cosine terminal point magnitude direction clockwise components tangent true bearing initial point proportional rectangular components sine direction resolve null vector quadrant bearing zero vector line segment factors vector standard position speed opposite vectors size phi resultant equivalent vectors right triangle quantity velocity parallelogram method parallel vectors triangle method cosine terminal point magnitude direction clockwise components tangent true bearing initial point proportional rectangular components sine direction resolve null vector quadrant bearing zero vector line segment factors vector standard position speed opposite vectors size phi resultant equivalent vectors right triangle quantity velocity parallelogram method parallel vectors triangle method
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
cosine
terminal point
magnitude
direction
clockwise
components
tangent
true bearing
initial point
proportional
rectangular components
sine
direction
resolve
null vector
quadrant bearing
zero vector
line segment
factors
vector
standard position
speed
opposite vectors
size
phi
resultant
equivalent vectors
right triangle
quantity
velocity
parallelogram method
parallel vectors
triangle method