nullvectorequivalentvectorsproportionalclockwisetrianglemethodtangentterminalpointtruebearingoppositevectorsparallelogrammethodrighttrianglevelocitysinevectorparallelvectorsphispeeddirectionrectangularcomponentsquadrantbearingcomponentsresultantfactorsstandardpositiondirectionquantityinitialpointlinesegmentresolvesizezerovectorcosinemagnitudenullvectorequivalentvectorsproportionalclockwisetrianglemethodtangentterminalpointtruebearingoppositevectorsparallelogrammethodrighttrianglevelocitysinevectorparallelvectorsphispeeddirectionrectangularcomponentsquadrantbearingcomponentsresultantfactorsstandardpositiondirectionquantityinitialpointlinesegmentresolvesizezerovectorcosinemagnitude

Unit 8.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. null vector
  2. equivalent vectors
  3. proportional
  4. clockwise
  5. triangle method
  6. tangent
  7. terminal point
  8. true bearing
  9. opposite vectors
  10. parallelogram method
  11. right triangle
  12. velocity
  13. sine
  14. vector
  15. parallel vectors
  16. phi
  17. speed
  18. direction
  19. rectangular components
  20. quadrant bearing
  21. components
  22. resultant
  23. factors
  24. standard position
  25. direction
  26. quantity
  27. initial point
  28. line segment
  29. resolve
  30. size
  31. zero vector
  32. cosine
  33. magnitude