truebearinglinesegmentresolvenullvectorspeedproportionalresultantcosinetrianglemethodzerovectorrighttrianglevectorclockwisefactorsphioppositevectorsparallelvectorsquantitysinequadrantbearingvelocitydirectionterminalpointsizedirectionrectangularcomponentsinitialpointparallelogrammethodtangentstandardpositionmagnitudecomponentsequivalentvectorstruebearinglinesegmentresolvenullvectorspeedproportionalresultantcosinetrianglemethodzerovectorrighttrianglevectorclockwisefactorsphioppositevectorsparallelvectorsquantitysinequadrantbearingvelocitydirectionterminalpointsizedirectionrectangularcomponentsinitialpointparallelogrammethodtangentstandardpositionmagnitudecomponentsequivalentvectors

Unit 8.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
  1. true bearing
  2. line segment
  3. resolve
  4. null vector
  5. speed
  6. proportional
  7. resultant
  8. cosine
  9. triangle method
  10. zero vector
  11. right triangle
  12. vector
  13. clockwise
  14. factors
  15. phi
  16. opposite vectors
  17. parallel vectors
  18. quantity
  19. sine
  20. quadrant bearing
  21. velocity
  22. direction
  23. terminal point
  24. size
  25. direction
  26. rectangular components
  27. initial point
  28. parallelogram method
  29. tangent
  30. standard position
  31. magnitude
  32. components
  33. equivalent vectors