null vector equivalent vectors proportional clockwise triangle method tangent terminal point true bearing opposite vectors parallelogram method right triangle velocity sine vector parallel vectors phi speed direction rectangular components quadrant bearing components resultant factors standard position direction quantity initial point line segment resolve size zero vector cosine magnitude null vector equivalent vectors proportional clockwise triangle method tangent terminal point true bearing opposite vectors parallelogram method right triangle velocity sine vector parallel vectors phi speed direction rectangular components quadrant bearing components resultant factors standard position direction quantity initial point line segment resolve size zero vector cosine magnitude
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
null vector
equivalent vectors
proportional
clockwise
triangle method
tangent
terminal point
true bearing
opposite vectors
parallelogram method
right triangle
velocity
sine
vector
parallel vectors
phi
speed
direction
rectangular components
quadrant bearing
components
resultant
factors
standard position
direction
quantity
initial point
line segment
resolve
size
zero vector
cosine
magnitude