resolvevelocitystandardpositionquantitytangentparallelvectorsterminalpointsinedirectionclockwisetruebearingdirectionnullvectorphizerovectorequivalentvectorsrectangularcomponentsrighttrianglesizefactorsresultantspeedtrianglemethodcomponentsoppositevectorsquadrantbearingcosinevectorproportionallinesegmentparallelogrammethodmagnitudeinitialpointresolvevelocitystandardpositionquantitytangentparallelvectorsterminalpointsinedirectionclockwisetruebearingdirectionnullvectorphizerovectorequivalentvectorsrectangularcomponentsrighttrianglesizefactorsresultantspeedtrianglemethodcomponentsoppositevectorsquadrantbearingcosinevectorproportionallinesegmentparallelogrammethodmagnitudeinitialpoint

Unit 8.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. resolve
  2. velocity
  3. standard position
  4. quantity
  5. tangent
  6. parallel vectors
  7. terminal point
  8. sine
  9. direction
  10. clockwise
  11. true bearing
  12. direction
  13. null vector
  14. phi
  15. zero vector
  16. equivalent vectors
  17. rectangular components
  18. right triangle
  19. size
  20. factors
  21. resultant
  22. speed
  23. triangle method
  24. components
  25. opposite vectors
  26. quadrant bearing
  27. cosine
  28. vector
  29. proportional
  30. line segment
  31. parallelogram method
  32. magnitude
  33. initial point