directiondirectiontruebearingvelocityparallelvectorsoppositevectorsresultantlinesegmentspeedcomponentsterminalpointequivalentvectorsclockwiserighttrianglemagnitudenullvectorrectangularcomponentsvectorquadrantbearinginitialpointsinestandardpositiontangentparallelogrammethodfactorsproportionalphiresolvezerovectorquantitysizetrianglemethodcosinedirectiondirectiontruebearingvelocityparallelvectorsoppositevectorsresultantlinesegmentspeedcomponentsterminalpointequivalentvectorsclockwiserighttrianglemagnitudenullvectorrectangularcomponentsvectorquadrantbearinginitialpointsinestandardpositiontangentparallelogrammethodfactorsproportionalphiresolvezerovectorquantitysizetrianglemethodcosine

Unit 8.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. direction
  2. direction
  3. true bearing
  4. velocity
  5. parallel vectors
  6. opposite vectors
  7. resultant
  8. line segment
  9. speed
  10. components
  11. terminal point
  12. equivalent vectors
  13. clockwise
  14. right triangle
  15. magnitude
  16. null vector
  17. rectangular components
  18. vector
  19. quadrant bearing
  20. initial point
  21. sine
  22. standard position
  23. tangent
  24. parallelogram method
  25. factors
  26. proportional
  27. phi
  28. resolve
  29. zero vector
  30. quantity
  31. size
  32. triangle method
  33. cosine