componentsnullvectorcosineresultantclockwisesinevectordirectionproportionaltruebearingequivalentvectorsstandardpositionparallelvectorszerovectorphiparallelogrammethodrectangularcomponentsquadrantbearingmagnitudetangentquantitytrianglemethodrighttrianglevelocitylinesegmentterminalpointfactorsoppositevectorssizeinitialpointspeeddirectionresolvecomponentsnullvectorcosineresultantclockwisesinevectordirectionproportionaltruebearingequivalentvectorsstandardpositionparallelvectorszerovectorphiparallelogrammethodrectangularcomponentsquadrantbearingmagnitudetangentquantitytrianglemethodrighttrianglevelocitylinesegmentterminalpointfactorsoppositevectorssizeinitialpointspeeddirectionresolve

Unit 8.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. components
  2. null vector
  3. cosine
  4. resultant
  5. clockwise
  6. sine
  7. vector
  8. direction
  9. proportional
  10. true bearing
  11. equivalent vectors
  12. standard position
  13. parallel vectors
  14. zero vector
  15. phi
  16. parallelogram method
  17. rectangular components
  18. quadrant bearing
  19. magnitude
  20. tangent
  21. quantity
  22. triangle method
  23. right triangle
  24. velocity
  25. line segment
  26. terminal point
  27. factors
  28. opposite vectors
  29. size
  30. initial point
  31. speed
  32. direction
  33. resolve