factorsdirectionspeedcosinelinesegmentmagnitudezerovectorparallelogrammethodclockwisesinesizenullvectorresultantstandardpositionequivalentvectorstrianglemethodcomponentsvectorrectangularcomponentsterminalpointtangentphiparallelvectorsquantityvelocityproportionaltruebearingdirectioninitialpointresolvequadrantbearingrighttriangleoppositevectorsfactorsdirectionspeedcosinelinesegmentmagnitudezerovectorparallelogrammethodclockwisesinesizenullvectorresultantstandardpositionequivalentvectorstrianglemethodcomponentsvectorrectangularcomponentsterminalpointtangentphiparallelvectorsquantityvelocityproportionaltruebearingdirectioninitialpointresolvequadrantbearingrighttriangleoppositevectors

Unit 8.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. factors
  2. direction
  3. speed
  4. cosine
  5. line segment
  6. magnitude
  7. zero vector
  8. parallelogram method
  9. clockwise
  10. sine
  11. size
  12. null vector
  13. resultant
  14. standard position
  15. equivalent vectors
  16. triangle method
  17. components
  18. vector
  19. rectangular components
  20. terminal point
  21. tangent
  22. phi
  23. parallel vectors
  24. quantity
  25. velocity
  26. proportional
  27. true bearing
  28. direction
  29. initial point
  30. resolve
  31. quadrant bearing
  32. right triangle
  33. opposite vectors