Locally Linear Average Velocity Formula x- coordinate Average Velocity y- coordinate Velocity Tangent Lines Successive Secant Lines Slope Slope of the Secant Line Dimension of Direction Nonlinear Functions Slope of a Graph Slope of the Tangent Line Apply Slopes to Curves Speed m= (f(x+h)- f(x))/h Instantaneous Rate of Change Calculate Slope Rate of Change Secant Lines Slope of the Function Difference Quotient Instantaneous Velocity Locally Linear Average Velocity Formula x- coordinate Average Velocity y- coordinate Velocity Tangent Lines Successive Secant Lines Slope Slope of the Secant Line Dimension of Direction Nonlinear Functions Slope of a Graph Slope of the Tangent Line Apply Slopes to Curves Speed m= (f(x+h)- f(x))/h Instantaneous Rate of Change Calculate Slope Rate of Change Secant Lines Slope of the Function Difference Quotient Instantaneous Velocity
12.3 - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Locally Linear
Average Velocity Formula
x-coordinate
Average Velocity
y-coordinate
Velocity
Tangent Lines
Successive Secant Lines
Slope
Slope of the Secant Line
Dimension of Direction
Nonlinear Functions
Slope of a Graph
Slope of the Tangent Line
Apply Slopes to Curves
Speed
m=(f(x+h)-f(x))/h
Instantaneous Rate of Change
Calculate Slope
Rate of Change
Secant Lines
Slope of the Function
Difference Quotient
Instantaneous Velocity