standardpositionvelocityfactorstangentproportionalterminalpointparallelogrammethodparallelvectorsmagnitudeoppositevectorssinequadrantbearingvectordirectionspeedcosinelinesegmentrectangularcomponentszerovectorphicomponentsnullvectorsizeresultantrighttriangleinitialpointquantitydirectiontrianglemethodtruebearingequivalentvectorsclockwiseresolvestandardpositionvelocityfactorstangentproportionalterminalpointparallelogrammethodparallelvectorsmagnitudeoppositevectorssinequadrantbearingvectordirectionspeedcosinelinesegmentrectangularcomponentszerovectorphicomponentsnullvectorsizeresultantrighttriangleinitialpointquantitydirectiontrianglemethodtruebearingequivalentvectorsclockwiseresolve

Unit 8.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. standard position
  2. velocity
  3. factors
  4. tangent
  5. proportional
  6. terminal point
  7. parallelogram method
  8. parallel vectors
  9. magnitude
  10. opposite vectors
  11. sine
  12. quadrant bearing
  13. vector
  14. direction
  15. speed
  16. cosine
  17. line segment
  18. rectangular components
  19. zero vector
  20. phi
  21. components
  22. null vector
  23. size
  24. resultant
  25. right triangle
  26. initial point
  27. quantity
  28. direction
  29. triangle method
  30. true bearing
  31. equivalent vectors
  32. clockwise
  33. resolve