directionrectangularcomponentsrighttriangleresultantfactorsparallelvectorsnullvectorvectorparallelogrammethodmagnitudetruebearingdirectionquantitycosinetrianglemethodzerovectorsizeclockwiseproportionaltangentphicomponentsquadrantbearingspeedoppositevectorsequivalentvectorsinitialpointresolvesinevelocitylinesegmentterminalpointstandardpositiondirectionrectangularcomponentsrighttriangleresultantfactorsparallelvectorsnullvectorvectorparallelogrammethodmagnitudetruebearingdirectionquantitycosinetrianglemethodzerovectorsizeclockwiseproportionaltangentphicomponentsquadrantbearingspeedoppositevectorsequivalentvectorsinitialpointresolvesinevelocitylinesegmentterminalpointstandardposition

Unit 8.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. direction
  2. rectangular components
  3. right triangle
  4. resultant
  5. factors
  6. parallel vectors
  7. null vector
  8. vector
  9. parallelogram method
  10. magnitude
  11. true bearing
  12. direction
  13. quantity
  14. cosine
  15. triangle method
  16. zero vector
  17. size
  18. clockwise
  19. proportional
  20. tangent
  21. phi
  22. components
  23. quadrant bearing
  24. speed
  25. opposite vectors
  26. equivalent vectors
  27. initial point
  28. resolve
  29. sine
  30. velocity
  31. line segment
  32. terminal point
  33. standard position