factorsresultantclockwiseoppositevectorsvelocityparallelvectorstangentzerovectorphiresolvequantitycomponentsparallelogrammethodvectordirectiondirectioninitialpointspeedquadrantbearingtrianglemethodmagnitudesizeterminalpointequivalentvectorssinelinesegmenttruebearingcosinerighttrianglerectangularcomponentsnullvectorstandardpositionproportionalfactorsresultantclockwiseoppositevectorsvelocityparallelvectorstangentzerovectorphiresolvequantitycomponentsparallelogrammethodvectordirectiondirectioninitialpointspeedquadrantbearingtrianglemethodmagnitudesizeterminalpointequivalentvectorssinelinesegmenttruebearingcosinerighttrianglerectangularcomponentsnullvectorstandardpositionproportional

Unit 8.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. factors
  2. resultant
  3. clockwise
  4. opposite vectors
  5. velocity
  6. parallel vectors
  7. tangent
  8. zero vector
  9. phi
  10. resolve
  11. quantity
  12. components
  13. parallelogram method
  14. vector
  15. direction
  16. direction
  17. initial point
  18. speed
  19. quadrant bearing
  20. triangle method
  21. magnitude
  22. size
  23. terminal point
  24. equivalent vectors
  25. sine
  26. line segment
  27. true bearing
  28. cosine
  29. right triangle
  30. rectangular components
  31. null vector
  32. standard position
  33. proportional