velocityzerovectorresolverectangularcomponentsstandardpositionphitruebearingequivalentvectorsterminalpointrighttrianglefactorscosinecomponentsdirectiontangentsineclockwisetrianglemethodparallelvectorsresultantsizeoppositevectorsparallelogrammethodinitialpointquantityspeedquadrantbearingvectornullvectorproportionalmagnitudelinesegmentdirectionvelocityzerovectorresolverectangularcomponentsstandardpositionphitruebearingequivalentvectorsterminalpointrighttrianglefactorscosinecomponentsdirectiontangentsineclockwisetrianglemethodparallelvectorsresultantsizeoppositevectorsparallelogrammethodinitialpointquantityspeedquadrantbearingvectornullvectorproportionalmagnitudelinesegmentdirection

Unit 8.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. velocity
  2. zero vector
  3. resolve
  4. rectangular components
  5. standard position
  6. phi
  7. true bearing
  8. equivalent vectors
  9. terminal point
  10. right triangle
  11. factors
  12. cosine
  13. components
  14. direction
  15. tangent
  16. sine
  17. clockwise
  18. triangle method
  19. parallel vectors
  20. resultant
  21. size
  22. opposite vectors
  23. parallelogram method
  24. initial point
  25. quantity
  26. speed
  27. quadrant bearing
  28. vector
  29. null vector
  30. proportional
  31. magnitude
  32. line segment
  33. direction