linesegmentproportionalinitialpointphitruebearingtrianglemethodfactorssizestandardpositioncosinevelocityspeedparallelvectorsequivalentvectorsdirectionvectorparallelogrammethodmagnitudetangentterminalpointquadrantbearingresultantdirectionquantityresolvesinerectangularcomponentsnullvectorrighttriangleclockwisezerovectorcomponentsoppositevectorslinesegmentproportionalinitialpointphitruebearingtrianglemethodfactorssizestandardpositioncosinevelocityspeedparallelvectorsequivalentvectorsdirectionvectorparallelogrammethodmagnitudetangentterminalpointquadrantbearingresultantdirectionquantityresolvesinerectangularcomponentsnullvectorrighttriangleclockwisezerovectorcomponentsoppositevectors

Unit 8.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. line segment
  2. proportional
  3. initial point
  4. phi
  5. true bearing
  6. triangle method
  7. factors
  8. size
  9. standard position
  10. cosine
  11. velocity
  12. speed
  13. parallel vectors
  14. equivalent vectors
  15. direction
  16. vector
  17. parallelogram method
  18. magnitude
  19. tangent
  20. terminal point
  21. quadrant bearing
  22. resultant
  23. direction
  24. quantity
  25. resolve
  26. sine
  27. rectangular components
  28. null vector
  29. right triangle
  30. clockwise
  31. zero vector
  32. components
  33. opposite vectors