantity
  15. opposite vectors
  16. initial point
  17. sine
  18. clockwise
  19. vector
  20. phi
  21. proportional
  22. true bearing
  23. quadrant bearing
  24. triangle method
  25. rectangular components
  26. velocity
  27. size
  28. magnitude
  29. terminal point
  30. parallel vectors
  31. zero vector
  32. tangent
  33. direction