cosineoppositevectorsterminalpointparallelogrammethodproportionalspeeddirectioncomponentsrectangularcomponentsmagnitudezerovectorphitruebearingrighttriangletangentquantityquadrantbearingresultantresolvetrianglemethodfactorsparallelvectorsnullvectorvectorstandardpositionlinesegmentequivalentvectorsinitialpointvelocitysineclockwisedirectionsizecosineoppositevectorsterminalpointparallelogrammethodproportionalspeeddirectioncomponentsrectangularcomponentsmagnitudezerovectorphitruebearingrighttriangletangentquantityquadrantbearingresultantresolvetrianglemethodfactorsparallelvectorsnullvectorvectorstandardpositionlinesegmentequivalentvectorsinitialpointvelocitysineclockwisedirectionsize

Unit 8.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
  1. cosine
  2. opposite vectors
  3. terminal point
  4. parallelogram method
  5. proportional
  6. speed
  7. direction
  8. components
  9. rectangular components
  10. magnitude
  11. zero vector
  12. phi
  13. true bearing
  14. right triangle
  15. tangent
  16. quantity
  17. quadrant bearing
  18. resultant
  19. resolve
  20. triangle method
  21. factors
  22. parallel vectors
  23. null vector
  24. vector
  25. standard position
  26. line segment
  27. equivalent vectors
  28. initial point
  29. velocity
  30. sine
  31. clockwise
  32. direction
  33. size