componentstrianglemethodsineresolvesizenullvectortangentclockwiseproportionalspeedvectorinitialpointphilinesegmentterminalpointzerovectordirectiontruebearingrectangularcomponentsresultantquantityvelocityequivalentvectorsquadrantbearingstandardpositionfactorsparallelogrammethodcosineparallelvectorsdirectionrighttriangleoppositevectorsmagnitudecomponentstrianglemethodsineresolvesizenullvectortangentclockwiseproportionalspeedvectorinitialpointphilinesegmentterminalpointzerovectordirectiontruebearingrectangularcomponentsresultantquantityvelocityequivalentvectorsquadrantbearingstandardpositionfactorsparallelogrammethodcosineparallelvectorsdirectionrighttriangleoppositevectorsmagnitude

Unit 8.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. components
  2. triangle method
  3. sine
  4. resolve
  5. size
  6. null vector
  7. tangent
  8. clockwise
  9. proportional
  10. speed
  11. vector
  12. initial point
  13. phi
  14. line segment
  15. terminal point
  16. zero vector
  17. direction
  18. true bearing
  19. rectangular components
  20. resultant
  21. quantity
  22. velocity
  23. equivalent vectors
  24. quadrant bearing
  25. standard position
  26. factors
  27. parallelogram method
  28. cosine
  29. parallel vectors
  30. direction
  31. right triangle
  32. opposite vectors
  33. magnitude