cosineterminalpointmagnitudedirectionclockwisecomponentstangenttruebearinginitialpointproportionalrectangularcomponentssinedirectionresolvenullvectorquadrantbearingzerovectorlinesegmentfactorsvectorstandardpositionspeedoppositevectorssizephiresultantequivalentvectorsrighttrianglequantityvelocityparallelogrammethodparallelvectorstrianglemethodcosineterminalpointmagnitudedirectionclockwisecomponentstangenttruebearinginitialpointproportionalrectangularcomponentssinedirectionresolvenullvectorquadrantbearingzerovectorlinesegmentfactorsvectorstandardpositionspeedoppositevectorssizephiresultantequivalentvectorsrighttrianglequantityvelocityparallelogrammethodparallelvectorstrianglemethod

Unit 8.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. cosine
  2. terminal point
  3. magnitude
  4. direction
  5. clockwise
  6. components
  7. tangent
  8. true bearing
  9. initial point
  10. proportional
  11. rectangular components
  12. sine
  13. direction
  14. resolve
  15. null vector
  16. quadrant bearing
  17. zero vector
  18. line segment
  19. factors
  20. vector
  21. standard position
  22. speed
  23. opposite vectors
  24. size
  25. phi
  26. resultant
  27. equivalent vectors
  28. right triangle
  29. quantity
  30. velocity
  31. parallelogram method
  32. parallel vectors
  33. triangle method